Re: USF4 changes!

  • From: greattekkenmaster@xxxxxxxxx
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 18:58:02 +0000

Online warriors like who??
Sent via my BlackBerry from Vodacom - let your email find you!

-----Original Message-----
From: Manase Zote <bmlzote@xxxxxxxxx>
Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
Date: Fri, 13 Jun 2014 20:57:30 
To: <cpt-fgc@xxxxxxxxxxxxx>
Reply-To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: USF4 changes!

I no longer play the game bro, I do get requests from online warriors
and that is as good as it can get. lol

On Fri, Jun 13, 2014 at 8:10 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> why used to care?
>
>
> On Fri, Jun 13, 2014 at 7:14 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>
>> I discovered this during training mode(when I used to care) :)
>>
>> On Fri, Jun 13, 2014 at 7:11 PM,  <greattekkenmaster@xxxxxxxxx> wrote:
>> > Hoooo,, nice to know,, thank you
>> > Sent via my BlackBerry from Vodacom - let your email find you!
>> >
>> > -----Original Message-----
>> > From: Manase Zote <bmlzote@xxxxxxxxx>
>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> > Date: Fri, 13 Jun 2014 19:10:37
>> > To: <cpt-fgc@xxxxxxxxxxxxx>
>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx
>> > Subject: Re: USF4 changes!
>> >
>> > Nah bro a normal one can come out just as fast :)
>> >
>> >
>> > On Fri, Jun 13, 2014 at 7:06 PM,  <greattekkenmaster@xxxxxxxxx> wrote:
>> >> Serious????? I thought only EWGF was 14 frames,, but still punishing
>> >> -14 moves with it is hard
>> >> Sent via my BlackBerry from Vodacom - let your email find you!
>> >>
>> >> -----Original Message-----
>> >> From: Manase Zote <bmlzote@xxxxxxxxx>
>> >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >> Date: Fri, 13 Jun 2014 19:04:32
>> >> To: <cpt-fgc@xxxxxxxxxxxxx>
>> >> Reply-To: cpt-fgc@xxxxxxxxxxxxx
>> >> Subject: Re: USF4 changes!
>> >>
>> >> Yes and that's why it not bother punishing -14 moves with it.
>> >> By the a normal wgf can also be 14 frames =3D just frame :)
>> >>
>> >> On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >>> technically ewgf is just frame too...
>> >>>
>> >>>
>> >>> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx>
>> >>> wrote:
>> >>>>
>> >>>> Just frame input for punishment is not fair.
>> >>>>
>> >>>> On 13 Jun 2014 12:23, "Donaldson, Alasdair"
>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>>>>
>> >>>>> Yes, he can punish with that. I seem to recall us having a
>> >>>>> conversation
>> >>>>> about this a while ago. Some Lei players (like GreenLei) say that
>> >>>>> you c=
>> >> ould
>> >>>>> punish with it. Others (like PaasHaas) say it is too hard.
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> >> ]
>> >>>>> On Behalf Of Di Lhong
>> >>>>> Sent: 13 June 2014 12:20 PM
>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>>> Subject: Re: USF4 changes!
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> Thank god they made it all -17...in BR it was like "urm was that -15
>> >>>>> or
>> >>>>> -17...whoops too late to punish now"
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that move
>> >>>>> is
>> >>>>> sufficient.
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair
>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>>>>
>> >>>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that
>> >>>>> speed=
>> >>  though.
>> >>>>> At close range, you=E2=80=99re better off with a df+2. At long range
>> >>>>> it=
>> >>  won=E2=80=99t do the
>> >>>>> same damage.
>> >>>>>
>> >>>>> The move is also -17 at all ranges. While there is pushback and some
>> >>>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not
>> >>>>> somet=
>> >> hing that
>> >>>>> should bother a Mishima.
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> >> ]
>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx
>> >>>>> Sent: 13 June 2014 12:11 PM
>> >>>>>
>> >>>>>
>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>>> Subject: Re: USF4 changes!
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> He has a death fist that rapes your life bar in 1 shot,, and its
>> >>>>> hard t=
>> >> o
>> >>>>> punish and paul sounds like his taking a crap every second,, Law
>> >>>>> needs =
>> >> to
>> >>>>> nerfed to shit also,, the deathfist of paul is all that needs
>> >>>>> nerfing 4=
>> >> 0%
>> >>>>> less damage
>> >>>>>
>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you!
>> >>>>>
>> >>>>> ________________________________
>> >>>>>
>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>> >>>>>
>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>>>>
>> >>>>> Date: Fri, 13 Jun 2014 10:02:01 +0000
>> >>>>>
>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>> >>>>>
>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>> >>>>>
>> >>>>> Subject: RE: USF4 changes!
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> Nah, Paul doesn=E2=80=99t need any changes.
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since BR,
>> >>>>> and=
>> >>  in TTT2,
>> >>>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the
>> >>>>> mid-t=
>> >> ier group.
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> I have no complaints about Paul. I mean, it would be nice to have
>> >>>>> bette=
>> >> r
>> >>>>> tracking, or a few more plus frame options, but that=E2=80=99s more
>> >>>>> on =
>> >> the =E2=80=98really
>> >>>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be
>> >>>>> playable=
>> >> =E2=80=99.
>> >>>>>
>> >>>>> His combo damage is solid =E2=80=93 not top tier, but fine from all
>> >>>>> ang=
>> >> les. His
>> >>>>> punishment game is excellent. His wall damage is good. His pokes are
>> >>>>> av=
>> >> erage
>> >>>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His carry
>> >>>>> an=
>> >> d TA are very
>> >>>>> nice. His lows aren=E2=80=99t that amazing, but he has enough other
>> >>>>> too=
>> >> ls to make
>> >>>>> him viable.
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> >> ]
>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx
>> >>>>> Sent: 13 June 2014 11:55 AM
>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>>> Subject: Re: USF4 changes!
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> I have complaints about Paul and his move set
>> >>>>>
>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you!
>> >>>>>
>> >>>>> ________________________________
>> >>>>>
>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>> >>>>>
>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>>>>
>> >>>>> Date: Fri, 13 Jun 2014 09:50:26 +0000
>> >>>>>
>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>> >>>>>
>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>> >>>>>
>> >>>>> Subject: RE: USF4 changes!
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can
>> >>>>> string =
>> >> a sentence
>> >>>>> together.
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> >> ]
>> >>>>> On Behalf Of Di Lhong
>> >>>>> Sent: 13 June 2014 11:48 AM
>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>>> Subject: Re: USF4 changes!
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> The story is pretty good for a fighting game. Tekken's storyline is
>> >>>>> so
>> >>>>> bad...if you're not part of the mishimas...you're just there...i
>> >>>>> mean l=
>> >> ook
>> >>>>> at christie, she's been after Eddy since T4. And her speech...Eddy!
>> >>>>> Edd=
>> >> y!
>> >>>>> wtf.
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair
>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>>>>
>> >>>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that
>> >>>>> didn=E2=
>> >> =80=99t
>> >>>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie
>> >>>>> army.
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> Not sure what they=E2=80=99re doing with the storyline though.
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> >> ]
>> >>>>> On Behalf Of Di Lhong
>> >>>>> Sent: 13 June 2014 11:29 AM
>> >>>>>
>> >>>>>
>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>>> Subject: Re: USF4 changes!
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> Same. Even if Mileena is bottom tier, i'll still play her. :)
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> Hopefully she'll return, she didn't die in mk9 did she? but with
>> >>>>> D'Vora=
>> >> h,
>> >>>>> i'm not sure they'll have another "monster" chick in the series.
>> >>>>> D'Vora=
>> >> h so
>> >>>>> far looks awesome. Ferra/Thorr also looks fun. Like how they
>> >>>>> implemente=
>> >> d the
>> >>>>> 2 as one character. Well design stuff in MKX. It'll be sad not to
>> >>>>> see s=
>> >> ome
>> >>>>> of the original cast, but i welcome the new ones :)
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair
>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>>>>
>> >>>>> Well I=E2=80=99d rather just play the characters that I like. For MK
>> >>>>> it=
>> >>  was
>> >>>>> always going to be Scorp and Subby. I wanted to play Mileena, but I
>> >>>>> als=
>> >> o
>> >>>>> wanted her to be a lot faster than she was. Actually I like most of
>> >>>>> the=
>> >>  MK
>> >>>>> cast=E2=80=A6
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much
>> >>>>> unplayable and they never fixed that. Next closest option was
>> >>>>> Bladam. T=
>> >> oo
>> >>>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> >> ]
>> >>>>> On Behalf Of Di Lhong
>> >>>>> Sent: 13 June 2014 11:05 AM
>> >>>>>
>> >>>>>
>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>>> Subject: Re: USF4 changes!
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> True. But also it depends on who they hired i guess. I doubt they
>> >>>>> hired
>> >>>>> anyone in the Sindel community to balance her out. Some people are
>> >>>>> just=
>> >>  out
>> >>>>> to balance their own character, while some gets forgotten entirely.
>> >>>>> The
>> >>>>> worst are those who can't see why their character is broken and flip
>> >>>>> ou=
>> >> t
>> >>>>> completely when they want to nerf something of their character...i
>> >>>>> rath=
>> >> er
>> >>>>> win with my own skills than rely on OP characters.
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair
>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>>>>
>> >>>>> Yeah, I often wonder what the hell goes through the developer's
>> >>>>> heads.
>> >>>>> NRS specifically went out of their way to hire people (gamers) to
>> >>>>> help =
>> >> them
>> >>>>> balance the game. Then it got released and had to be patched almost
>> >>>>> immediately. Now I can understand that without a large scale beta
>> >>>>> test,=
>> >>  you
>> >>>>> will not know about every little broken thing, but a lot of the
>> >>>>> issues
>> >>>>> really should've been found by the testers.
>> >>>>>
>> >>>>> I don't understand why NRS didn't just patch MK9 one more time.
>> >>>>> Cyrax,
>> >>>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a
>> >>>>> jo=
>> >> ke
>> >>>>> from the release, all the way though the patches. How friggin' hard
>> >>>>> is =
>> >> it to
>> >>>>> listen to the comments from the serious fans?
>> >>>>>
>> >>>>> It's just shoddy quality control.
>> >>>>>
>> >>>>> Similarly Blizzard has admitted that none of the developers or
>> >>>>> testers
>> >>>>> for RoS bothered to play the Monk. That's why the class is such a
>> >>>>> joke
>> >>>>> compared to all the rest. I mean seriously? They couldn't be
>> >>>>> bothered t=
>> >> o
>> >>>>> test one of the classes? There are only 6 classes FFS.
>> >>>>>
>> >>>>> In one day you can read through all the posts on the Diablo
>> >>>>> character
>> >>>>> class forums for the past month. That's enough to get a feel for
>> >>>>> what t=
>> >> he
>> >>>>> real problems are and who is just a butthurt troll complaining. Then
>> >>>>> pa=
>> >> tch
>> >>>>> that shit.
>> >>>>> No one cares that you are patching the conversations of NPCs. Fix
>> >>>>> the
>> >>>>> core problems you retards...
>> >>>>>
>> >>>>>
>> >>>>> -----Original Message-----
>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> >> ]
>> >>>>> On Behalf Of Stephen Scheidel
>> >>>>> Sent: 13 June 2014 10:40 AM
>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>>> Subject: Re: USF4 changes!
>> >>>>>
>> >>>>> Well if they just resist the tendency to be utter fucktards and keep
>> >>>>> broken shit like kabal out of the game there won't be any need for
>> >>>>> baby=
>> >>  game
>> >>>>> mechanics to try and hide their shoddy balancing.
>> >>>>>
>> >>>>> We as a group could balance games better than nrs.
>> >>>>>
>> >>>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >>>>> > Not sure how much it'll nulify. But at least they're trying to get
>> >>>>> > ri=
>> >> d
>> >>>>> > of all those insane pressure like Kabal's b+1~nomad rush chip BS.
>> >>>>> >
>> >>>>> >
>> >>>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel
>> >>>>> > <gieroadsteve@xxxxxxxxx>
>> >>>>> > wrote:
>> >>>>> >
>> >>>>> >> So they are just giving noobs a chance to escape.
>> >>>>> >> Devs are really trying to make games purely a rock paper scissor
>> >>>>> >> thing.
>> >>>>> >>
>> >>>>> >> What's the point of a tough situation if you can just nullify it
>> >>>>> >> wit=
>> >> h
>> >>>>> >> some noob feature.
>> >>>>> >>
>> >>>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >>>>> >> > Let's put it this way. The movement is basically the same as
>> >>>>> >> > MK9.
>> >>>>> >> > But now they added a new metere called "agility bar" where you
>> >>>>> >> > can
>> >>>>> >> > use it to do full/half screen run and do an evasive spacing
>> >>>>> >> > backdash (i'm not sure if normal backdashing will consume such
>> >>>>> >> > meter/bar...) So if you had 0
>> >>>>> >> problem
>> >>>>> >> > with movement in mk9. mkx agility bar shouldn't cause you any
>> >>>>> >> > trouble for your own movement. I see it as an escape mechanism
>> >>>>> >> > mor=
>> >> e
>> >>>>> >> > than offensive.
>> >>>>> >> > because you need agility meter to use interactables and
>> >>>>> >> > "evasive"
>> >>>>> >> backdash.
>> >>>>> >> > the backdash range is big enough to punish wiff. so it SHOULD
>> >>>>> >> > caus=
>> >> e
>> >>>>> >> > bar.
>> >>>>> >> if
>> >>>>> >> > the normal backdash already does that, then no need to use
>> >>>>> >> > agility
>> >>>>> >> > bar.
>> >>>>> >> >
>> >>>>> >> > It doesn't take away anything. It's adding more escape
>> >>>>> >> > mechanism
>> >>>>> >> > for
>> >>>>> >> people
>> >>>>> >> > who have a tough time with rushdown characters up on their
>> >>>>> >> > face...
>> >>>>> >> >
>> >>>>> >> > Also the meter recovers really quickly (like 1-2 sec for full 2
>> >>>>> >> > bars?
>> >>>>> >> dunno
>> >>>>> >> > will check again...might be faster)...so it's not like you'll
>> >>>>> >> > not
>> >>>>> >> > be able to use it every now and then. But if you abuse the
>> >>>>> >> > meter...then you'll
>> >>>>> >> pay
>> >>>>> >> > for it when you really need it. The bars are there so you don't
>> >>>>> >> > just
>> >>>>> >> abuse
>> >>>>> >> > the agility bar backdash and jump off walls all the time with
>> >>>>> >> > no
>> >>>>> >> > consequences.
>> >>>>> >> >
>> >>>>> >> > We don't know how's the recovery on the agility bar either. If
>> >>>>> >> > it'=
>> >> s
>> >>>>> >> > good then it should cost bars...if it's crap then no.
>> >>>>> >> >
>> >>>>> >> >
>> >>>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
>> >>>>> >> > <nicmuir@xxxxxxxxx>
>> >>>>> >> > wrote:
>> >>>>> >> >
>> >>>>> >> >> I used the run button all the time.
>> >>>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
>> >>>>> >> >> <alasdair.donaldson@xxxxxxxxxx>
>> >>>>> >> >> wrote:
>> >>>>> >> >>
>> >>>>> >> >>>  Did you ever use the run button in MK3? I think I used it
>> >>>>> >> >>> when
>> >>>>> >> trolling
>> >>>>> >> >>> with Cyrax and his grab into stuff, or with one of old
>> >>>>> >> >>> SubZero=
>> >> =E2=80=99s
>> >>>>> >> combos=E2=80=A6
>> >>>>> >> >>> not much else.
>> >>>>> >> >>>
>> >>>>> >> >>> It will be interesting seeing how this changes the oki game.
>> >>>>> >> >>>
>> >>>>> >> >>> I actually thought the movement in MK9 was fine. I mean for
>> >>>>> >> >>> general
>> >>>>> >> play
>> >>>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough.
>> >>>>> >> >>>
>> >>>>> >> >>>
>> >>>>> >> >>>
>> >>>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> >>>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir
>> >>>>> >> >>> *Sent:* 12 June 2014 4:32 PM
>> >>>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> >>>>> >> >>> *Subject:* RE: USF4 changes!
>> >>>>> >> >>>
>> >>>>> >> >>>
>> >>>>> >> >>>
>> >>>>> >> >>> You can use bar for teleport stuff in kof. Most of it is last
>> >>>>> >> >>> dich when I use it.
>> >>>>> >> >>>
>> >>>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
>> >>>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>>>> >> >>>
>> >>>>> >> >>> Don't you need meter for some of the movement stuff in KOF? I
>> >>>>> >> >>> mean the rolls?
>> >>>>> >> >>> Who knows how this is going to work? I presume the
>> >>>>> >> >>> backdashing
>> >>>>> >> >>> will be enough to clear the space and either give you the
>> >>>>> >> >>> opportunity to whiff punish or set up some zoning stuff.
>> >>>>> >> >>> This is MK... they've never had proper backdashes before.
>> >>>>> >> >>> They'r=
>> >> e
>> >>>>> >> >>> now adding new movement and people are still complaining that
>> >>>>> >> >>> this will reduce their ability to play the game? How?
>> >>>>> >> >>>
>> >>>>> >> >>>
>> >>>>> >> >>> -----Original Message-----
>> >>>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>> >>>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx]
>> >>>>> >> >>> On Behalf Of Manase Zote
>> >>>>> >> >>> Sent: 12 June 2014 4:22 PM
>> >>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>>> >> >>> Subject: Re: USF4 changes!
>> >>>>> >> >>>
>> >>>>> >> >>> In other games we can backlash until the cows come home and
>> >>>>> >> >>> ther=
>> >> e
>> >>>>> >> >>> is no meter for that and the game is still fair nothing
>> >>>>> >> >>> broken
>> >>>>> >> >>> about the mechanic. lol In street fighter if you backdash non
>> >>>>> >> >>> stop you corner yourself and that alone is bad so I still
>> >>>>> >> >>> don't
>> >>>>> >> >>> understand why you
>> >>>>> >> would
>> >>>>> >> >>> need meter in helping with your suicide(cornering yourself).
>> >>>>> >> >>> My suggestion is just balance the back dash so that it's not
>> >>>>> >> >>> OP(like in SF, KOF and other 2D fighters).
>> >>>>> >> >>>
>> >>>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx>
>> >>>>> >> >>> wrote:
>> >>>>> >> >>> > The "agility bar" backdash covers much more distance than
>> >>>>> >> >>> > that
>> >>>>> >> >>> > i think.
>> >>>>> >> >>> > Also, if we can just backdash nonstop and avoid normals and
>> >>>>> >> >>> > strings...rushdown/pressure characters will have problem,
>> >>>>> >> >>> > because they'll just backdash and avoid everything all the
>> >>>>> >> >>> > tim=
>> >> e.
>> >>>>> >> >>> >
>> >>>>> >> >>> > Unless they make backdashing more technical like Tekken. I
>> >>>>> >> >>> > think the agility bar is fair. It doesn't limit anything at
>> >>>>> >> >>> > all. It helps with tough situation.
>> >>>>> >> >>> >
>> >>>>> >> >>> >
>> >>>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote
>> >>>>> >> >>> > <bmlzote@xxxxxxxxx>
>> >>>>> >> >>> > wrote:
>> >>>>> >> >>> >>
>> >>>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just
>> >>>>> >> >>> >> fine s=
>> >> o
>> >>>>> >> >>> >> what was wrong with that?
>> >>>>> >> >>> >>
>> >>>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong
>> >>>>> >> >>> >> <numotd@xxxxxxxxx>
>> >>>>> >> >>> >> wrote:
>> >>>>> >> >>> >> > The movement and pace of the game seems to be the same
>> >>>>> >> >>> >> > as
>> >>>>> >> >>> >> > mk9 (which i think is ok but not the best). The agility
>> >>>>> >> >>> >> > bar
>> >>>>> >> >>> >> > enhances that a lot more for
>> >>>>> >> >>> >> > 1-2
>> >>>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the movement
>> >>>>> >> >>> >> > of
>> >>>>> >> >>> >> > game at
>> >>>>> >> >>> all.
>> >>>>> >> >>> >> > Eg.
>> >>>>> >> >>> >> > Tekken movement but you can do a "super" backdash for 1
>> >>>>> >> >>> >> > agility
>> >>>>> >> bar
>> >>>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out of
>> >>>>> >> >>> >> > Nina's
>> >>>>> >> df+1
>> >>>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's
>> >>>>> >> >>> >> > df+=
>> >> 1
>> >>>>> >> >>> >> > ss+1
>> >>>>> >> >>> >> > pressure by using stage interactables and jump away. Not
>> >>>>> >> >>> >> > sure if you're invincible or not during the jump...What
>> >>>>> >> >>> >> > was
>> >>>>> >> >>> >> > injustice
>> >>>>> >> like?
>> >>>>> >> >>> >> >
>> >>>>> >> >>> >> > So the basic movements is there. No limitation at all.
>> >>>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement
>> >>>>> >> >>> >> > gameplay.
>> >>>>> >> >>> >> >
>> >>>>> >> >>> >> >
>> >>>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote
>> >>>>> >> >>> >> > <bmlzote@xxxxxxxxx>
>> >>>>> >> >>> wrote:
>> >>>>> >> >>> >> >>
>> >>>>> >> >>> >> >> At this point no one knows how all of the above system
>> >>>>> >> >>> >> >> mechanics are going to turn out.
>> >>>>> >> >>> >> >> Limiting movement to a bar is a crime in any fighting
>> >>>>> >> >>> >> >> game
>> >>>>> >> because
>> >>>>> >> >>> >> >> you need movement for everything you do in a fighting
>> >>>>> >> >>> >> >> game=
>> >> .
>> >>>>> >> >>> >> >> It also affects the pacing of the overall match.  So
>> >>>>> >> >>> >> >> for m=
>> >> e
>> >>>>> >> >>> >> >> limiting movement to a bar is a gimmick and will only
>> >>>>> >> >>> >> >> give
>> >>>>> >> players
>> >>>>> >> >>> >> >> more problems rather than assisting them in a match.
>> >>>>> >> >>> >> >> I still don't see how styles can solve bad match ups,
>> >>>>> >> >>> >> >> zone=
>> >> r
>> >>>>> >> >>> >> >> will always have an advantage from range, rushdown owns
>> >>>>> >> >>> >> >> up-close...
>> >>>>> >> >>> >> >>
>> >>>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong
>> >>>>> >> >>> >> >> <numotd@xxxxxxxxx>
>> >>>>> >> >>> >> >> wrote:
>> >>>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with
>> >>>>> >> >>> >> >> > EX
>> >>>>> >> >>> >> >> > bar.
>> >>>>> >> >>> >> >> > It
>> >>>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to
>> >>>>> >> >>> >> >> > perform
>> >>>>> >> run
>> >>>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think this
>> >>>>> >> >>> >> >> > is
>> >>>>> >> >>> >> >> > fair.
>> >>>>> >> It
>> >>>>> >> >>> >> >> > fills up fast enough to use it every now and then.
>> >>>>> >> >>> >> >> > But
>> >>>>> >> >>> >> >> > not enough to just spam nonstop. You use
>> >>>>> >> >>> >> >> > 2 to
>> >>>>> >> >>> >> >> > use stage interactables. So it's not a stage
>> >>>>> >> >>> >> >> > interactablefest like Injustice. You have to decide
>> >>>>> >> >>> >> >> > if
>> >>>>> >> >>> >> >> > it'll be worth it to use interactables or to just
>> >>>>> >> >>> >> >> > dash u=
>> >> p
>> >>>>> >> >>> >> >> > to continue pressure / dash away to keep zoning.
>> >>>>> >> >>> >> >> >
>> >>>>> >> >>> >> >> > As for variation. It's like saying Catwomen decides
>> >>>>> >> >>> >> >> > to d=
>> >> o
>> >>>>> >> >>> rushdown.
>> >>>>> >> >>> >> >> > And
>> >>>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie ground
>> >>>>> >> >>> >> >> > gra=
>> >> b
>> >>>>> >> thingy
>> >>>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.)
>> >>>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw
>> >>>>> >> >>> >> >> > slash
>> >>>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the
>> >>>>> >> >>> >> >> > character variation is NOT going to be
>> >>>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really
>> >>>>> >> >>> >> >> > bad
>> >>>>> >> >>> >> >> > match up, but still at the end of the day...it's what
>> >>>>> >> >>> >> >> > yo=
>> >> u
>> >>>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant
>> >>>>> >> >>> >> >> > air
>> >>>>> >> fireball
>> >>>>> >> >>> >> >> > like a noob and know some combos and it'll already be
>> >>>>> >> >>> >> >> > hard to win against kabal without having to learn his
>> >>>>> >> >>> >> >> > advance nomad
>> >>>>> >> dash
>> >>>>> >> >>> >> >> > cancels if you play someone who has trouble with
>> >>>>> >> >>> >> >> > zoning.
>> >>>>> >> >>> >> >> >
>> >>>>> >> >>> >> >> > so instead of choosing a variation and giving you
>> >>>>> >> >>> >> >> > instan=
>> >> t
>> >>>>> >> >>> >> >> > win (because you only keep a few moveset between
>> >>>>> >> >>> >> >> > variations). i'm hoping variation helps with really
>> >>>>> >> >>> >> >> > bad
>> >>>>> >> >>> >> >> > match ups like 9-1 or
>> >>>>> >> 8-2
>> >>>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because
>> >>>>> >> >>> >> >> > fighting games should be about what you can do as a
>> >>>>> >> >>> >> >> > player.
>> >>>>> >> >>> >> >> > just because i know stupid spamming basic kabal
>> >>>>> >> >>> >> >> > shouldn'=
>> >> t
>> >>>>> >> >>> >> >> > give me instant advantage over someone who's really
>> >>>>> >> >>> >> >> > good
>> >>>>> >> >>> >> >> > with
>> >>>>> >> sheeva,
>> >>>>> >> >>> >> >> > scorpion or sub zero (don't know which characters
>> >>>>> >> >>> >> >> > have
>> >>>>> >> >>> >> >> > issue with zoning in mk9...)
>> >>>>> >> >>> >> >> >
>> >>>>> >> >>> >> >> >
>> >>>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
>> >>>>> >> bmlzote@xxxxxxxxx>
>> >>>>> >> >>> >> >> > wrote:
>> >>>>> >> >>> >> >> >>
>> >>>>> >> >>> >> >> >> SAP just told me that you need meter to run?
>> >>>>> >> >>> >> >> >> Isn't that supposed to be stone age mechanics(having
>> >>>>> >> >>> >> >> >> a
>> >>>>> >> >>> >> >> >> meter for running)?
>> >>>>> >> >>> >> >> >> Who said running was broken?
>> >>>>> >> >>> >> >> >>
>> >>>>> >> >>> >> >> >> *Sigh*
>> >>>>> >> >>> >> >> >>
>> >>>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your
>> >>>>> >> >>> >> >> >> combo=
>> >> s
>> >>>>> >> >>> >> >> >> so no meter no chain combos no running around :(
>> >>>>> >> >>> >> >> >>
>> >>>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
>> >>>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx>
>> >>>>> >> >>> >> >> >> wrote:
>> >>>>> >> >>> >> >> >> > Im also not seeing how it can help bad matchups.
>> >>>>> >> >>> >> >> >> >
>> >>>>> >> >>> >> >> >> > Picking a different version of the same character
>> >>>>> >> >>> >> >> >> > or =
>> >> a
>> >>>>> >> >>> >> >> >> > different character all together between matches
>> >>>>> >> >>> >> >> >> > woul=
>> >> d
>> >>>>> >> >>> >> >> >> > be just like it was now.
>> >>>>> >> >>> >> >> >> >
>> >>>>> >> >>> >> >> >> > Counterpicking etc.
>> >>>>> >> >>> >> >> >> >
>> >>>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
>> >>>>> >> >>> >> >> >> >> Subject: Re: USF4 changes!
>> >>>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx
>> >>>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>>> >> >>> >> >> >> >
>> >>>>> >> >>> >> >> >> >>
>> >>>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors
>> >>>>> >> >>> >> >> >> >> character selection?
>> >>>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2
>> >>>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it will
>> >>>>> >> >>> >> >> >> >> stil=
>> >> l
>> >>>>> >> >>> >> >> >> >> be a bad match up for one of the guys regardless.
>> >>>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and lastly
>> >>>>> >> >>> >> >> >> >> the
>> >>>>> >> >>> >> >> >> >> skill level and execution will be the deciding
>> >>>>> >> >>> >> >> >> >> factor.
>> >>>>> >> >>> >> >> >> >> To me the understanding of a balance fighting is
>> >>>>> >> >>> >> >> >> >> to
>> >>>>> >> >>> >> >> >> >> make every character the same...
>> >>>>> >> >>> >> >> >> >>
>> >>>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
>> >>>>> >> numotd@xxxxxxxxx>
>> >>>>> >> >>> >> >> >> >> wrote:
>> >>>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all
>> >>>>> >> >>> >> >> >> >> > about
>> >>>>> >> >>> >> >> >> >> > bad
>> >>>>> >> match
>> >>>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still be
>> >>>>> >> >>> >> >> >> >> > fun
>> >>>>> >> >>> >> >> >> >> > and challenging in another level when your
>> >>>>> >> >>> >> >> >> >> > opponen=
>> >> t
>> >>>>> >> >>> >> >> >> >> > knows
>> >>>>> >> what
>> >>>>> >> >>> >> >> >> >> > your character can do.
>> >>>>> >> >>> >> >> >> >> >
>> >>>>> >> >>> >> >> >> >> > Yes there are bad match ups and character
>> >>>>> >> >>> >> >> >> >> > knowledg=
>> >> e
>> >>>>> >> >>> >> >> >> >> > in fighting games.
>> >>>>> >> >>> >> >> >> >> > but
>> >>>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what
>> >>>>> >> >>> >> >> >> >> > you're
>> >>>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all"
>> >>>>> >> >>> >> >> >> >> >
>> >>>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to
>> >>>>> >> >>> >> >> >> >> > dea=
>> >> l
>> >>>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in
>> >>>>> >> >>> >> >> >> >> > another
>> >>>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken.
>> >>>>> >> >>> >> >> >> >> > you
>> >>>>> >> >>> >> >> >> >> > can play bears and still win against top tier
>> >>>>> >> >>> >> >> >> >> > character because you the player are just
>> >>>>> >> >>> >> >> >> >> > better.
>> >>>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun
>> >>>>> >> >>> >> >> >> >> > fig=
>> >> ht
>> >>>>> >> >>> >> >> >> >> > situation.
>> >>>>> >> >>> >> >> >> >> > should
>> >>>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a
>> >>>>> >> >>> >> >> >> >> > slightly
>> >>>>> >> blunt
>> >>>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp
>> >>>>> >> >>> >> >> >> >> > knife"=
>> >> .
>> >>>>> >> >>> >> >> >> >> >
>> >>>>> >> >>> >> >> >> >> >
>> >>>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
>> >>>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx>
>> >>>>> >> >>> >> >> >> >> > wrote:
>> >>>>> >> >>> >> >> >> >> >>
>> >>>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw of
>> >>>>> >> >>> >> >> >> >> >> dice to me.
>> >>>>> >> >>> >> >> >> >> >> It can go either way, you potentially have a
>> >>>>> >> >>> >> >> >> >> >> scenario where you can lose a match based on
>> >>>>> >> >>> >> >> >> >> >> lack
>> >>>>> >> >>> >> >> >> >> >> of character knowledge rather than skill.
>> >>>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an
>> >>>>> >> >>> >> >> >> >> >> example
>> >>>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to
>> >>>>> >> >>> >> >> >> >> >> be
>> >>>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable
>> >>>>> >> >>> >> >> >> >> >> of?
>> >>>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks
>> >>>>> >> >>> >> >> >> >> >> like
>> >>>>> >> >>> >> >> >> >> >> and how many moves will change between 3
>> >>>>> >> >>> >> >> >> >> >> variations of a character.
>> >>>>> >> >>> >> >> >> >> >>
>> >>>>> >> >>> >> >> >> >> >>
>> >>>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
>> >>>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx>
>> >>>>> >> >>> >> >> >> >> >> wrote:
>> >>>>> >> >>> >> >> >> >> >> > 11.59? XD
>> >>>>> >> >>> >> >> >> >> >> >
>> >>>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be
>> >>>>> >> >>> >> >> >> >> >> > some
>> >>>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure how
>> >>>>> >> >>> >> >> >> >> >> > they'll balance
>> >>>>> >> it
>> >>>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total
>> >>>>> >> >>> >> >> >> >> >> > counter
>> >>>>> >> >>> >> >> >> >> >> > to another characters variation completely.
>> >>>>> >> >>> >> >> >> >> >> > If
>> >>>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper
>> >>>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game lolz
>> >>>>> >> >>> >> >> >> >> >> > hopefully the variations will
>> >>>>> >> make
>> >>>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So
>> >>>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups but
>> >>>>> >> >>> >> >> >> >> >> > no=
>> >> t
>> >>>>> >> >>> >> >> >> >> >> > a complete
>> >>>>> >> lose
>> >>>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
>> >>>>> >> >>> >> >> >> >> >> >
>> >>>>> >> >>> >> >> >> >> >> >
>> >>>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan
>> >>>>> >> >>> >> >> >> >> >> > Williams
>> >>>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx>
>> >>>>> >> >>> >> >> >> >> >> > wrote:
>> >>>>> >> >>> >> >> >> >> >> >>
>> >>>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
>> >>>>> >> >>> >> >> >> >> >> >>
>> >>>>> >> >>> >> >> >> >> >> >>
>> >>>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
>> >>>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx>
>> >>>>> >> >>> >> >> >> >> >> >> wrote:
>> >>>>> >> >>> >> >> >> >> >> >>>
>> >>>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time
>> >>>>> >> >>> >> >> >> >> >> >>> as
>> >>>>> >> >>> >> >> >> >> >> >>> much
>> >>>>> >> as
>> >>>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom
>> >>>>> >> >>> >> >> >> >> >> >>> -
>> >>>>> >> >>> >> >> >> >> >> >>> let your email find you!
>> >>>>> >> >>> >> >> >> >> >> >>> ________________________________
>> >>>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx>
>> >>>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
>> >>>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
>> >>>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>> >>>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
>> >>>>> >> >>> >> >> >> >> >> >>>
>> >>>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat
>> >>>>> >> >>> >> >> >> >> >> >>> session=
>> >> s
>> >>>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time.
>> >>>>> >> >>> >> >> >> >> >> >>>
>> >>>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little
>> >>>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time.
>> >>>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's
>> >>>>> >> >>> >> >> >> >> >> >>> fine
>> >>>>> >> >>> >> >> >> >> >> >>> as
>> >>>>> >> well.
>> >>>>> >> >>> >> >> >> >> >> >>>
>> >>>>> >> >>> >> >> >> >> >> >>>
>> >>>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf
>> >>>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx>
>> >>>>> >> >>> >> >> >> >> >> >>> wrote:
>> >>>>> >> >>> >> >> >> >> >> >>>>
>> >>>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She
>> >>>>> >> >>> >> >> >> >> >> >>>> wa=
>> >> s
>> >>>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of
>> >>>>> >> >>> >> >> >> >> >> >>>> the
>> >>>>> >> >>> >> >> >> >> >> >>>> computer"
>> >>>>> >> >>> >> >> >> >> >> >>>> and
>> >>>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work"
>> >>>>> >> >>> >> >> >> >> >> >>>> and
>> >>>>> >> >>> >> >> >> >> >> >>>> she
>> >>>>> >> >>> >> >> >> >> >> >>>> was
>> >>>>> >> >>> >> >> >> >> >> >>>> like
>> >>>>> >> >>> >> >> >> >> >> >>>> "k thanx bye"
>> >>>>> >> >>> >> >> >> >> >> >>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>
>> >>>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas
>> >>>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
>> >>>>> >> >>> >> >> >> >> >> >>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>> I love those.
>> >>>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well.
>> >>>>> >> >>> >> >> >> >> >> >>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar"
>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have one"
>> >>>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you using"
>> >>>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
>> >>>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have that either"
>> >>>>> >> >>> >> >> >> >> >> >>>>> "open your web browser"
>> >>>>> >> >>> >> >> >> >> >> >>>>> "mkay"
>> >>>>> >> >>> >> >> >> >> >> >>>>> "install this app"
>> >>>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the
>> >>>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?"
>> >>>>> >> >>> >> >> >> >> >> >>>>> "huh?"
>> >>>>> >> >>> >> >> >> >> >> >>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>> good times.
>> >>>>> >> >>> >> >> >> >> >> >>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf
>> >>>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx>
>> >>>>> >> >>> >> >> >> >> >> >>>>> wrote:
>> >>>>> >> >>> >> >> >> >> >> >>>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding
>> >>>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical
>> >>>>> >> >>> >> >> >> >> >> >>>>>> Department"
>> >>>>> >> >>> >> >> >> >> >> >>>>>> How about no.
>> >>>>> >> >>> >> >> >> >> >> >>>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan
>> >>>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx>
>> >>>>> >> >>> >> >> >> >> >> >>>>>> wrote:
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game
>> >>>>> >> >>> >> >> >> >> >> >>>>>>> please?"
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and
>> >>>>> >> >>> >> >> >> >> >> >>>>>>> age.
>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over.
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM,
>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Nichola=
>> >> s
>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx>
>> >>>>> >> >>> >> >> >> >> >> >>>>>>> wrote:
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> LOL
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> fighting
>> >>>>> >> >>> games.
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> The
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> update
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Persona.
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Update
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> later.
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> please?
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now?
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now?
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> there's a
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> ...and =
>> >> I
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)...
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> make=
>> >> s
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> dislike
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> it.
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM,
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> wrote:
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> new
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> with
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> :D
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > +0200
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age.
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap.
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx>
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote:
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>> >>>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>>>> >>
>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Fighting
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list.
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>>
>> >>>>> >> >>> >> >> >> >> >> >>>>
>> >>>>> >> >>> >> >> >> >> >> >>>
>> >>>>> >> >>> >> >> >> >> >> >>
>> >>>>> >> >>> >> >> >> >> >> >
>> >>>>> >> >>> >> >> >> >> >>
>> >>>>> >> >>> >> >> >> >> >>
>> >>>>> >> >>> >> >> >> >> >>
>> >>>>> >> >>> >> >> >> >> >>
>> >>>>> >> >>> >> >> >> >> >>
>> >>>>> >>
>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >>
>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>> >>>>> >> >>> >> >> >> >> >>
>> >>>>> >> >>> >> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D 
>> >>>>> >> >>> >> >> >> >> >> =
>> >> You are subscribed to the Cape
>> >>>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list.
>> >>>>> >> >>> >> >> >> >> >>
>> >>>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc
>> >>>>> >> >>> >> >> >> >> >
>> >>>>> >> >>> >> >> >> >> >
>> >>>>> >> >>> >> >> >> >>
>> >>>>> >> >>> >> >> >> >>
>> >>>>> >> >>> >> >> >> >>
>> >>>>> >> >>> >> >> >> >>
>> >>>>> >>
>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >>
>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>> >>>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are
>> >>>>> >> >>> >> >> >> >> subs=
>> >> cribed to the Cape Town
>> >>>>> >> >>> >> >> >> >> Fighting Game Community mailing list.
>> >>>>> >> >>> >> >> >> >>
>> >>>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc
>> >>>>> >> >>> >> >> >>
>> >>>>> >> >>> >> >> >>
>> >>>>> >> >>> >> >> >>
>> >>>>> >>
>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >>
>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>> >>>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subscribed to
>> >>>>> >> >>> >> >> >> th=
>> >> e Cape Town Fighting
>> >>>>> >> >>> >> >> >> Game Community mailing list.
>> >>>>> >> >>> >> >> >>
>> >>>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc
>> >>>>> >> >>> >> >> >
>> >>>>> >> >>> >> >> >
>> >>>>> >> >>> >> >>
>> >>>>> >> >>> >> >>
>> >>>>> >>
>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >>
>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>> >>>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the Cape
>> >>>>> >> >>> >> >> Town =
>> >> Fighting Game
>> >>>>> >> >>> >> >> Community mailing list.
>> >>>>> >> >>> >> >>
>> >>>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc
>> >>>>> >> >>> >> >
>> >>>>> >> >>> >> >
>> >>>>> >> >>> >>
>> >>>>> >>
>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >>
>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>> >>>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town Fighting
>> >>>>> >> >>> >> Gam=
>> >> e
>> >>>>> >> >>> >> Community mailing list.
>> >>>>> >> >>> >>
>> >>>>> >> >>> >> //www.freelists.org/list/cpt-fgc
>> >>>>> >> >>> >
>> >>>>> >> >>> >
>> >>>>> >> >>>
>> >>>>> >>
>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >>
>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>> >>>>> >> =3D=3D=3D=3D
>> >>>>> >> >>> You are subscribed to the Cape Town Fighting Game Community
>> >>>>> >> >>> mailing list.
>> >>>>> >> >>>
>> >>>>> >> >>> //www.freelists.org/list/cpt-fgc
>> >>>>> >> >>>
>> >>>>>
>> >>>>> >> >>>
>> >>>>> >> >>> ****************************************************************=
>> >> *
>> >>>>> >> >>> ***** The information in this e-mail is confidential and may
>> >>>>> >> >>> be
>> >>>>>
>> >>>>> >> >>> legally privileged. It is intended solely for the addressee.
>> >>>>> >> >>> Access to this e-mail by anyone else is unauthorized. If you
>> >>>>> >> >>> hav=
>> >> e
>> >>>>> >> >>> received this communication in error, please address with the
>> >>>>> >> >>> subject heading "Received in error,"
>> >>>>> >> send
>> >>>>> >> >>> to
>> >>>>> >> >>> the original sender, then delete the e-mail and destroy any
>> >>>>> >> >>> copies of it.
>> >>>>> >> >>> If you are not the intended recipient, any disclosure,
>> >>>>> >> >>> copying,
>> >>>>> >> >>> distribution or any action taken or omitted to be taken in
>> >>>>> >> >>> reliance on it, is prohibited and may be unlawful. Any
>> >>>>> >> >>> opinions
>> >>>>> >> >>> or advice contained in this e-mail are subject to the terms
>> >>>>> >> >>> and
>> >>>>> >> >>> conditions expressed in the governing KPMG client engagement
>> >>>>> >> >>> letter. Opinions, conclusions and other information in this
>> >>>>> >> >>> e-mail and any attachments that do not relate to the official
>> >>>>> >> >>> business of the firm are neither given nor endorsed by it.
>> >>>>> >> >>>
>> >>>>> >> >>> KPMG cannot guarantee that e-mail communications are secure
>> >>>>> >> >>> or
>> >>>>> >> >>> error-free, as information could be intercepted, corrupted,
>> >>>>> >> >>> amended, lost, destroyed, arrive late or incomplete, or
>> >>>>> >> >>> contain
>> >>>>> >> >>> viruses.
>> >>>>> >> >>>
>> >>>>> >> >>> This email is being sent out by KPMG International
>> >>>>> >> >>> Cooperative
>> >>>>> >> >>> ("KPMG
>> >>>>> >> >>> International") on behalf of the local KPMG member firm
>> >>>>> >> >>> providin=
>> >> g
>> >>>>> >> >>> services to you.  KPMG International Cooperative ("KPMG
>> >>>>> >> >>> International") is a Swiss entity that serves as a
>> >>>>> >> >>> coordinating
>> >>>>> >> >>> entity for a network of
>> >>>>> >> independent
>> >>>>> >> >>> firms operating under the KPMG name. KPMG International
>> >>>>> >> >>> provides
>> >>>>> >> >>> no services to clients. Each member firm of KPMG
>> >>>>> >> >>> International i=
>> >> s
>> >>>>> >> >>> a
>> >>>>> >> legally
>> >>>>> >> >>> distinct and separate entity and each describes itself as
>> >>>>> >> >>> such.
>> >>>>> >> >>>  Information about the structure and jurisdiction of your
>> >>>>> >> >>> local
>> >>>>> >> >>> KPMG member firm can be obtained from your KPMG
>> >>>>> >> >>> representative.
>> >>>>> >> >>>
>> >>>>> >> >>> This footnote also confirms that this e-mail message has been
>> >>>>> >> >>> swept by AntiVirus software.
>> >>>>> >> >>>
>> >>>>> >> >>>  ------------------------------
>> >>>>> >> >>> The information in this e-mail is confidential and may be
>> >>>>> >> >>> legall=
>> >> y
>> >>>>> >> >>> privileged. It is intended solely for the addressee. Access
>> >>>>> >> >>> to
>> >>>>> >> >>> this e-mail by anyone else is unauthorized. If you have
>> >>>>> >> >>> received
>> >>>>> >> >>> this communication in error, please address with the subject
>> >>>>> >> >>> heading "Received in error,"
>> >>>>> >> send
>> >>>>> >> >>> to
>> >>>>> >> >>> the original sender, then delete the e-mail and destroy any
>> >>>>> >> >>> copi=
>> >> es
>> >>>>> >> >>> of
>> >>>>> >> >>> it.
>> >>>>> >> >>> If you are not the intended recipient, any disclosure,
>> >>>>> >> >>> copying,
>> >>>>> >> >>> distribution or any action taken or omitted to be taken in
>> >>>>> >> >>> reliance
>> >>>>> >> >>> on
>> >>>>> >> >>> it,
>> >>>>> >> >>> is prohibited and may be unlawful. Any opinions or advice
>> >>>>> >> >>> contained
>> >>>>> >> >>> in
>> >>>>> >> >>> this
>> >>>>> >> >>> e-mail are subject to the terms and conditions expressed in
>> >>>>> >> >>> the
>> >>>>> >> >>> governing
>> >>>>> >> >>> KPMG client engagement letter. Opinions, conclusions and
>> >>>>> >> >>> other
>> >>>>> >> >>> information
>> >>>>> >> >>> in this e-mail and any attachments that do not relate to the
>> >>>>> >> >>> official
>> >>>>> >> >>> business of the firm are neither given nor endorsed by it.
>> >>>>> >> >>>
>> >>>>> >> >>> KPMG cannot guarantee that e-mail communications are secure
>> >>>>> >> >>> or
>> >>>>> >> >>> error-free, as information could be intercepted, corrupted,
>> >>>>> >> >>> amended,
>> >>>>> >> >>> lost,
>> >>>>> >> >>> destroyed, arrive late or incomplete, or contain viruses.
>> >>>>> >> >>>
>> >>>>> >> >>> This email is being sent out by KPMG International
>> >>>>> >> >>> Cooperative
>> >>>>> >> >>> ("KPMG
>> >>>>> >> >>> International") on behalf of the local KPMG member firm
>> >>>>> >> >>> providin=
>> >> g
>> >>>>> >> >>> services
>> >>>>> >> >>> to you. KPMG International Cooperative ("KPMG International")
>> >>>>> >> >>> is=
>> >>  a
>> >>>>> >> Swiss
>> >>>>> >> >>> entity that serves as a coordinating entity for a network of
>> >>>>> >> independent
>> >>>>> >> >>> firms operating under the KPMG name. KPMG International
>> >>>>> >> >>> provides
>> >>>>> >> >>> no
>> >>>>> >> >>> services to clients. Each member firm of KPMG International
>> >>>>> >> >>> is a
>> >>>>> >> legally
>> >>>>> >> >>> distinct and separate entity and each describes itself as
>> >>>>> >> >>> such.
>> >>>>> >> >>> Information
>> >>>>> >> >>> about the structure and jurisdiction of your local KPMG
>> >>>>> >> >>> member
>> >>>>> >> >>> firm
>> >>>>> >> >>> can
>> >>>>> >> >>> be
>> >>>>> >> >>> obtained from your KPMG representative.
>> >>>>> >> >>>
>> >>>>> >> >>> This footnote also confirms that this e-mail message has been
>> >>>>> >> >>> swept
>> >>>>> >> >>> by
>> >>>>> >> >>> AntiVirus software.
>> >>>>> >> >>>
>> >>>>> >> >>
>> >>>>> >> >
>> >>>>> >> You are subscribed to the Cape Town Fighting Game Community
>> >>>>> >> mailing
>> >>>>> >> list.
>> >>>>> >>
>> >>>>> >> //www.freelists.org/list/cpt-fgc
>> >>>>> >>
>> >>>>> >
>> >>>>>
>> >>>>>
>> >>>>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >> =3DYou are subscribed to the Cape Town Fighting Game
>> >>>>> Community mailing list.
>> >>>>>
>> >>>>>
>> >>>>> //www.freelists.org/list/cpt-fgc
>> >>>>>
>> >>>>>
>> >>>>> **********************************************************************
>> >>>>> The information in this e-mail is confidential and may be legally
>> >>>>> privileged. It is intended solely for the addressee. Access to this
>> >>>>> e-m=
>> >> ail
>> >>>>> by anyone else is unauthorized. If you have received this
>> >>>>> communication=
>> >>  in
>> >>>>> error, please address with the subject heading "Received in error,"
>> >>>>> sen=
>> >> d to
>> >>>>> the original sender, then delete the e-mail and destroy any copies
>> >>>>> of i=
>> >> t. If
>> >>>>> you are not the intended recipient, any disclosure, copying,
>> >>>>> distributi=
>> >> on or
>> >>>>> any action taken or omitted to be taken in reliance on it, is
>> >>>>> prohibite=
>> >> d and
>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail are
>> >>>>> su=
>> >> bject
>> >>>>> to the terms and conditions expressed in the governing KPMG client
>> >>>>> engagement letter. Opinions, conclusions and other information in
>> >>>>> this
>> >>>>> e-mail and any attachments that do not relate to the official
>> >>>>> business =
>> >> of
>> >>>>> the firm are neither given nor endorsed by it.
>> >>>>>
>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
>> >>>>> error-free, as information could be intercepted, corrupted, amended,
>> >>>>> lo=
>> >> st,
>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
>> >>>>>
>> >>>>> This email is being sent out by KPMG International Cooperative
>> >>>>> ("KPMG
>> >>>>> International") on behalf of the local KPMG member firm providing
>> >>>>> servi=
>> >> ces
>> >>>>> to you.  KPMG International Cooperative ("KPMG International") is a
>> >>>>> Swi=
>> >> ss
>> >>>>> entity that serves as a coordinating entity for a network of
>> >>>>> independen=
>> >> t
>> >>>>> firms operating under the KPMG name. KPMG International provides no
>> >>>>> ser=
>> >> vices
>> >>>>> to clients. Each member firm of KPMG International is a legally
>> >>>>> distinc=
>> >> t and
>> >>>>> separate entity and each describes itself as such.  Information
>> >>>>> about t=
>> >> he
>> >>>>> structure and jurisdiction of your local KPMG member firm can be
>> >>>>> obtain=
>> >> ed
>> >>>>> from your KPMG representative.
>> >>>>>
>> >>>>> This footnote also confirms that this e-mail message has been swept
>> >>>>> by
>> >>>>> AntiVirus software.
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> ________________________________
>> >>>>>
>> >>>>> The information in this e-mail is confidential and may be legally
>> >>>>> privileged. It is intended solely for the addressee. Access to this
>> >>>>> e-m=
>> >> ail
>> >>>>> by anyone else is unauthorized. If you have received this
>> >>>>> communication=
>> >>  in
>> >>>>> error, please address with the subject heading "Received in error,"
>> >>>>> sen=
>> >> d to
>> >>>>> the original sender, then delete the e-mail and destroy any copies
>> >>>>> of i=
>> >> t. If
>> >>>>> you are not the intended recipient, any disclosure, copying,
>> >>>>> distributi=
>> >> on or
>> >>>>> any action taken or omitted to be taken in reliance on it, is
>> >>>>> prohibite=
>> >> d and
>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail are
>> >>>>> su=
>> >> bject
>> >>>>> to the terms and conditions expressed in the governing KPMG client
>> >>>>> engagement letter. Opinions, conclusions and other information in
>> >>>>> this
>> >>>>> e-mail and any attachments that do not relate to the official
>> >>>>> business =
>> >> of
>> >>>>> the firm are neither given nor endorsed by it.
>> >>>>>
>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
>> >>>>> error-free, as information could be intercepted, corrupted, amended,
>> >>>>> lo=
>> >> st,
>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
>> >>>>>
>> >>>>> This email is being sent out by KPMG International Cooperative
>> >>>>> ("KPMG
>> >>>>> International") on behalf of the local KPMG member firm providing
>> >>>>> servi=
>> >> ces
>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a
>> >>>>> Swis=
>> >> s
>> >>>>> entity that serves as a coordinating entity for a network of
>> >>>>> independen=
>> >> t
>> >>>>> firms operating under the KPMG name. KPMG International provides no
>> >>>>> ser=
>> >> vices
>> >>>>> to clients. Each member firm of KPMG International is a legally
>> >>>>> distinc=
>> >> t and
>> >>>>> separate entity and each describes itself as such. Information about
>> >>>>> th=
>> >> e
>> >>>>> structure and jurisdiction of your local KPMG member firm can be
>> >>>>> obtain=
>> >> ed
>> >>>>> from your KPMG representative.
>> >>>>>
>> >>>>> This footnote also confirms that this e-mail message has been swept
>> >>>>> by
>> >>>>> AntiVirus software.
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> ________________________________
>> >>>>>
>> >>>>> The information in this e-mail is confidential and may be legally
>> >>>>> privileged. It is intended solely for the addressee. Access to this
>> >>>>> e-m=
>> >> ail
>> >>>>> by anyone else is unauthorized. If you have received this
>> >>>>> communication=
>> >>  in
>> >>>>> error, please address with the subject heading "Received in error,"
>> >>>>> sen=
>> >> d to
>> >>>>> the original sender, then delete the e-mail and destroy any copies
>> >>>>> of i=
>> >> t. If
>> >>>>> you are not the intended recipient, any disclosure, copying,
>> >>>>> distributi=
>> >> on or
>> >>>>> any action taken or omitted to be taken in reliance on it, is
>> >>>>> prohibite=
>> >> d and
>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail are
>> >>>>> su=
>> >> bject
>> >>>>> to the terms and conditions expressed in the governing KPMG client
>> >>>>> engagement letter. Opinions, conclusions and other information in
>> >>>>> this
>> >>>>> e-mail and any attachments that do not relate to the official
>> >>>>> business =
>> >> of
>> >>>>> the firm are neither given nor endorsed by it.
>> >>>>>
>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
>> >>>>> error-free, as information could be intercepted, corrupted, amended,
>> >>>>> lo=
>> >> st,
>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
>> >>>>>
>> >>>>> This email is being sent out by KPMG International Cooperative
>> >>>>> ("KPMG
>> >>>>> International") on behalf of the local KPMG member firm providing
>> >>>>> servi=
>> >> ces
>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a
>> >>>>> Swis=
>> >> s
>> >>>>> entity that serves as a coordinating entity for a network of
>> >>>>> independen=
>> >> t
>> >>>>> firms operating under the KPMG name. KPMG International provides no
>> >>>>> ser=
>> >> vices
>> >>>>> to clients. Each member firm of KPMG International is a legally
>> >>>>> distinc=
>> >> t and
>> >>>>> separate entity and each describes itself as such. Information about
>> >>>>> th=
>> >> e
>> >>>>> structure and jurisdiction of your local KPMG member firm can be
>> >>>>> obtain=
>> >> ed
>> >>>>> from your KPMG representative.
>> >>>>>
>> >>>>> This footnote also confirms that this e-mail message has been swept
>> >>>>> by
>> >>>>> AntiVirus software.
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> ________________________________
>> >>>>>
>> >>>>> The information in this e-mail is confidential and may be legally
>> >>>>> privileged. It is intended solely for the addressee. Access to this
>> >>>>> e-m=
>> >> ail
>> >>>>> by anyone else is unauthorized. If you have received this
>> >>>>> communication=
>> >>  in
>> >>>>> error, please address with the subject heading "Received in error,"
>> >>>>> sen=
>> >> d to
>> >>>>> the original sender, then delete the e-mail and destroy any copies
>> >>>>> of i=
>> >> t. If
>> >>>>> you are not the intended recipient, any disclosure, copying,
>> >>>>> distributi=
>> >> on or
>> >>>>> any action taken or omitted to be taken in reliance on it, is
>> >>>>> prohibite=
>> >> d and
>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail are
>> >>>>> su=
>> >> bject
>> >>>>> to the terms and conditions expressed in the governing KPMG client
>> >>>>> engagement letter. Opinions, conclusions and other information in
>> >>>>> this
>> >>>>> e-mail and any attachments that do not relate to the official
>> >>>>> business =
>> >> of
>> >>>>> the firm are neither given nor endorsed by it.
>> >>>>>
>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
>> >>>>> error-free, as information could be intercepted, corrupted, amended,
>> >>>>> lo=
>> >> st,
>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
>> >>>>>
>> >>>>> This email is being sent out by KPMG International Cooperative
>> >>>>> ("KPMG
>> >>>>> International") on behalf of the local KPMG member firm providing
>> >>>>> servi=
>> >> ces
>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a
>> >>>>> Swis=
>> >> s
>> >>>>> entity that serves as a coordinating entity for a network of
>> >>>>> independen=
>> >> t
>> >>>>> firms operating under the KPMG name. KPMG International provides no
>> >>>>> ser=
>> >> vices
>> >>>>> to clients. Each member firm of KPMG International is a legally
>> >>>>> distinc=
>> >> t and
>> >>>>> separate entity and each describes itself as such. Information about
>> >>>>> th=
>> >> e
>> >>>>> structure and jurisdiction of your local KPMG member firm can be
>> >>>>> obtain=
>> >> ed
>> >>>>> from your KPMG representative.
>> >>>>>
>> >>>>> This footnote also confirms that this e-mail message has been swept
>> >>>>> by
>> >>>>> AntiVirus software.
>> >>>>>
>> >>>>> ________________________________
>> >>>>>
>> >>>>> The information in this e-mail is confidential and may be legally
>> >>>>> privileged. It is intended solely for the addressee. Access to this
>> >>>>> e-m=
>> >> ail
>> >>>>> by anyone else is unauthorized. If you have received this
>> >>>>> communication=
>> >>  in
>> >>>>> error, please address with the subject heading "Received in error,"
>> >>>>> sen=
>> >> d to
>> >>>>> the original sender, then delete the e-mail and destroy any copies
>> >>>>> of i=
>> >> t. If
>> >>>>> you are not the intended recipient, any disclosure, copying,
>> >>>>> distributi=
>> >> on or
>> >>>>> any action taken or omitted to be taken in reliance on it, is
>> >>>>> prohibite=
>> >> d and
>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail are
>> >>>>> su=
>> >> bject
>> >>>>> to the terms and conditions expressed in the governing KPMG client
>> >>>>> engagement letter. Opinions, conclusions and other information in
>> >>>>> this
>> >>>>> e-mail and any attachments that do not relate to the official
>> >>>>> business =
>> >> of
>> >>>>> the firm are neither given nor endorsed by it.
>> >>>>>
>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
>> >>>>> error-free, as information could be intercepted, corrupted, amended,
>> >>>>> lo=
>> >> st,
>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
>> >>>>>
>> >>>>> This email is being sent out by KPMG International Cooperative
>> >>>>> ("KPMG
>> >>>>> International") on behalf of the local KPMG member firm providing
>> >>>>> servi=
>> >> ces
>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a
>> >>>>> Swis=
>> >> s
>> >>>>> entity that serves as a coordinating entity for a network of
>> >>>>> independen=
>> >> t
>> >>>>> firms operating under the KPMG name. KPMG International provides no
>> >>>>> ser=
>> >> vices
>> >>>>> to clients. Each member firm of KPMG International is a legally
>> >>>>> distinc=
>> >> t and
>> >>>>> separate entity and each describes itself as such. Information about
>> >>>>> th=
>> >> e
>> >>>>> structure and jurisdiction of your local KPMG member firm can be
>> >>>>> obtain=
>> >> ed
>> >>>>> from your KPMG representative.
>> >>>>>
>> >>>>> This footnote also confirms that this e-mail message has been swept
>> >>>>> by
>> >>>>> AntiVirus software.
>> >>>>>
>> >>>>> ________________________________
>> >>>>>
>> >>>>> The information in this e-mail is confidential and may be legally
>> >>>>> privileged. It is intended solely for the addressee. Access to this
>> >>>>> e-m=
>> >> ail
>> >>>>> by anyone else is unauthorized. If you have received this
>> >>>>> communication=
>> >>  in
>> >>>>> error, please address with the subject heading "Received in error,"
>> >>>>> sen=
>> >> d to
>> >>>>> the original sender, then delete the e-mail and destroy any copies
>> >>>>> of i=
>> >> t. If
>> >>>>> you are not the intended recipient, any disclosure, copying,
>> >>>>> distributi=
>> >> on or
>> >>>>> any action taken or omitted to be taken in reliance on it, is
>> >>>>> prohibite=
>> >> d and
>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail are
>> >>>>> su=
>> >> bject
>> >>>>> to the terms and conditions expressed in the governing KPMG client
>> >>>>> engagement letter. Opinions, conclusions and other information in
>> >>>>> this
>> >>>>> e-mail and any attachments that do not relate to the official
>> >>>>> business =
>> >> of
>> >>>>> the firm are neither given nor endorsed by it.
>> >>>>>
>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
>> >>>>> error-free, as information could be intercepted, corrupted, amended,
>> >>>>> lo=
>> >> st,
>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
>> >>>>>
>> >>>>> This email is being sent out by KPMG International Cooperative
>> >>>>> ("KPMG
>> >>>>> International") on behalf of the local KPMG member firm providing
>> >>>>> servi=
>> >> ces
>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a
>> >>>>> Swis=
>> >> s
>> >>>>> entity that serves as a coordinating entity for a network of
>> >>>>> independen=
>> >> t
>> >>>>> firms operating under the KPMG name. KPMG International provides no
>> >>>>> ser=
>> >> vices
>> >>>>> to clients. Each member firm of KPMG International is a legally
>> >>>>> distinc=
>> >> t and
>> >>>>> separate entity and each describes itself as such. Information about
>> >>>>> th=
>> >> e
>> >>>>> structure and jurisdiction of your local KPMG member firm can be
>> >>>>> obtain=
>> >> ed
>> >>>>> from your KPMG representative.
>> >>>>>
>> >>>>> This footnote also confirms that this e-mail message has been swept
>> >>>>> by
>> >>>>> AntiVirus software.
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> ________________________________
>> >>>>> The information in this e-mail is confidential and may be legally
>> >>>>> privileged. It is intended solely for the addressee. Access to this
>> >>>>> e-m=
>> >> ail
>> >>>>> by anyone else is unauthorized. If you have received this
>> >>>>> communication=
>> >>  in
>> >>>>> error, please address with the subject heading "Received in error,"
>> >>>>> sen=
>> >> d to
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