When I got my net back up I spent one whole day playing the game and modding it from morning to night. Got pretty much no playing done but l think I got a good grasp of the modding thing. On Monday, January 12, 2015, Donaldson, Alasdair < alasdair.donaldson@xxxxxxxxxx> wrote: > Ah, cool. Good to know. I was worried that the HD mod was working > because I hadn’t copied junk over. At least now I know there are other > reasons. > > It’s surprisingly time consuming to get the mods right. I guess that’s > only a real issue the first few times to do it. > > > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx > <javascript:_e(%7B%7D,'cvml','cpt-fgc-bounce@xxxxxxxxxxxxx');> [mailto: > cpt-fgc-bounce@xxxxxxxxxxxxx > <javascript:_e(%7B%7D,'cvml','cpt-fgc-bounce@xxxxxxxxxxxxx');>] *On > Behalf Of *Stephen Scheidel > *Sent:* 12 January 2015 2:31 PM > *To:* cpt-fgc@xxxxxxxxxxxxx > <javascript:_e(%7B%7D,'cvml','cpt-fgc@xxxxxxxxxxxxx');> > *Subject:* Re: CTS community mail > > > > Nah mod manager does all that stuff. > > Sometimes the guys only explain the manual install because the NMM needs > no explanation. > > The one thing I still suck at is knowing when to overwrite some stuff - > then I just read as much as possible. > > If I can't find info I just install and check if it's good,if not then > uninstall. > > I already completely ruined one install but after that I kinda knew where > things went wrong and what mods I actually used and made an impact on the > game. > > On Monday, January 12, 2015, Donaldson, Alasdair < > alasdair.donaldson@xxxxxxxxxx > <javascript:_e(%7B%7D,'cvml','alasdair.donaldson@xxxxxxxxxx');>> wrote: > > Cheers, thanks. > > I had some issues with the mod order and landed up killing some of the > mods. I then had to try various orders for the installation. I’ve got it > running okay now, but I wouldn’t like to have to redo it – and I don’t even > have a lot of them. > > > > Offhand, I can call the following mods: > > 1. Improved inventory – the basic one that everyone runs > > 2. Some script extension that seems mandatory for all the mods and > replaces my Skyrim launcher > > 3. The basic patch thing to fix random errors > > 4. Improved skeleton (with associated ragdoll physics) > > 5. Improved…uh… jiggling > > 6. Better blood effects > > 7. Altered character walking and sitting > > 8. Riverside House (and some associated one to make it your > official residence for hirelings/wife/kids) > > 9. Weather mod – the one that everyone uses > > 10. Improved character creation – proper slides for weighting of limbs, > weapons etc. > > 11. That CBBE thing for improved female character creation (seems to be > mandatory for loads of other mods) > > 12. Improved hair thing > > 13. HD background – only the fauna/flora one. Not even sure if it is > working properly. > > 14. A couple of armour mods – most importantly the cleavage one which > makes all women look like they’re a sneeze away from falling out of their > outfits – I like it, but as I said, it makes the old women look a bit scary. > > > > What I know that I’m missing: > > Follower overhaul > > Rest of the HD stuff – towns, backgrounds etc. > > Improved water/fire effects > > > > Some of the dodgy ones were funny to play with, but mostly they just > overwrite the body types of all NPC or force your character to a single > type, and that looks boring, so I landed up killing them. Got one running > now because it had nice skin effects and still let me then ignore their > presets and alter my character back to the way I wanted it. > > > > Oh, do you know one that lets me kill the NPCs? I found one, but it is > buggy (by their own admission it doesn’t work properly on later patches of > the game), and it wouldn’t let me kill Braith either. > > > > One other question – some of the mods specify that I need to copy files > over to the main Skyrim directory and overwrite their stuff. Do you know if > that’s still necessary if you’re running the Nexus mod manager thing? > > > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Stephen Scheidel > *Sent:* 12 January 2015 1:37 PM > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* Re: CTS community mail > > > > Stu I'll send you a mail later with my mod list and load order if you > want. > > No flora,weather or enbs though. > > Mostly fixes tweaks and immersion stuff. > > Tits are immersion so tits too. > > On Monday, January 12, 2015, Stephen Scheidel <gieroadsteve@xxxxxxxxx> > wrote: > > I'll come with Paas and stu next time > > On Monday, January 12, 2015, Ashraf Barendse <ashraf.barendse@xxxxxxxxx > <javascript:_e(%7B%7D,'cvml','ashraf.barendse@xxxxxxxxx');>> wrote: > > Come to sessions Steve. > > Stop being a Mantis. > > > > On Mon, Jan 12, 2015 at 1:19 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx> > wrote: > > I'm the best at GG. > > They saw my combos ! > > > > On Monday, January 12, 2015, Stephen Scheidel <gieroadsteve@xxxxxxxxx> > wrote: > > I'd offer help with some mods but they make it so easy to do there obv is > no need. > > > > Do you have all the patches including the high res patch ? > > Load order on those is important for stability. > > > > Get the easy lock picking mod - very vey handy after picking so many the > legit way. > > On Monday, January 12, 2015, Stephen Scheidel <gieroadsteve@xxxxxxxxx> > wrote: > > Yes stu. > > Skyrim ! > > > > Load order is very important once you have lots of mods running. > > > > On Monday, January 12, 2015, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: > > Those moves I described are only in shotgun stance. I mostly just > spammed 2 of them( Shotgun till almost out of range and then forward punch > to get close again) > I didnt use the command grab allot but I should use it more. > > Command grab is just D when in shotgun stance. Can get decent combos off > it for no meter in the corner. > > Then bomb throw that I spam is her normal throw. > ------------------------------ > > Date: Mon, 12 Jan 2015 12:42:07 +0200 > Subject: RE: CTS community mail > From: nicmuir@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > Yah, noticed you whiffing on that dust attack when I blocked correctly... > meaning you lose the pressure because of the pushback. > Tempkin's dust is short, but Axl's extends further than it looks. > > ... woah... > Did you just say command grab? > What's her command grab? That bomb plant thing? If it is, then I'm going > to have a serious faceplam moment. > What's the command for her command grab? > > On 12 Jan 2015 12:35, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote: > > You cant break throws. If we both throw on the same frame we both get > HS(+ direction, or something else depending on os). > > When you are on blockstun afaik you are suppose to be immune to throws for > 5-6 frames after the blockstun ends. So depending on how close I are to > you or when the blockstun occurred you should be able to throw me first. > > Wish I could help with the pressure stuff. > > For shotgun stance > The gun spam I think depends on what available normals you have. The > reload animation is apparently 17 frames between shots... but it doesnt > feel that long to me. The shotgun shots are 3f and 1f(charged version). > From what I understand I am interruptible between spamming shotgun shots > on block. > > The big forward moving punch is +3 on block. But 11frames slow so can be > interrupted. > > Jab is 3f and +1 on block. > > Command grab is 16frames > > Combat roll has some invul, seems to go through stuff but loses to mashing. > > Not sure if that really helps :/ > > > Also her standing dust has incredibly short range. Im fairly sure that if > you FD any hit before it in a string it will wiff. I am already forced to > always use it as 1st or 2nd hit cause pushback makes it wiff further into > blockstrings. > Its also -9 on block but can sometimes make it "safe" with a pineberry. > (And im right in your face). > ------------------------------ > > Date: Mon, 12 Jan 2015 12:01:53 +0200 > Subject: RE: CTS community mail > From: nicmuir@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > Lol. > > Yah. Dealing with Paas' bomb isn't the problem for me any more. It's that > annoying low kick and that wall pressure with the gun. > Other than that, he's(she's) just got a really reliable punish, which is > that standing HSx5 > > @Paas > It looks like when I'm in block animation I have a disadvantage for your > throw with Axl, 9 outta 10 times you beat me. Not so with Tempkin. I > suppose I'll just have to learn throw break timing. Unless throw break > requires using forward in the command, then it ain't going fo happen. > Mashing isn't the answer. > Still looking into how to beat that incredible corner pressure stuff. > I have an idea, going to test it tonight. > > On 12 Jan 2015 11:39, "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> > wrote: > > Saturday was nice. I actually got to do some combos. It’s hard to judge > my performance at home when Paas is killing me 30-0, and I’m dealing him > random chip damage. > I’ll keep at the game. It makes more sense to me than some of the other 2d > fighters that I’ve played, **cough** Mahvel **cough**… > > One of the problems that I have is that there so much to learn that’s > completely new to me – mainly the defensive side – with air blocking and > using faultless defence when I dash forward. All that will come eventually. > For now I just need to figure out my combos and what to do about that > damned pineberry bomb crap. > > On an unrelated note, I started playing Skrim on PC. It’s much prettier > than the PS3 version. Getting all the mods installed in the right order is > a mission. After the usual collection of basic improved skeleton, ragdoll > physics, improved blood and some basic background stuff, I decided to play > with some of the animations ones. I installed one that fixes the way women > walk in the game. It’s a bit scary to see old ladies walking like they’re > on a catwalk. Similarly the armour mod that, uh, gives women more space to > breathe also makes the old ladies a bit terrifying. > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Nicholas Robertson-Muir > *Sent:* 12 January 2015 11:27 AM > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* RE: CTS community mail > > Dude, so impressed with your performance in GG. > Listen to Paas bru, you got a future in dis game. Not so much in SF. > > On 12 Jan 2015 09:50, "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> > wrote: > > I thought LB had given up on xrd. > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Ilitirit Sama > *Sent:* 12 January 2015 9:43 AM > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* Re: CTS community mail > > > Which IAD combos? Her BnB combos aren't hard and she's not execution > heavy, but if you're talking about combos after her air dust (jump cancel > IAD) then you're mistaken - they're either harder or just as hard as > everyone else's. > > > > On Mon, Jan 12, 2015 at 7:30 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: > > Morning peeps, > > you guys need to get on that sonic all star racing life. Game is way too > much fun. > > > 1. Decided to try out Millia and she belongs in marvel tbh. character > is way too fast. Her IAD combos are not hard, Once you have that down, then > her game revolves around getting that mixup into IAD combo. so much BS. > > > ------------------------------ > > Date: Sun, 11 Jan 2015 17:50:42 +0200 > Subject: Re: CTS community mail > From: ryan820509@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > > Due to popular demand, l'll be running an Xrd tournament next Sat :) > > On 11 Jan 2015 17:42, "richard moorcroft" <greattekkenmaster@xxxxxxxxx> > wrote: > > The key is to distract your opponent by talking to him,, and when he looks > back to his screen Miguel's kills him haha > > On Jan 11, 2015 5:21 PM, "Manase Zote" <bmlzote@xxxxxxxxx> wrote: > > Now you get it, highly unlikely. > > On 11 Jan 2015 17:19, "richard moorcroft" <greattekkenmaster@xxxxxxxxx> > wrote: > > Or Miguels F3+4. Its also instant kill,, its the one where he laughs > > On Jan 11, 2015 5:16 PM, "Manase Zote" <bmlzote@xxxxxxxxx> wrote: > > It's like landing Jack 6's 1 hit kill unblock'able in tekken. > > On 11 Jan 2015 17:14, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx> wrote: > > Nah, you can only do it in training mode. > > You can't choose what items come out during a match. > > So this will never happen in an actual game. > > > > On Sun, Jan 11, 2015 at 5:11 PM, richard moorcroft < > greattekkenmaster@xxxxxxxxx> wrote: > > Wow,, I have never seen something so powerful in a fighting game, too OP,, > if both players use it then the match is over > > On Jan 11, 2015 4:55 PM, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote: > > ムービー 0049 <https://www.youtube.com/watch?v=s3gTOHtdAw0> > > > > On Sun, Jan 11, 2015 at 2:11 PM, Ashraf Barendse < > ashraf.barendse@xxxxxxxxx> wrote: > > I was messing around in training mode with Faust. > > Normally his item toss is random, but in training mode you can set it to > throw a specific item. > > > > And he has the regular version of his item toss super that throws 4 items, > and he also has a version where you do > > 3 quarter circles then press the button, and he throws out 10 items and it > takes your whole meter. > > > > So what i did, was set the item to the oil drum, do the super where he > throws 10 of them out, then set it on fire. > > It did over 400+ damage with a big ass explosion, killing the opponent, > slowing the game and unlocking a trophy. > > > > Chances of it ever happening in a game are like 1 in a billion or > something. > > > > On Sun, Jan 11, 2015 at 12:08 AM, Ilitirit Sama <ilitirit@xxxxxxxxx> > wrote: > > Master Series poverty stream: > http://www.douyutv.com/vrkof97 > > > > > > > > > ------------------------------ > > The information in this e-mail is confidential and may be legally > privileged. 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