Online warriors like who?? Sent via my BlackBerry from Vodacom - let your email find you! -----Original Message----- From: Manase Zote <bmlzote@xxxxxxxxx> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx Date: Fri, 13 Jun 2014 20:57:30 To: <cpt-fgc@xxxxxxxxxxxxx> Reply-To: cpt-fgc@xxxxxxxxxxxxx Subject: Re: USF4 changes! I no longer play the game bro, I do get requests from online warriors and that is as good as it can get. lol On Fri, Jun 13, 2014 at 8:10 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > why used to care? > > > On Fri, Jun 13, 2014 at 7:14 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >> >> I discovered this during training mode(when I used to care) :) >> >> On Fri, Jun 13, 2014 at 7:11 PM, <greattekkenmaster@xxxxxxxxx> wrote: >> > Hoooo,, nice to know,, thank you >> > Sent via my BlackBerry from Vodacom - let your email find you! >> > >> > -----Original Message----- >> > From: Manase Zote <bmlzote@xxxxxxxxx> >> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> > Date: Fri, 13 Jun 2014 19:10:37 >> > To: <cpt-fgc@xxxxxxxxxxxxx> >> > Reply-To: cpt-fgc@xxxxxxxxxxxxx >> > Subject: Re: USF4 changes! >> > >> > Nah bro a normal one can come out just as fast :) >> > >> > >> > On Fri, Jun 13, 2014 at 7:06 PM, <greattekkenmaster@xxxxxxxxx> wrote: >> >> Serious????? I thought only EWGF was 14 frames,, but still punishing >> >> -14 moves with it is hard >> >> Sent via my BlackBerry from Vodacom - let your email find you! >> >> >> >> -----Original Message----- >> >> From: Manase Zote <bmlzote@xxxxxxxxx> >> >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> >> Date: Fri, 13 Jun 2014 19:04:32 >> >> To: <cpt-fgc@xxxxxxxxxxxxx> >> >> Reply-To: cpt-fgc@xxxxxxxxxxxxx >> >> Subject: Re: USF4 changes! >> >> >> >> Yes and that's why it not bother punishing -14 moves with it. >> >> By the a normal wgf can also be 14 frames =3D just frame :) >> >> >> >> On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >> >>> technically ewgf is just frame too... >> >>> >> >>> >> >>> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx> >> >>> wrote: >> >>>> >> >>>> Just frame input for punishment is not fair. >> >>>> >> >>>> On 13 Jun 2014 12:23, "Donaldson, Alasdair" >> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >> >>>>> >> >>>>> Yes, he can punish with that. I seem to recall us having a >> >>>>> conversation >> >>>>> about this a while ago. Some Lei players (like GreenLei) say that >> >>>>> you c= >> >> ould >> >>>>> punish with it. Others (like PaasHaas) say it is too hard. >> >>>>> >> >>>>> >> >>>>> >> >>>>> >> >>>>> >> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> >> ] >> >>>>> On Behalf Of Di Lhong >> >>>>> Sent: 13 June 2014 12:20 PM >> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>>>> Subject: Re: USF4 changes! >> >>>>> >> >>>>> >> >>>>> >> >>>>> Thank god they made it all -17...in BR it was like "urm was that -15 >> >>>>> or >> >>>>> -17...whoops too late to punish now" >> >>>>> >> >>>>> >> >>>>> >> >>>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that move >> >>>>> is >> >>>>> sufficient. >> >>>>> >> >>>>> >> >>>>> >> >>>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair >> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >> >>>>> >> >>>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that >> >>>>> speed= >> >> though. >> >>>>> At close range, you=E2=80=99re better off with a df+2. At long range >> >>>>> it= >> >> won=E2=80=99t do the >> >>>>> same damage. >> >>>>> >> >>>>> The move is also -17 at all ranges. While there is pushback and some >> >>>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not >> >>>>> somet= >> >> hing that >> >>>>> should bother a Mishima. >> >>>>> >> >>>>> >> >>>>> >> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> >> ] >> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx >> >>>>> Sent: 13 June 2014 12:11 PM >> >>>>> >> >>>>> >> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>>>> Subject: Re: USF4 changes! >> >>>>> >> >>>>> >> >>>>> >> >>>>> He has a death fist that rapes your life bar in 1 shot,, and its >> >>>>> hard t= >> >> o >> >>>>> punish and paul sounds like his taking a crap every second,, Law >> >>>>> needs = >> >> to >> >>>>> nerfed to shit also,, the deathfist of paul is all that needs >> >>>>> nerfing 4= >> >> 0% >> >>>>> less damage >> >>>>> >> >>>>> Sent via my BlackBerry from Vodacom - let your email find you! >> >>>>> >> >>>>> ________________________________ >> >>>>> >> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >> >>>>> >> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>>>> >> >>>>> Date: Fri, 13 Jun 2014 10:02:01 +0000 >> >>>>> >> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >> >>>>> >> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >> >>>>> >> >>>>> Subject: RE: USF4 changes! >> >>>>> >> >>>>> >> >>>>> >> >>>>> Nah, Paul doesn=E2=80=99t need any changes. >> >>>>> >> >>>>> >> >>>>> >> >>>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since BR, >> >>>>> and= >> >> in TTT2, >> >>>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the >> >>>>> mid-t= >> >> ier group. >> >>>>> >> >>>>> >> >>>>> >> >>>>> I have no complaints about Paul. I mean, it would be nice to have >> >>>>> bette= >> >> r >> >>>>> tracking, or a few more plus frame options, but that=E2=80=99s more >> >>>>> on = >> >> the =E2=80=98really >> >>>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be >> >>>>> playable= >> >> =E2=80=99. >> >>>>> >> >>>>> His combo damage is solid =E2=80=93 not top tier, but fine from all >> >>>>> ang= >> >> les. His >> >>>>> punishment game is excellent. His wall damage is good. His pokes are >> >>>>> av= >> >> erage >> >>>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His carry >> >>>>> an= >> >> d TA are very >> >>>>> nice. His lows aren=E2=80=99t that amazing, but he has enough other >> >>>>> too= >> >> ls to make >> >>>>> him viable. >> >>>>> >> >>>>> >> >>>>> >> >>>>> >> >>>>> >> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> >> ] >> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx >> >>>>> Sent: 13 June 2014 11:55 AM >> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>>>> Subject: Re: USF4 changes! >> >>>>> >> >>>>> >> >>>>> >> >>>>> I have complaints about Paul and his move set >> >>>>> >> >>>>> Sent via my BlackBerry from Vodacom - let your email find you! >> >>>>> >> >>>>> ________________________________ >> >>>>> >> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >> >>>>> >> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>>>> >> >>>>> Date: Fri, 13 Jun 2014 09:50:26 +0000 >> >>>>> >> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >> >>>>> >> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >> >>>>> >> >>>>> Subject: RE: USF4 changes! >> >>>>> >> >>>>> >> >>>>> >> >>>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can >> >>>>> string = >> >> a sentence >> >>>>> together. >> >>>>> >> >>>>> >> >>>>> >> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> >> ] >> >>>>> On Behalf Of Di Lhong >> >>>>> Sent: 13 June 2014 11:48 AM >> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>>>> Subject: Re: USF4 changes! >> >>>>> >> >>>>> >> >>>>> >> >>>>> The story is pretty good for a fighting game. Tekken's storyline is >> >>>>> so >> >>>>> bad...if you're not part of the mishimas...you're just there...i >> >>>>> mean l= >> >> ook >> >>>>> at christie, she's been after Eddy since T4. And her speech...Eddy! >> >>>>> Edd= >> >> y! >> >>>>> wtf. >> >>>>> >> >>>>> >> >>>>> >> >>>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair >> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >> >>>>> >> >>>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that >> >>>>> didn=E2= >> >> =80=99t >> >>>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie >> >>>>> army. >> >>>>> >> >>>>> >> >>>>> >> >>>>> Not sure what they=E2=80=99re doing with the storyline though. >> >>>>> >> >>>>> >> >>>>> >> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> >> ] >> >>>>> On Behalf Of Di Lhong >> >>>>> Sent: 13 June 2014 11:29 AM >> >>>>> >> >>>>> >> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>>>> Subject: Re: USF4 changes! >> >>>>> >> >>>>> >> >>>>> >> >>>>> Same. Even if Mileena is bottom tier, i'll still play her. :) >> >>>>> >> >>>>> >> >>>>> >> >>>>> Hopefully she'll return, she didn't die in mk9 did she? but with >> >>>>> D'Vora= >> >> h, >> >>>>> i'm not sure they'll have another "monster" chick in the series. >> >>>>> D'Vora= >> >> h so >> >>>>> far looks awesome. Ferra/Thorr also looks fun. Like how they >> >>>>> implemente= >> >> d the >> >>>>> 2 as one character. Well design stuff in MKX. It'll be sad not to >> >>>>> see s= >> >> ome >> >>>>> of the original cast, but i welcome the new ones :) >> >>>>> >> >>>>> >> >>>>> >> >>>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair >> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >> >>>>> >> >>>>> Well I=E2=80=99d rather just play the characters that I like. For MK >> >>>>> it= >> >> was >> >>>>> always going to be Scorp and Subby. I wanted to play Mileena, but I >> >>>>> als= >> >> o >> >>>>> wanted her to be a lot faster than she was. Actually I like most of >> >>>>> the= >> >> MK >> >>>>> cast=E2=80=A6 >> >>>>> >> >>>>> >> >>>>> >> >>>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much >> >>>>> unplayable and they never fixed that. Next closest option was >> >>>>> Bladam. T= >> >> oo >> >>>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6 >> >>>>> >> >>>>> >> >>>>> >> >>>>> >> >>>>> >> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> >> ] >> >>>>> On Behalf Of Di Lhong >> >>>>> Sent: 13 June 2014 11:05 AM >> >>>>> >> >>>>> >> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>>>> Subject: Re: USF4 changes! >> >>>>> >> >>>>> >> >>>>> >> >>>>> True. But also it depends on who they hired i guess. I doubt they >> >>>>> hired >> >>>>> anyone in the Sindel community to balance her out. Some people are >> >>>>> just= >> >> out >> >>>>> to balance their own character, while some gets forgotten entirely. >> >>>>> The >> >>>>> worst are those who can't see why their character is broken and flip >> >>>>> ou= >> >> t >> >>>>> completely when they want to nerf something of their character...i >> >>>>> rath= >> >> er >> >>>>> win with my own skills than rely on OP characters. >> >>>>> >> >>>>> >> >>>>> >> >>>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair >> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >> >>>>> >> >>>>> Yeah, I often wonder what the hell goes through the developer's >> >>>>> heads. >> >>>>> NRS specifically went out of their way to hire people (gamers) to >> >>>>> help = >> >> them >> >>>>> balance the game. Then it got released and had to be patched almost >> >>>>> immediately. Now I can understand that without a large scale beta >> >>>>> test,= >> >> you >> >>>>> will not know about every little broken thing, but a lot of the >> >>>>> issues >> >>>>> really should've been found by the testers. >> >>>>> >> >>>>> I don't understand why NRS didn't just patch MK9 one more time. >> >>>>> Cyrax, >> >>>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a >> >>>>> jo= >> >> ke >> >>>>> from the release, all the way though the patches. How friggin' hard >> >>>>> is = >> >> it to >> >>>>> listen to the comments from the serious fans? >> >>>>> >> >>>>> It's just shoddy quality control. >> >>>>> >> >>>>> Similarly Blizzard has admitted that none of the developers or >> >>>>> testers >> >>>>> for RoS bothered to play the Monk. That's why the class is such a >> >>>>> joke >> >>>>> compared to all the rest. I mean seriously? They couldn't be >> >>>>> bothered t= >> >> o >> >>>>> test one of the classes? There are only 6 classes FFS. >> >>>>> >> >>>>> In one day you can read through all the posts on the Diablo >> >>>>> character >> >>>>> class forums for the past month. That's enough to get a feel for >> >>>>> what t= >> >> he >> >>>>> real problems are and who is just a butthurt troll complaining. Then >> >>>>> pa= >> >> tch >> >>>>> that shit. >> >>>>> No one cares that you are patching the conversations of NPCs. Fix >> >>>>> the >> >>>>> core problems you retards... >> >>>>> >> >>>>> >> >>>>> -----Original Message----- >> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> >> ] >> >>>>> On Behalf Of Stephen Scheidel >> >>>>> Sent: 13 June 2014 10:40 AM >> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>>>> Subject: Re: USF4 changes! >> >>>>> >> >>>>> Well if they just resist the tendency to be utter fucktards and keep >> >>>>> broken shit like kabal out of the game there won't be any need for >> >>>>> baby= >> >> game >> >>>>> mechanics to try and hide their shoddy balancing. >> >>>>> >> >>>>> We as a group could balance games better than nrs. >> >>>>> >> >>>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >> >>>>> > Not sure how much it'll nulify. But at least they're trying to get >> >>>>> > ri= >> >> d >> >>>>> > of all those insane pressure like Kabal's b+1~nomad rush chip BS. >> >>>>> > >> >>>>> > >> >>>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel >> >>>>> > <gieroadsteve@xxxxxxxxx> >> >>>>> > wrote: >> >>>>> > >> >>>>> >> So they are just giving noobs a chance to escape. >> >>>>> >> Devs are really trying to make games purely a rock paper scissor >> >>>>> >> thing. >> >>>>> >> >> >>>>> >> What's the point of a tough situation if you can just nullify it >> >>>>> >> wit= >> >> h >> >>>>> >> some noob feature. >> >>>>> >> >> >>>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >> >>>>> >> > Let's put it this way. The movement is basically the same as >> >>>>> >> > MK9. >> >>>>> >> > But now they added a new metere called "agility bar" where you >> >>>>> >> > can >> >>>>> >> > use it to do full/half screen run and do an evasive spacing >> >>>>> >> > backdash (i'm not sure if normal backdashing will consume such >> >>>>> >> > meter/bar...) So if you had 0 >> >>>>> >> problem >> >>>>> >> > with movement in mk9. mkx agility bar shouldn't cause you any >> >>>>> >> > trouble for your own movement. I see it as an escape mechanism >> >>>>> >> > mor= >> >> e >> >>>>> >> > than offensive. >> >>>>> >> > because you need agility meter to use interactables and >> >>>>> >> > "evasive" >> >>>>> >> backdash. >> >>>>> >> > the backdash range is big enough to punish wiff. so it SHOULD >> >>>>> >> > caus= >> >> e >> >>>>> >> > bar. >> >>>>> >> if >> >>>>> >> > the normal backdash already does that, then no need to use >> >>>>> >> > agility >> >>>>> >> > bar. >> >>>>> >> > >> >>>>> >> > It doesn't take away anything. It's adding more escape >> >>>>> >> > mechanism >> >>>>> >> > for >> >>>>> >> people >> >>>>> >> > who have a tough time with rushdown characters up on their >> >>>>> >> > face... >> >>>>> >> > >> >>>>> >> > Also the meter recovers really quickly (like 1-2 sec for full 2 >> >>>>> >> > bars? >> >>>>> >> dunno >> >>>>> >> > will check again...might be faster)...so it's not like you'll >> >>>>> >> > not >> >>>>> >> > be able to use it every now and then. But if you abuse the >> >>>>> >> > meter...then you'll >> >>>>> >> pay >> >>>>> >> > for it when you really need it. The bars are there so you don't >> >>>>> >> > just >> >>>>> >> abuse >> >>>>> >> > the agility bar backdash and jump off walls all the time with >> >>>>> >> > no >> >>>>> >> > consequences. >> >>>>> >> > >> >>>>> >> > We don't know how's the recovery on the agility bar either. If >> >>>>> >> > it'= >> >> s >> >>>>> >> > good then it should cost bars...if it's crap then no. >> >>>>> >> > >> >>>>> >> > >> >>>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir >> >>>>> >> > <nicmuir@xxxxxxxxx> >> >>>>> >> > wrote: >> >>>>> >> > >> >>>>> >> >> I used the run button all the time. >> >>>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair" >> >>>>> >> >> <alasdair.donaldson@xxxxxxxxxx> >> >>>>> >> >> wrote: >> >>>>> >> >> >> >>>>> >> >>> Did you ever use the run button in MK3? I think I used it >> >>>>> >> >>> when >> >>>>> >> trolling >> >>>>> >> >>> with Cyrax and his grab into stuff, or with one of old >> >>>>> >> >>> SubZero= >> >> =E2=80=99s >> >>>>> >> combos=E2=80=A6 >> >>>>> >> >>> not much else. >> >>>>> >> >>> >> >>>>> >> >>> It will be interesting seeing how this changes the oki game. >> >>>>> >> >>> >> >>>>> >> >>> I actually thought the movement in MK9 was fine. I mean for >> >>>>> >> >>> general >> >>>>> >> play >> >>>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough. >> >>>>> >> >>> >> >>>>> >> >>> >> >>>>> >> >>> >> >>>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx >> >>>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> >>>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir >> >>>>> >> >>> *Sent:* 12 June 2014 4:32 PM >> >>>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx >> >>>>> >> >>> *Subject:* RE: USF4 changes! >> >>>>> >> >>> >> >>>>> >> >>> >> >>>>> >> >>> >> >>>>> >> >>> You can use bar for teleport stuff in kof. Most of it is last >> >>>>> >> >>> dich when I use it. >> >>>>> >> >>> >> >>>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < >> >>>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote: >> >>>>> >> >>> >> >>>>> >> >>> Don't you need meter for some of the movement stuff in KOF? I >> >>>>> >> >>> mean the rolls? >> >>>>> >> >>> Who knows how this is going to work? I presume the >> >>>>> >> >>> backdashing >> >>>>> >> >>> will be enough to clear the space and either give you the >> >>>>> >> >>> opportunity to whiff punish or set up some zoning stuff. >> >>>>> >> >>> This is MK... they've never had proper backdashes before. >> >>>>> >> >>> They'r= >> >> e >> >>>>> >> >>> now adding new movement and people are still complaining that >> >>>>> >> >>> this will reduce their ability to play the game? How? >> >>>>> >> >>> >> >>>>> >> >>> >> >>>>> >> >>> -----Original Message----- >> >>>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >> >>>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx] >> >>>>> >> >>> On Behalf Of Manase Zote >> >>>>> >> >>> Sent: 12 June 2014 4:22 PM >> >>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >> >>>>> >> >>> Subject: Re: USF4 changes! >> >>>>> >> >>> >> >>>>> >> >>> In other games we can backlash until the cows come home and >> >>>>> >> >>> ther= >> >> e >> >>>>> >> >>> is no meter for that and the game is still fair nothing >> >>>>> >> >>> broken >> >>>>> >> >>> about the mechanic. lol In street fighter if you backdash non >> >>>>> >> >>> stop you corner yourself and that alone is bad so I still >> >>>>> >> >>> don't >> >>>>> >> >>> understand why you >> >>>>> >> would >> >>>>> >> >>> need meter in helping with your suicide(cornering yourself). >> >>>>> >> >>> My suggestion is just balance the back dash so that it's not >> >>>>> >> >>> OP(like in SF, KOF and other 2D fighters). >> >>>>> >> >>> >> >>>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx> >> >>>>> >> >>> wrote: >> >>>>> >> >>> > The "agility bar" backdash covers much more distance than >> >>>>> >> >>> > that >> >>>>> >> >>> > i think. >> >>>>> >> >>> > Also, if we can just backdash nonstop and avoid normals and >> >>>>> >> >>> > strings...rushdown/pressure characters will have problem, >> >>>>> >> >>> > because they'll just backdash and avoid everything all the >> >>>>> >> >>> > tim= >> >> e. >> >>>>> >> >>> > >> >>>>> >> >>> > Unless they make backdashing more technical like Tekken. I >> >>>>> >> >>> > think the agility bar is fair. It doesn't limit anything at >> >>>>> >> >>> > all. It helps with tough situation. >> >>>>> >> >>> > >> >>>>> >> >>> > >> >>>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote >> >>>>> >> >>> > <bmlzote@xxxxxxxxx> >> >>>>> >> >>> > wrote: >> >>>>> >> >>> >> >> >>>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just >> >>>>> >> >>> >> fine s= >> >> o >> >>>>> >> >>> >> what was wrong with that? >> >>>>> >> >>> >> >> >>>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong >> >>>>> >> >>> >> <numotd@xxxxxxxxx> >> >>>>> >> >>> >> wrote: >> >>>>> >> >>> >> > The movement and pace of the game seems to be the same >> >>>>> >> >>> >> > as >> >>>>> >> >>> >> > mk9 (which i think is ok but not the best). The agility >> >>>>> >> >>> >> > bar >> >>>>> >> >>> >> > enhances that a lot more for >> >>>>> >> >>> >> > 1-2 >> >>>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the movement >> >>>>> >> >>> >> > of >> >>>>> >> >>> >> > game at >> >>>>> >> >>> all. >> >>>>> >> >>> >> > Eg. >> >>>>> >> >>> >> > Tekken movement but you can do a "super" backdash for 1 >> >>>>> >> >>> >> > agility >> >>>>> >> bar >> >>>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out of >> >>>>> >> >>> >> > Nina's >> >>>>> >> df+1 >> >>>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's >> >>>>> >> >>> >> > df+= >> >> 1 >> >>>>> >> >>> >> > ss+1 >> >>>>> >> >>> >> > pressure by using stage interactables and jump away. Not >> >>>>> >> >>> >> > sure if you're invincible or not during the jump...What >> >>>>> >> >>> >> > was >> >>>>> >> >>> >> > injustice >> >>>>> >> like? >> >>>>> >> >>> >> > >> >>>>> >> >>> >> > So the basic movements is there. No limitation at all. >> >>>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement >> >>>>> >> >>> >> > gameplay. >> >>>>> >> >>> >> > >> >>>>> >> >>> >> > >> >>>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote >> >>>>> >> >>> >> > <bmlzote@xxxxxxxxx> >> >>>>> >> >>> wrote: >> >>>>> >> >>> >> >> >> >>>>> >> >>> >> >> At this point no one knows how all of the above system >> >>>>> >> >>> >> >> mechanics are going to turn out. >> >>>>> >> >>> >> >> Limiting movement to a bar is a crime in any fighting >> >>>>> >> >>> >> >> game >> >>>>> >> because >> >>>>> >> >>> >> >> you need movement for everything you do in a fighting >> >>>>> >> >>> >> >> game= >> >> . >> >>>>> >> >>> >> >> It also affects the pacing of the overall match. So >> >>>>> >> >>> >> >> for m= >> >> e >> >>>>> >> >>> >> >> limiting movement to a bar is a gimmick and will only >> >>>>> >> >>> >> >> give >> >>>>> >> players >> >>>>> >> >>> >> >> more problems rather than assisting them in a match. >> >>>>> >> >>> >> >> I still don't see how styles can solve bad match ups, >> >>>>> >> >>> >> >> zone= >> >> r >> >>>>> >> >>> >> >> will always have an advantage from range, rushdown owns >> >>>>> >> >>> >> >> up-close... >> >>>>> >> >>> >> >> >> >>>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong >> >>>>> >> >>> >> >> <numotd@xxxxxxxxx> >> >>>>> >> >>> >> >> wrote: >> >>>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with >> >>>>> >> >>> >> >> > EX >> >>>>> >> >>> >> >> > bar. >> >>>>> >> >>> >> >> > It >> >>>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to >> >>>>> >> >>> >> >> > perform >> >>>>> >> run >> >>>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think this >> >>>>> >> >>> >> >> > is >> >>>>> >> >>> >> >> > fair. >> >>>>> >> It >> >>>>> >> >>> >> >> > fills up fast enough to use it every now and then. >> >>>>> >> >>> >> >> > But >> >>>>> >> >>> >> >> > not enough to just spam nonstop. You use >> >>>>> >> >>> >> >> > 2 to >> >>>>> >> >>> >> >> > use stage interactables. So it's not a stage >> >>>>> >> >>> >> >> > interactablefest like Injustice. You have to decide >> >>>>> >> >>> >> >> > if >> >>>>> >> >>> >> >> > it'll be worth it to use interactables or to just >> >>>>> >> >>> >> >> > dash u= >> >> p >> >>>>> >> >>> >> >> > to continue pressure / dash away to keep zoning. >> >>>>> >> >>> >> >> > >> >>>>> >> >>> >> >> > As for variation. It's like saying Catwomen decides >> >>>>> >> >>> >> >> > to d= >> >> o >> >>>>> >> >>> rushdown. >> >>>>> >> >>> >> >> > And >> >>>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie ground >> >>>>> >> >>> >> >> > gra= >> >> b >> >>>>> >> thingy >> >>>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.) >> >>>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw >> >>>>> >> >>> >> >> > slash >> >>>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the >> >>>>> >> >>> >> >> > character variation is NOT going to be >> >>>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really >> >>>>> >> >>> >> >> > bad >> >>>>> >> >>> >> >> > match up, but still at the end of the day...it's what >> >>>>> >> >>> >> >> > yo= >> >> u >> >>>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant >> >>>>> >> >>> >> >> > air >> >>>>> >> fireball >> >>>>> >> >>> >> >> > like a noob and know some combos and it'll already be >> >>>>> >> >>> >> >> > hard to win against kabal without having to learn his >> >>>>> >> >>> >> >> > advance nomad >> >>>>> >> dash >> >>>>> >> >>> >> >> > cancels if you play someone who has trouble with >> >>>>> >> >>> >> >> > zoning. >> >>>>> >> >>> >> >> > >> >>>>> >> >>> >> >> > so instead of choosing a variation and giving you >> >>>>> >> >>> >> >> > instan= >> >> t >> >>>>> >> >>> >> >> > win (because you only keep a few moveset between >> >>>>> >> >>> >> >> > variations). i'm hoping variation helps with really >> >>>>> >> >>> >> >> > bad >> >>>>> >> >>> >> >> > match ups like 9-1 or >> >>>>> >> 8-2 >> >>>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because >> >>>>> >> >>> >> >> > fighting games should be about what you can do as a >> >>>>> >> >>> >> >> > player. >> >>>>> >> >>> >> >> > just because i know stupid spamming basic kabal >> >>>>> >> >>> >> >> > shouldn'= >> >> t >> >>>>> >> >>> >> >> > give me instant advantage over someone who's really >> >>>>> >> >>> >> >> > good >> >>>>> >> >>> >> >> > with >> >>>>> >> sheeva, >> >>>>> >> >>> >> >> > scorpion or sub zero (don't know which characters >> >>>>> >> >>> >> >> > have >> >>>>> >> >>> >> >> > issue with zoning in mk9...) >> >>>>> >> >>> >> >> > >> >>>>> >> >>> >> >> > >> >>>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote < >> >>>>> >> bmlzote@xxxxxxxxx> >> >>>>> >> >>> >> >> > wrote: >> >>>>> >> >>> >> >> >> >> >>>>> >> >>> >> >> >> SAP just told me that you need meter to run? >> >>>>> >> >>> >> >> >> Isn't that supposed to be stone age mechanics(having >> >>>>> >> >>> >> >> >> a >> >>>>> >> >>> >> >> >> meter for running)? >> >>>>> >> >>> >> >> >> Who said running was broken? >> >>>>> >> >>> >> >> >> >> >>>>> >> >>> >> >> >> *Sigh* >> >>>>> >> >>> >> >> >> >> >>>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your >> >>>>> >> >>> >> >> >> combo= >> >> s >> >>>>> >> >>> >> >> >> so no meter no chain combos no running around :( >> >>>>> >> >>> >> >> >> >> >>>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben >> >>>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx> >> >>>>> >> >>> >> >> >> wrote: >> >>>>> >> >>> >> >> >> > Im also not seeing how it can help bad matchups. >> >>>>> >> >>> >> >> >> > >> >>>>> >> >>> >> >> >> > Picking a different version of the same character >> >>>>> >> >>> >> >> >> > or = >> >> a >> >>>>> >> >>> >> >> >> > different character all together between matches >> >>>>> >> >>> >> >> >> > woul= >> >> d >> >>>>> >> >>> >> >> >> > be just like it was now. >> >>>>> >> >>> >> >> >> > >> >>>>> >> >>> >> >> >> > Counterpicking etc. >> >>>>> >> >>> >> >> >> > >> >>>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 >> >>>>> >> >>> >> >> >> >> Subject: Re: USF4 changes! >> >>>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx >> >>>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx >> >>>>> >> >>> >> >> >> > >> >>>>> >> >>> >> >> >> >> >> >>>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors >> >>>>> >> >>> >> >> >> >> character selection? >> >>>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2 >> >>>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it will >> >>>>> >> >>> >> >> >> >> stil= >> >> l >> >>>>> >> >>> >> >> >> >> be a bad match up for one of the guys regardless. >> >>>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and lastly >> >>>>> >> >>> >> >> >> >> the >> >>>>> >> >>> >> >> >> >> skill level and execution will be the deciding >> >>>>> >> >>> >> >> >> >> factor. >> >>>>> >> >>> >> >> >> >> To me the understanding of a balance fighting is >> >>>>> >> >>> >> >> >> >> to >> >>>>> >> >>> >> >> >> >> make every character the same... >> >>>>> >> >>> >> >> >> >> >> >>>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong < >> >>>>> >> numotd@xxxxxxxxx> >> >>>>> >> >>> >> >> >> >> wrote: >> >>>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all >> >>>>> >> >>> >> >> >> >> > about >> >>>>> >> >>> >> >> >> >> > bad >> >>>>> >> match >> >>>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still be >> >>>>> >> >>> >> >> >> >> > fun >> >>>>> >> >>> >> >> >> >> > and challenging in another level when your >> >>>>> >> >>> >> >> >> >> > opponen= >> >> t >> >>>>> >> >>> >> >> >> >> > knows >> >>>>> >> what >> >>>>> >> >>> >> >> >> >> > your character can do. >> >>>>> >> >>> >> >> >> >> > >> >>>>> >> >>> >> >> >> >> > Yes there are bad match ups and character >> >>>>> >> >>> >> >> >> >> > knowledg= >> >> e >> >>>>> >> >>> >> >> >> >> > in fighting games. >> >>>>> >> >>> >> >> >> >> > but >> >>>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what >> >>>>> >> >>> >> >> >> >> > you're >> >>>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all" >> >>>>> >> >>> >> >> >> >> > >> >>>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to >> >>>>> >> >>> >> >> >> >> > dea= >> >> l >> >>>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in >> >>>>> >> >>> >> >> >> >> > another >> >>>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken. >> >>>>> >> >>> >> >> >> >> > you >> >>>>> >> >>> >> >> >> >> > can play bears and still win against top tier >> >>>>> >> >>> >> >> >> >> > character because you the player are just >> >>>>> >> >>> >> >> >> >> > better. >> >>>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun >> >>>>> >> >>> >> >> >> >> > fig= >> >> ht >> >>>>> >> >>> >> >> >> >> > situation. >> >>>>> >> >>> >> >> >> >> > should >> >>>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a >> >>>>> >> >>> >> >> >> >> > slightly >> >>>>> >> blunt >> >>>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp >> >>>>> >> >>> >> >> >> >> > knife"= >> >> . >> >>>>> >> >>> >> >> >> >> > >> >>>>> >> >>> >> >> >> >> > >> >>>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote >> >>>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx> >> >>>>> >> >>> >> >> >> >> > wrote: >> >>>>> >> >>> >> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw of >> >>>>> >> >>> >> >> >> >> >> dice to me. >> >>>>> >> >>> >> >> >> >> >> It can go either way, you potentially have a >> >>>>> >> >>> >> >> >> >> >> scenario where you can lose a match based on >> >>>>> >> >>> >> >> >> >> >> lack >> >>>>> >> >>> >> >> >> >> >> of character knowledge rather than skill. >> >>>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an >> >>>>> >> >>> >> >> >> >> >> example >> >>>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to >> >>>>> >> >>> >> >> >> >> >> be >> >>>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable >> >>>>> >> >>> >> >> >> >> >> of? >> >>>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks >> >>>>> >> >>> >> >> >> >> >> like >> >>>>> >> >>> >> >> >> >> >> and how many moves will change between 3 >> >>>>> >> >>> >> >> >> >> >> variations of a character. >> >>>>> >> >>> >> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong >> >>>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx> >> >>>>> >> >>> >> >> >> >> >> wrote: >> >>>>> >> >>> >> >> >> >> >> > 11.59? XD >> >>>>> >> >>> >> >> >> >> >> > >> >>>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be >> >>>>> >> >>> >> >> >> >> >> > some >> >>>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure how >> >>>>> >> >>> >> >> >> >> >> > they'll balance >> >>>>> >> it >> >>>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total >> >>>>> >> >>> >> >> >> >> >> > counter >> >>>>> >> >>> >> >> >> >> >> > to another characters variation completely. >> >>>>> >> >>> >> >> >> >> >> > If >> >>>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper >> >>>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game lolz >> >>>>> >> >>> >> >> >> >> >> > hopefully the variations will >> >>>>> >> make >> >>>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So >> >>>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups but >> >>>>> >> >>> >> >> >> >> >> > no= >> >> t >> >>>>> >> >>> >> >> >> >> >> > a complete >> >>>>> >> lose >> >>>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... >> >>>>> >> >>> >> >> >> >> >> > >> >>>>> >> >>> >> >> >> >> >> > >> >>>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan >> >>>>> >> >>> >> >> >> >> >> > Williams >> >>>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx> >> >>>>> >> >>> >> >> >> >> >> > wrote: >> >>>>> >> >>> >> >> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) >> >>>>> >> >>> >> >> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, >> >>>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx> >> >>>>> >> >>> >> >> >> >> >> >> wrote: >> >>>>> >> >>> >> >> >> >> >> >>> >> >>>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time >> >>>>> >> >>> >> >> >> >> >> >>> as >> >>>>> >> >>> >> >> >> >> >> >>> much >> >>>>> >> as >> >>>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom >> >>>>> >> >>> >> >> >> >> >> >>> - >> >>>>> >> >>> >> >> >> >> >> >>> let your email find you! >> >>>>> >> >>> >> >> >> >> >> >>> ________________________________ >> >>>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx> >> >>>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 >> >>>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> >> >>>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >> >>>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes! >> >>>>> >> >>> >> >> >> >> >> >>> >> >>>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat >> >>>>> >> >>> >> >> >> >> >> >>> session= >> >> s >> >>>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time. >> >>>>> >> >>> >> >> >> >> >> >>> >> >>>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little >> >>>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time. >> >>>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's >> >>>>> >> >>> >> >> >> >> >> >>> fine >> >>>>> >> >>> >> >> >> >> >> >>> as >> >>>>> >> well. >> >>>>> >> >>> >> >> >> >> >> >>> >> >>>>> >> >>> >> >> >> >> >> >>> >> >>>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf >> >>>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx> >> >>>>> >> >>> >> >> >> >> >> >>> wrote: >> >>>>> >> >>> >> >> >> >> >> >>>> >> >>>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She >> >>>>> >> >>> >> >> >> >> >> >>>> wa= >> >> s >> >>>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of >> >>>>> >> >>> >> >> >> >> >> >>>> the >> >>>>> >> >>> >> >> >> >> >> >>>> computer" >> >>>>> >> >>> >> >> >> >> >> >>>> and >> >>>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work" >> >>>>> >> >>> >> >> >> >> >> >>>> and >> >>>>> >> >>> >> >> >> >> >> >>>> she >> >>>>> >> >>> >> >> >> >> >> >>>> was >> >>>>> >> >>> >> >> >> >> >> >>>> like >> >>>>> >> >>> >> >> >> >> >> >>>> "k thanx bye" >> >>>>> >> >>> >> >> >> >> >> >>>> >> >>>>> >> >>> >> >> >> >> >> >>>> >> >>>>> >> >>> >> >> >> >> >> >>>> >> >>>>> >> >>> >> >> >> >> >> >>>> >> >>>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas >> >>>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: >> >>>>> >> >>> >> >> >> >> >> >>>>> >> >>>>> >> >>> >> >> >> >> >> >>>>> I love those. >> >>>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well. >> >>>>> >> >>> >> >> >> >> >> >>>>> >> >>>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar" >> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have one" >> >>>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you using" >> >>>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows" >> >>>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer" >> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have that either" >> >>>>> >> >>> >> >> >> >> >> >>>>> "open your web browser" >> >>>>> >> >>> >> >> >> >> >> >>>>> "mkay" >> >>>>> >> >>> >> >> >> >> >> >>>>> "install this app" >> >>>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the >> >>>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?" >> >>>>> >> >>> >> >> >> >> >> >>>>> "huh?" >> >>>>> >> >>> >> >> >> >> >> >>>>> >> >>>>> >> >>> >> >> >> >> >> >>>>> good times. >> >>>>> >> >>> >> >> >> >> >> >>>>> >> >>>>> >> >>> >> >> >> >> >> >>>>> >> >>>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf >> >>>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx> >> >>>>> >> >>> >> >> >> >> >> >>>>> wrote: >> >>>>> >> >>> >> >> >> >> >> >>>>>> >> >>>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding >> >>>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical >> >>>>> >> >>> >> >> >> >> >> >>>>>> Department" >> >>>>> >> >>> >> >> >> >> >> >>>>>> How about no. >> >>>>> >> >>> >> >> >> >> >> >>>>>> >> >>>>> >> >>> >> >> >> >> >> >>>>>> >> >>>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan >> >>>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx> >> >>>>> >> >>> >> >> >> >> >> >>>>>> wrote: >> >>>>> >> >>> >> >> >> >> >> >>>>>>> >> >>>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game >> >>>>> >> >>> >> >> >> >> >> >>>>>>> please?" >> >>>>> >> >>> >> >> >> >> >> >>>>>>> >> >>>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and >> >>>>> >> >>> >> >> >> >> >> >>>>>>> age. >> >>>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over. >> >>>>> >> >>> >> >> >> >> >> >>>>>>> >> >>>>> >> >>> >> >> >> >> >> >>>>>>> >> >>>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, >> >>>>> >> >>> >> >> >> >> >> >>>>>>> Nichola= >> >> s >> >>>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> >> >>>>> >> >>> >> >> >> >> >> >>>>>>> wrote: >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> LOL >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> fighting >> >>>>> >> >>> games. >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> The >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> update >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Persona. >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Update >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> later. >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> please? >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now? >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now? >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> there's a >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> ...and = >> >> I >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)... >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> make= >> >> s >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> dislike >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> it. >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben <paashaasggx@xxxxxxxxxxx> >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> wrote: >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> new >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> with >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> :D >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > +0200 >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age. >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap. >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx> >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote: >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>>>> >> >> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Fighting >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list. >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>>>> >> >>> >> >> >> >> >> >>>>>>> >> >>>>> >> >>> >> >> >> >> >> >>>>>> >> >>>>> >> >>> >> >> >> >> >> >>>>> >> >>>>> >> >>> >> >> >> >> >> >>>> >> >>>>> >> >>> >> >> >> >> >> >>> >> >>>>> >> >>> >> >> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> > >> >>>>> >> >>> >> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> >> >>>>> >> >> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >> >>>>> >> >>> >> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >> >>>>> >> >>> >> >> >> >> >> = >> >> You are subscribed to the Cape >> >>>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list. >> >>>>> >> >>> >> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc >> >>>>> >> >>> >> >> >> >> > >> >>>>> >> >>> >> >> >> >> > >> >>>>> >> >>> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> >>>>> >> >> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >> >>>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are >> >>>>> >> >>> >> >> >> >> subs= >> >> cribed to the Cape Town >> >>>>> >> >>> >> >> >> >> Fighting Game Community mailing list. >> >>>>> >> >>> >> >> >> >> >> >>>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc >> >>>>> >> >>> >> >> >> >> >>>>> >> >>> >> >> >> >> >>>>> >> >>> >> >> >> >> >>>>> >> >> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >> >>>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subscribed to >> >>>>> >> >>> >> >> >> th= >> >> e Cape Town Fighting >> >>>>> >> >>> >> >> >> Game Community mailing list. >> >>>>> >> >>> >> >> >> >> >>>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc >> >>>>> >> >>> >> >> > >> >>>>> >> >>> >> >> > >> >>>>> >> >>> >> >> >> >>>>> >> >>> >> >> >> >>>>> >> >> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >> >>>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the Cape >> >>>>> >> >>> >> >> Town = >> >> Fighting Game >> >>>>> >> >>> >> >> Community mailing list. >> >>>>> >> >>> >> >> >> >>>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc >> >>>>> >> >>> >> > >> >>>>> >> >>> >> > >> >>>>> >> >>> >> >> >>>>> >> >> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >> >>>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town Fighting >> >>>>> >> >>> >> Gam= >> >> e >> >>>>> >> >>> >> Community mailing list. >> >>>>> >> >>> >> >> >>>>> >> >>> >> //www.freelists.org/list/cpt-fgc >> >>>>> >> >>> > >> >>>>> >> >>> > >> >>>>> >> >>> >> >>>>> >> >> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >> >>>>> >> =3D=3D=3D=3D >> >>>>> >> >>> You are subscribed to the Cape Town Fighting Game Community >> >>>>> >> >>> mailing list. >> >>>>> >> >>> >> >>>>> >> >>> //www.freelists.org/list/cpt-fgc >> >>>>> >> >>> >> >>>>> >> >>>>> >> >>> >> >>>>> >> >>> ****************************************************************= >> >> * >> >>>>> >> >>> ***** The information in this e-mail is confidential and may >> >>>>> >> >>> be >> >>>>> >> >>>>> >> >>> legally privileged. It is intended solely for the addressee. >> >>>>> >> >>> Access to this e-mail by anyone else is unauthorized. If you >> >>>>> >> >>> hav= >> >> e >> >>>>> >> >>> received this communication in error, please address with the >> >>>>> >> >>> subject heading "Received in error," >> >>>>> >> send >> >>>>> >> >>> to >> >>>>> >> >>> the original sender, then delete the e-mail and destroy any >> >>>>> >> >>> copies of it. >> >>>>> >> >>> If you are not the intended recipient, any disclosure, >> >>>>> >> >>> copying, >> >>>>> >> >>> distribution or any action taken or omitted to be taken in >> >>>>> >> >>> reliance on it, is prohibited and may be unlawful. Any >> >>>>> >> >>> opinions >> >>>>> >> >>> or advice contained in this e-mail are subject to the terms >> >>>>> >> >>> and >> >>>>> >> >>> conditions expressed in the governing KPMG client engagement >> >>>>> >> >>> letter. Opinions, conclusions and other information in this >> >>>>> >> >>> e-mail and any attachments that do not relate to the official >> >>>>> >> >>> business of the firm are neither given nor endorsed by it. >> >>>>> >> >>> >> >>>>> >> >>> KPMG cannot guarantee that e-mail communications are secure >> >>>>> >> >>> or >> >>>>> >> >>> error-free, as information could be intercepted, corrupted, >> >>>>> >> >>> amended, lost, destroyed, arrive late or incomplete, or >> >>>>> >> >>> contain >> >>>>> >> >>> viruses. >> >>>>> >> >>> >> >>>>> >> >>> This email is being sent out by KPMG International >> >>>>> >> >>> Cooperative >> >>>>> >> >>> ("KPMG >> >>>>> >> >>> International") on behalf of the local KPMG member firm >> >>>>> >> >>> providin= >> >> g >> >>>>> >> >>> services to you. KPMG International Cooperative ("KPMG >> >>>>> >> >>> International") is a Swiss entity that serves as a >> >>>>> >> >>> coordinating >> >>>>> >> >>> entity for a network of >> >>>>> >> independent >> >>>>> >> >>> firms operating under the KPMG name. KPMG International >> >>>>> >> >>> provides >> >>>>> >> >>> no services to clients. Each member firm of KPMG >> >>>>> >> >>> International i= >> >> s >> >>>>> >> >>> a >> >>>>> >> legally >> >>>>> >> >>> distinct and separate entity and each describes itself as >> >>>>> >> >>> such. >> >>>>> >> >>> Information about the structure and jurisdiction of your >> >>>>> >> >>> local >> >>>>> >> >>> KPMG member firm can be obtained from your KPMG >> >>>>> >> >>> representative. >> >>>>> >> >>> >> >>>>> >> >>> This footnote also confirms that this e-mail message has been >> >>>>> >> >>> swept by AntiVirus software. >> >>>>> >> >>> >> >>>>> >> >>> ------------------------------ >> >>>>> >> >>> The information in this e-mail is confidential and may be >> >>>>> >> >>> legall= >> >> y >> >>>>> >> >>> privileged. It is intended solely for the addressee. Access >> >>>>> >> >>> to >> >>>>> >> >>> this e-mail by anyone else is unauthorized. If you have >> >>>>> >> >>> received >> >>>>> >> >>> this communication in error, please address with the subject >> >>>>> >> >>> heading "Received in error," >> >>>>> >> send >> >>>>> >> >>> to >> >>>>> >> >>> the original sender, then delete the e-mail and destroy any >> >>>>> >> >>> copi= >> >> es >> >>>>> >> >>> of >> >>>>> >> >>> it. >> >>>>> >> >>> If you are not the intended recipient, any disclosure, >> >>>>> >> >>> copying, >> >>>>> >> >>> distribution or any action taken or omitted to be taken in >> >>>>> >> >>> reliance >> >>>>> >> >>> on >> >>>>> >> >>> it, >> >>>>> >> >>> is prohibited and may be unlawful. Any opinions or advice >> >>>>> >> >>> contained >> >>>>> >> >>> in >> >>>>> >> >>> this >> >>>>> >> >>> e-mail are subject to the terms and conditions expressed in >> >>>>> >> >>> the >> >>>>> >> >>> governing >> >>>>> >> >>> KPMG client engagement letter. Opinions, conclusions and >> >>>>> >> >>> other >> >>>>> >> >>> information >> >>>>> >> >>> in this e-mail and any attachments that do not relate to the >> >>>>> >> >>> official >> >>>>> >> >>> business of the firm are neither given nor endorsed by it. >> >>>>> >> >>> >> >>>>> >> >>> KPMG cannot guarantee that e-mail communications are secure >> >>>>> >> >>> or >> >>>>> >> >>> error-free, as information could be intercepted, corrupted, >> >>>>> >> >>> amended, >> >>>>> >> >>> lost, >> >>>>> >> >>> destroyed, arrive late or incomplete, or contain viruses. >> >>>>> >> >>> >> >>>>> >> >>> This email is being sent out by KPMG International >> >>>>> >> >>> Cooperative >> >>>>> >> >>> ("KPMG >> >>>>> >> >>> International") on behalf of the local KPMG member firm >> >>>>> >> >>> providin= >> >> g >> >>>>> >> >>> services >> >>>>> >> >>> to you. KPMG International Cooperative ("KPMG International") >> >>>>> >> >>> is= >> >> a >> >>>>> >> Swiss >> >>>>> >> >>> entity that serves as a coordinating entity for a network of >> >>>>> >> independent >> >>>>> >> >>> firms operating under the KPMG name. KPMG International >> >>>>> >> >>> provides >> >>>>> >> >>> no >> >>>>> >> >>> services to clients. Each member firm of KPMG International >> >>>>> >> >>> is a >> >>>>> >> legally >> >>>>> >> >>> distinct and separate entity and each describes itself as >> >>>>> >> >>> such. >> >>>>> >> >>> Information >> >>>>> >> >>> about the structure and jurisdiction of your local KPMG >> >>>>> >> >>> member >> >>>>> >> >>> firm >> >>>>> >> >>> can >> >>>>> >> >>> be >> >>>>> >> >>> obtained from your KPMG representative. >> >>>>> >> >>> >> >>>>> >> >>> This footnote also confirms that this e-mail message has been >> >>>>> >> >>> swept >> >>>>> >> >>> by >> >>>>> >> >>> AntiVirus software. >> >>>>> >> >>> >> >>>>> >> >> >> >>>>> >> > >> >>>>> >> You are subscribed to the Cape Town Fighting Game Community >> >>>>> >> mailing >> >>>>> >> list. >> >>>>> >> >> >>>>> >> //www.freelists.org/list/cpt-fgc >> >>>>> >> >> >>>>> > >> >>>>> >> >>>>> >> >>>>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >> =3DYou are subscribed to the Cape Town Fighting Game >> >>>>> Community mailing list. >> >>>>> >> >>>>> >> >>>>> //www.freelists.org/list/cpt-fgc >> >>>>> >> >>>>> >> >>>>> ********************************************************************** >> >>>>> The information in this e-mail is confidential and may be legally >> >>>>> privileged. It is intended solely for the addressee. Access to this >> >>>>> e-m= >> >> ail >> >>>>> by anyone else is unauthorized. If you have received this >> >>>>> communication= >> >> in >> >>>>> error, please address with the subject heading "Received in error," >> >>>>> sen= >> >> d to >> >>>>> the original sender, then delete the e-mail and destroy any copies >> >>>>> of i= >> >> t. If >> >>>>> you are not the intended recipient, any disclosure, copying, >> >>>>> distributi= >> >> on or >> >>>>> any action taken or omitted to be taken in reliance on it, is >> >>>>> prohibite= >> >> d and >> >>>>> may be unlawful. Any opinions or advice contained in this e-mail are >> >>>>> su= >> >> bject >> >>>>> to the terms and conditions expressed in the governing KPMG client >> >>>>> engagement letter. Opinions, conclusions and other information in >> >>>>> this >> >>>>> e-mail and any attachments that do not relate to the official >> >>>>> business = >> >> of >> >>>>> the firm are neither given nor endorsed by it. >> >>>>> >> >>>>> KPMG cannot guarantee that e-mail communications are secure or >> >>>>> error-free, as information could be intercepted, corrupted, amended, >> >>>>> lo= >> >> st, >> >>>>> destroyed, arrive late or incomplete, or contain viruses. >> >>>>> >> >>>>> This email is being sent out by KPMG International Cooperative >> >>>>> ("KPMG >> >>>>> International") on behalf of the local KPMG member firm providing >> >>>>> servi= >> >> ces >> >>>>> to you. KPMG International Cooperative ("KPMG International") is a >> >>>>> Swi= >> >> ss >> >>>>> entity that serves as a coordinating entity for a network of >> >>>>> independen= >> >> t >> >>>>> firms operating under the KPMG name. KPMG International provides no >> >>>>> ser= >> >> vices >> >>>>> to clients. Each member firm of KPMG International is a legally >> >>>>> distinc= >> >> t and >> >>>>> separate entity and each describes itself as such. Information >> >>>>> about t= >> >> he >> >>>>> structure and jurisdiction of your local KPMG member firm can be >> >>>>> obtain= >> >> ed >> >>>>> from your KPMG representative. >> >>>>> >> >>>>> This footnote also confirms that this e-mail message has been swept >> >>>>> by >> >>>>> AntiVirus software. >> >>>>> >> >>>>> >> >>>>> >> >>>>> ________________________________ >> >>>>> >> >>>>> The information in this e-mail is confidential and may be legally >> >>>>> privileged. It is intended solely for the addressee. Access to this >> >>>>> e-m= >> >> ail >> >>>>> by anyone else is unauthorized. If you have received this >> >>>>> communication= >> >> in >> >>>>> error, please address with the subject heading "Received in error," >> >>>>> sen= >> >> d to >> >>>>> the original sender, then delete the e-mail and destroy any copies >> >>>>> of i= >> >> t. If >> >>>>> you are not the intended recipient, any disclosure, copying, >> >>>>> distributi= >> >> on or >> >>>>> any action taken or omitted to be taken in reliance on it, is >> >>>>> prohibite= >> >> d and >> >>>>> may be unlawful. Any opinions or advice contained in this e-mail are >> >>>>> su= >> >> bject >> >>>>> to the terms and conditions expressed in the governing KPMG client >> >>>>> engagement letter. Opinions, conclusions and other information in >> >>>>> this >> >>>>> e-mail and any attachments that do not relate to the official >> >>>>> business = >> >> of >> >>>>> the firm are neither given nor endorsed by it. >> >>>>> >> >>>>> KPMG cannot guarantee that e-mail communications are secure or >> >>>>> error-free, as information could be intercepted, corrupted, amended, >> >>>>> lo= >> >> st, >> >>>>> destroyed, arrive late or incomplete, or contain viruses. >> >>>>> >> >>>>> This email is being sent out by KPMG International Cooperative >> >>>>> ("KPMG >> >>>>> International") on behalf of the local KPMG member firm providing >> >>>>> servi= >> >> ces >> >>>>> to you. KPMG International Cooperative ("KPMG International") is a >> >>>>> Swis= >> >> s >> >>>>> entity that serves as a coordinating entity for a network of >> >>>>> independen= >> >> t >> >>>>> firms operating under the KPMG name. KPMG International provides no >> >>>>> ser= >> >> vices >> >>>>> to clients. Each member firm of KPMG International is a legally >> >>>>> distinc= >> >> t and >> >>>>> separate entity and each describes itself as such. Information about >> >>>>> th= >> >> e >> >>>>> structure and jurisdiction of your local KPMG member firm can be >> >>>>> obtain= >> >> ed >> >>>>> from your KPMG representative. >> >>>>> >> >>>>> This footnote also confirms that this e-mail message has been swept >> >>>>> by >> >>>>> AntiVirus software. >> >>>>> >> >>>>> >> >>>>> >> >>>>> ________________________________ >> >>>>> >> >>>>> The information in this e-mail is confidential and may be legally >> >>>>> privileged. It is intended solely for the addressee. Access to this >> >>>>> e-m= >> >> ail >> >>>>> by anyone else is unauthorized. If you have received this >> >>>>> communication= >> >> in >> >>>>> error, please address with the subject heading "Received in error," >> >>>>> sen= >> >> d to >> >>>>> the original sender, then delete the e-mail and destroy any copies >> >>>>> of i= >> >> t. If >> >>>>> you are not the intended recipient, any disclosure, copying, >> >>>>> distributi= >> >> on or >> >>>>> any action taken or omitted to be taken in reliance on it, is >> >>>>> prohibite= >> >> d and >> >>>>> may be unlawful. Any opinions or advice contained in this e-mail are >> >>>>> su= >> >> bject >> >>>>> to the terms and conditions expressed in the governing KPMG client >> >>>>> engagement letter. Opinions, conclusions and other information in >> >>>>> this >> >>>>> e-mail and any attachments that do not relate to the official >> >>>>> business = >> >> of >> >>>>> the firm are neither given nor endorsed by it. >> >>>>> >> >>>>> KPMG cannot guarantee that e-mail communications are secure or >> >>>>> error-free, as information could be intercepted, corrupted, amended, >> >>>>> lo= >> >> st, >> >>>>> destroyed, arrive late or incomplete, or contain viruses. >> >>>>> >> >>>>> This email is being sent out by KPMG International Cooperative >> >>>>> ("KPMG >> >>>>> International") on behalf of the local KPMG member firm providing >> >>>>> servi= >> >> ces >> >>>>> to you. KPMG International Cooperative ("KPMG International") is a >> >>>>> Swis= >> >> s >> >>>>> entity that serves as a coordinating entity for a network of >> >>>>> independen= >> >> t >> >>>>> firms operating under the KPMG name. KPMG International provides no >> >>>>> ser= >> >> vices >> >>>>> to clients. Each member firm of KPMG International is a legally >> >>>>> distinc= >> >> t and >> >>>>> separate entity and each describes itself as such. Information about >> >>>>> th= >> >> e >> >>>>> structure and jurisdiction of your local KPMG member firm can be >> >>>>> obtain= >> >> ed >> >>>>> from your KPMG representative. >> >>>>> >> >>>>> This footnote also confirms that this e-mail message has been swept >> >>>>> by >> >>>>> AntiVirus software. >> >>>>> >> >>>>> >> >>>>> >> >>>>> ________________________________ >> >>>>> >> >>>>> The information in this e-mail is confidential and may be legally >> >>>>> privileged. It is intended solely for the addressee. Access to this >> >>>>> e-m= >> >> ail >> >>>>> by anyone else is unauthorized. If you have received this >> >>>>> communication= >> >> in >> >>>>> error, please address with the subject heading "Received in error," >> >>>>> sen= >> >> d to >> >>>>> the original sender, then delete the e-mail and destroy any copies >> >>>>> of i= >> >> t. If >> >>>>> you are not the intended recipient, any disclosure, copying, >> >>>>> distributi= >> >> on or >> >>>>> any action taken or omitted to be taken in reliance on it, is >> >>>>> prohibite= >> >> d and >> >>>>> may be unlawful. Any opinions or advice contained in this e-mail are >> >>>>> su= >> >> bject >> >>>>> to the terms and conditions expressed in the governing KPMG client >> >>>>> engagement letter. Opinions, conclusions and other information in >> >>>>> this >> >>>>> e-mail and any attachments that do not relate to the official >> >>>>> business = >> >> of >> >>>>> the firm are neither given nor endorsed by it. >> >>>>> >> >>>>> KPMG cannot guarantee that e-mail communications are secure or >> >>>>> error-free, as information could be intercepted, corrupted, amended, >> >>>>> lo= >> >> st, >> >>>>> destroyed, arrive late or incomplete, or contain viruses. >> >>>>> >> >>>>> This email is being sent out by KPMG International Cooperative >> >>>>> ("KPMG >> >>>>> International") on behalf of the local KPMG member firm providing >> >>>>> servi= >> >> ces >> >>>>> to you. KPMG International Cooperative ("KPMG International") is a >> >>>>> Swis= >> >> s >> >>>>> entity that serves as a coordinating entity for a network of >> >>>>> independen= >> >> t >> >>>>> firms operating under the KPMG name. KPMG International provides no >> >>>>> ser= >> >> vices >> >>>>> to clients. Each member firm of KPMG International is a legally >> >>>>> distinc= >> >> t and >> >>>>> separate entity and each describes itself as such. Information about >> >>>>> th= >> >> e >> >>>>> structure and jurisdiction of your local KPMG member firm can be >> >>>>> obtain= >> >> ed >> >>>>> from your KPMG representative. >> >>>>> >> >>>>> This footnote also confirms that this e-mail message has been swept >> >>>>> by >> >>>>> AntiVirus software. >> >>>>> >> >>>>> ________________________________ >> >>>>> >> >>>>> The information in this e-mail is confidential and may be legally >> >>>>> privileged. It is intended solely for the addressee. Access to this >> >>>>> e-m= >> >> ail >> >>>>> by anyone else is unauthorized. If you have received this >> >>>>> communication= >> >> in >> >>>>> error, please address with the subject heading "Received in error," >> >>>>> sen= >> >> d to >> >>>>> the original sender, then delete the e-mail and destroy any copies >> >>>>> of i= >> >> t. If >> >>>>> you are not the intended recipient, any disclosure, copying, >> >>>>> distributi= >> >> on or >> >>>>> any action taken or omitted to be taken in reliance on it, is >> >>>>> prohibite= >> >> d and >> >>>>> may be unlawful. Any opinions or advice contained in this e-mail are >> >>>>> su= >> >> bject >> >>>>> to the terms and conditions expressed in the governing KPMG client >> >>>>> engagement letter. Opinions, conclusions and other information in >> >>>>> this >> >>>>> e-mail and any attachments that do not relate to the official >> >>>>> business = >> >> of >> >>>>> the firm are neither given nor endorsed by it. >> >>>>> >> >>>>> KPMG cannot guarantee that e-mail communications are secure or >> >>>>> error-free, as information could be intercepted, corrupted, amended, >> >>>>> lo= >> >> st, >> >>>>> destroyed, arrive late or incomplete, or contain viruses. >> >>>>> >> >>>>> This email is being sent out by KPMG International Cooperative >> >>>>> ("KPMG >> >>>>> International") on behalf of the local KPMG member firm providing >> >>>>> servi= >> >> ces >> >>>>> to you. KPMG International Cooperative ("KPMG International") is a >> >>>>> Swis= >> >> s >> >>>>> entity that serves as a coordinating entity for a network of >> >>>>> independen= >> >> t >> >>>>> firms operating under the KPMG name. KPMG International provides no >> >>>>> ser= >> >> vices >> >>>>> to clients. Each member firm of KPMG International is a legally >> >>>>> distinc= >> >> t and >> >>>>> separate entity and each describes itself as such. Information about >> >>>>> th= >> >> e >> >>>>> structure and jurisdiction of your local KPMG member firm can be >> >>>>> obtain= >> >> ed >> >>>>> from your KPMG representative. >> >>>>> >> >>>>> This footnote also confirms that this e-mail message has been swept >> >>>>> by >> >>>>> AntiVirus software. >> >>>>> >> >>>>> ________________________________ >> >>>>> >> >>>>> The information in this e-mail is confidential and may be legally >> >>>>> privileged. It is intended solely for the addressee. Access to this >> >>>>> e-m= >> >> ail >> >>>>> by anyone else is unauthorized. If you have received this >> >>>>> communication= >> >> in >> >>>>> error, please address with the subject heading "Received in error," >> >>>>> sen= >> >> d to >> >>>>> the original sender, then delete the e-mail and destroy any copies >> >>>>> of i= >> >> t. If >> >>>>> you are not the intended recipient, any disclosure, copying, >> >>>>> distributi= >> >> on or >> >>>>> any action taken or omitted to be taken in reliance on it, is >> >>>>> prohibite= >> >> d and >> >>>>> may be unlawful. Any opinions or advice contained in this e-mail are >> >>>>> su= >> >> bject >> >>>>> to the terms and conditions expressed in the governing KPMG client >> >>>>> engagement letter. Opinions, conclusions and other information in >> >>>>> this >> >>>>> e-mail and any attachments that do not relate to the official >> >>>>> business = >> >> of >> >>>>> the firm are neither given nor endorsed by it. >> >>>>> >> >>>>> KPMG cannot guarantee that e-mail communications are secure or >> >>>>> error-free, as information could be intercepted, corrupted, amended, >> >>>>> lo= >> >> st, >> >>>>> destroyed, arrive late or incomplete, or contain viruses. >> >>>>> >> >>>>> This email is being sent out by KPMG International Cooperative >> >>>>> ("KPMG >> >>>>> International") on behalf of the local KPMG member firm providing >> >>>>> servi= >> >> ces >> >>>>> to you. KPMG International Cooperative ("KPMG International") is a >> >>>>> Swis= >> >> s >> >>>>> entity that serves as a coordinating entity for a network of >> >>>>> independen= >> >> t >> >>>>> firms operating under the KPMG name. KPMG International provides no >> >>>>> ser= >> >> vices >> >>>>> to clients. Each member firm of KPMG International is a legally >> >>>>> distinc= >> >> t and >> >>>>> separate entity and each describes itself as such. Information about >> >>>>> th= >> >> e >> >>>>> structure and jurisdiction of your local KPMG member firm can be >> >>>>> obtain= >> >> ed >> >>>>> from your KPMG representative. >> >>>>> >> >>>>> This footnote also confirms that this e-mail message has been swept >> >>>>> by >> >>>>> AntiVirus software. >> >>>>> >> >>>>> >> >>>>> >> >>>>> ________________________________ >> >>>>> The information in this e-mail is confidential and may be legally >> >>>>> privileged. It is intended solely for the addressee. Access to this >> >>>>> e-m= >> >> ail >> >>>>> by anyone else is unauthorized. If you have received this >> >>>>> communication= >> >> in >> >>>>> error, please address with the subject heading "Received in error," >> >>>>> sen= >> >> d to >> >>>>> the original sender, then delete the e-mail and destroy any copies >> >>>>> of i= >> >> t. If >> >>>>> you are not the intended recipient, any disclosure, copying, >> >>>>> distributi= >> >> on or >> >>>>> any action taken or omitted to be taken in reliance on it, is >> >>>>> prohibite= >> >> d and >> >>>>> may be unlawful. Any opinions or advice contained in this e-mail are >> >>>>> su= >> >> bject >> >>>>> to the terms and conditions expressed in the governing KPMG client >> >>>>> engagement letter. Opinions, conclusions and other information in >> >>>>> this >> >>>>> e-mail and any attachments that do not relate to the official >> >>>>> business = >> >> of >> >>>>> the firm are neither given nor endorsed by it. >> >>>>> >> >>>>> KPMG cannot guarantee that e-mail communications are secure or >> >>>>> error-free, as information could be intercepted, corrupted, amended, >> >>>>> lo= >> >> st, >> >>>>> destroyed, arrive late or incomplete, or contain viruses. >> >>>>> >> >>>>> This email is being sent out by KPMG International Cooperative >> >>>>> ("KPMG >> >>>>> International") on behalf of the local KPMG member firm providing >> >>>>> servi= >> >> ces >> >>>>> to you. KPMG International Cooperative ("KPMG International") is a >> >>>>> Swis= >> >> s >> >>>>> entity that serves as a coordinating entity for a network of >> >>>>> independen= >> >> t >> >>>>> firms operating under the KPMG name. KPMG International provides no >> >>>>> ser= >> >> vices >> >>>>> to clients. Each member firm of KPMG International is a legally >> >>>>> distinc= >> >> t and >> >>>>> separate entity and each describes itself as such. Information about >> >>>>> th= >> >> e >> >>>>> structure and jurisdiction of your local KPMG member firm can be >> >>>>> obtain= >> >> ed >> >>>>> from your KPMG representative. >> >>>>> >> >>>>> This footnote also confirms that this e-mail message has been swept >> >>>>> by >> >>>>> AntiVirus software. >> >>> >> >>> >> >> >> >> ========================================================================= >> >> You are subscribed to the Cape Town Fighting Game Community mailing >> >> list. >> >> >> >> //www.freelists.org/list/cpt-fgc >> > >> > ========================================================================= >> > You are subscribed to the Cape Town Fighting Game Community mailing >> > list. >> > >> > //www.freelists.org/list/cpt-fgc >> ========================================================================= >> You are subscribed to the Cape Town Fighting Game Community mailing list. >> >> //www.freelists.org/list/cpt-fgc > > ========================================================================= You are subscribed to the Cape Town Fighting Game Community mailing list. //www.freelists.org/list/cpt-fgc