Re: DRE: CTS community mail

  • From: Di Lhong <geosaurus8@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 19 Feb 2015 14:06:58 +0200

Not so spammable...
df+1,2 is -11...
df+2,1 is high second hit
d+4 would be better than df+4 since he duck and kicks...at least it'll
crush high. Also it's not -14 on block.


Paul's d+1 is 14frames...that's not fast???

Tracking is only a big issue if you don't ss sw yourself. Some characters
have better tracking than others for sure. But that means you just have to
ss sw to make your stuff track.

On Thu, Feb 19, 2015 at 2:01 PM, Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx> wrote:

>  It’s also not just a question of actual trackers.
>
> King’s got nice homing moves – the rolling sabot thing – f+3. It’s mid,
> safe, fast and homing. Ub+1 is the other one – you ss and get a high homing
> move. Works especially nicely after a ss – you can almost go around the
> opponent while doing a homing move.
>
> Anyways, those aside, the moves that you spam with King – df+1,2 or df+2,1
> or df+4 or 2,1 – all of them seem to just track a bit. Now I get that some
> moves track a bit to certain sides, but Kings moves just seem to follow the
> opponent better than the stuff Paul does. On Paul’s side, d+1, db+4 (and
> ws+4 actually) seem to do an okay job at close range for stopping the
> opponent. Of those three moves, only one of them is for throwing out while
> standing around – d+1. It’s not the fastest move out there though (well at
> least faster in TTT2 than BR though).
>
>
>
> *From:* Donaldson, Alasdair
> *Sent:* 19 February 2015 1:54 PM
> *To:* 'cpt-fgc@xxxxxxxxxxxxx'
> *Subject:* RE: DRE: CTS community mail
>
>
>
> Paul’s df+1 isn’t the best for tracking. D+1 will do a better job.
>
> Yeah, the df+2. In theory it doesn’t do anything special. In reality…
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *Di Lhong
> *Sent:* 19 February 2015 1:50 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
>
> *Subject:* Re: DRE: CTS community mail
>
>
>
> Yeah, the notation is a bit awkward. Stick to d+1 db+4 and df1 (not sure
> how well does df1 track)...Also df2 tracks a little i think.
>
> In general, quick lows usually track. Unless it has special property or
> something (eg. hits ground or something like that).
>
>
>
> On Thu, Feb 19, 2015 at 1:46 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  Paul’s is 28f.
>
> On normal hit, I get a knd, but it also hits the guy strangely, so not
> nice oki. On CH I get full combo as in after it, I go for qcf+1 elbow
> launch.
>
>
>
> @Di – no idea how fast his qcb+4 is. The major problem with that is that
> it’s not something that I can do in retaliation to seeing movement. It’s an
> amazing move in general and sweet on CH, but the fact that it comes out of
> a swy means that it loses the homing usefulness.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Wynand-Ben
> *Sent:* 19 February 2015 1:41 PM
>
>
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: DRE: CTS community mail
>
>
>
> what does paul get off his Tracker on hit/CH?
>
> I think Lei's is 1f slower(24f) with absolutely zero reward because he is
> forced to taunt.
>  ------------------------------
>
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Thu, 19 Feb 2015 11:35:24 +0000
>
> Sure, while you’re at it, why not give Paul a tracker that’s under 25f as
> well.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *Wynand-Ben
> *Sent:* 19 February 2015 1:33 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: DRE: CTS community mail
>
>
>
> Or make 1+2 track.
>
> Its high so can be ducked and stuff
>  ------------------------------
>
> Date: Thu, 19 Feb 2015 13:27:31 +0200
> Subject: Re: DRE: CTS community mail
> From: geosaurus8@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Without ff+3...Lei has df+3 which is bad...especially on hit XD
>
> If they just make ff+3 a homing move, i wouldn't mind that. It's the fact
> it's not and we keep thinking we can step it...
>
> If they make Lei like Brad Wong. I'm quitting. That drunken BS is too
> fluid with no space for interruption between stance transition.
>
>
>
> On Thu, Feb 19, 2015 at 1:24 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
> wrote:
>
>  Dude ff+3 has stupid tracking.
>
> Lei will track fine without it doing both sides track.
>
>
>
>
>
> On 19 February 2015 at 13:21, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:
>
>  Lei's options getting stepped is already his a major weakness he has.
>
> He cant punish stepping properly and his trackers are ass.
>
> Its not even like ff+3 tracks properly either(And im fairly sure its only
> to one side).  Cant decide to ff+3 because I think the opponent is going to
> step.
>
> Lei is no better gameplay wise than he was in T6.  His damage boost is the
> only reason hes considered High in TTT2.
>
> Nerfing his tracking is the very last thing Lei needs.
>  ------------------------------
>
> Date: Thu, 19 Feb 2015 13:14:29 +0200
> Subject: Re: DRE: CTS community mail
> From: gieroadsteve@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
>
> I would just make ff+3 a bit more linear ~ able to walk it to one side or
> something.
>
> Most of the tier list I've seen for TTT2 put him quite high.
>
>
>
> ...............There is nothing new we could discuss about Lei, we always
> bitch about him.
>
>
>
> On 19 February 2015 at 11:45, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  Spam raisin rush. You don’t need anything else.
>
> I wonder what they’ve done about Lei’s combo damage. Just that isn’t
> enough to help a character. Hwo always has high combo damage, but lacks the
> other tools to make him top tier. Lei, however, also has good punishment
> and average pokes.
>
> Got to say that I don’t think Lei is a particularly low character. I’d put
> him happily mid – probably below Paul though.
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Wynand-Ben
> *Sent:* 19 February 2015 11:38 AM
>
>
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: DRE: CTS community mail
>
>
>
>
>
> lol
>
> They could...  but then hes going to need major buffs in order to compete.
>  ------------------------------
>
> Date: Thu, 19 Feb 2015 11:34:12 +0200
> Subject: Re: DRE: CTS community mail
> From: geosaurus8@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Remove ff+3.
>
>
>
> On Thu, Feb 19, 2015 at 11:32 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
>  His "poking" and non gimmicky stance game is not great.  If you remove
> the shenanigans hes a below average character.
>
> So if they remove half his moves.  Ie less gimmicks he needs stronger
> tools to play a more normal game.
>
>
> He got a big damage buff in TTT2 but they didnt fix any of the core
> problems with his moves sadly.
>  ------------------------------
>
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Thu, 19 Feb 2015 09:25:30 +0000
>
>
>
> Lei needs buffs? LOL!
> Good one Paas. I need that.
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Wynand-Ben
> *Sent:* 19 February 2015 11:12 AM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: DRE: CTS community mail
>
>
>
> They could pretty much dump half of Lei's movelist but then they would
> have to buff the rest of his stuff.
>
> Currently he has boatload of very situational moves combined with some
> that are just straight up bad.
>  ------------------------------
>
> Date: Thu, 19 Feb 2015 11:02:06 +0200
> Subject: Re: DRE: CTS community mail
> From: geosaurus8@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Lei and Capo lolz They need to remove some of their stuff and update them
> properly.
>
> Zafina might have a large move list. But all her moves are decent and
> useful.
>
> I wouldn't mind if they do a total revamp like they did for SC5. Maybe the
> series needs it. But keep some of the original cast and strong point of
> Tekken.
>
> Lucky Chloe moves are basically Capo Light. The same but doesn't knockdown
> lolz. She have a slippery kick that doesn't knock down and looks punishable
> as hell. On hit doesn't stagger or give much frames either T_T
>
>
>     ------------------------------
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