Re: CTS community mail

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Mon, 12 Jan 2015 13:14:17 +0200

Yes stu.
Skyrim !

Load order is very important once you have lots of mods running.


On Monday, January 12, 2015, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:

> Those moves I described are only in shotgun stance.  I mostly just spammed
> 2 of them( Shotgun till almost out of range and then forward punch to get
> close again)
> I didnt use the command grab allot but I should use it more.
>
> Command grab is just D when in shotgun stance.  Can get decent combos off
> it for no meter in the corner.
>
> Then bomb throw that I spam is her normal throw.
>
> ------------------------------
> Date: Mon, 12 Jan 2015 12:42:07 +0200
> Subject: RE: CTS community mail
> From: nicmuir@xxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','nicmuir@xxxxxxxxx');>
> To: cpt-fgc@xxxxxxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','cpt-fgc@xxxxxxxxxxxxx');>
>
> Yah, noticed you whiffing on that dust attack when I blocked correctly...
> meaning you lose the pressure because of the pushback.
> Tempkin's dust is short, but Axl's extends further than it looks.
>
> ... woah...
> Did you just say command grab?
> What's her command grab? That bomb plant thing?  If it is, then I'm going
> to have a serious faceplam moment.
> What's the command for her command grab?
> On 12 Jan 2015 12:35, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','paashaasggx@xxxxxxxxxxx');>> wrote:
>
> You cant break throws.  If we both throw on the same frame we both get
> HS(+ direction, or something else depending on os).
>
> When you are on blockstun afaik you are suppose to be immune to throws for
> 5-6 frames after the blockstun ends.  So depending on how close I are to
> you or when the blockstun occurred you should be able to throw me first.
>
> Wish I could help with the pressure stuff.
>
> For shotgun stance
> The gun spam I think depends on what available normals you have.  The
> reload animation is apparently 17 frames between shots...  but it doesnt
> feel that long to me.  The shotgun shots are 3f and 1f(charged version).
> From what I understand I am interruptible between spamming shotgun shots
> on block.
>
> The big forward moving punch is +3 on block.  But 11frames slow so can be
> interrupted.
>
> Jab is 3f and +1 on block.
>
> Command grab is 16frames
>
> Combat roll has some invul, seems to go through stuff but loses to mashing.
>
> Not sure if that really helps :/
>
>
> Also her standing dust has incredibly short range.  Im fairly sure that if
> you FD any hit before it in a string it will wiff.  I am already forced to
> always use it as 1st or 2nd hit cause pushback makes it wiff further into
> blockstrings.
> Its also -9 on block but can sometimes make it "safe" with a pineberry.
> (And im right in your face).
>
>
> ------------------------------
> Date: Mon, 12 Jan 2015 12:01:53 +0200
> Subject: RE: CTS community mail
> From: nicmuir@xxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','nicmuir@xxxxxxxxx');>
> To: cpt-fgc@xxxxxxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','cpt-fgc@xxxxxxxxxxxxx');>
>
> Lol.
>
> Yah. Dealing with Paas' bomb isn't the problem for me any more.  It's that
> annoying low kick and that wall pressure with the gun.
> Other than that, he's(she's) just got a really reliable punish, which is
> that standing HSx5
>
> @Paas
> It looks like when I'm in block animation I have a disadvantage for your
> throw with Axl, 9 outta 10 times you beat me. Not so with Tempkin.  I
> suppose I'll just have to learn throw break timing. Unless throw break
> requires using forward in the command, then it ain't going fo happen.
> Mashing isn't the answer.
> Still looking into how to beat that incredible corner pressure stuff.
> I have an idea, going to test it tonight.
> On 12 Jan 2015 11:39, "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','alasdair.donaldson@xxxxxxxxxx');>> wrote:
>
>  Saturday was nice. I actually got to do some combos. It’s hard to judge
> my performance at home when Paas is killing me 30-0, and I’m dealing him
> random chip damage.
> I’ll keep at the game. It makes more sense to me than some of the other 2d
> fighters that I’ve played, **cough** Mahvel **cough**…
>
> One of the problems that I have is that there so much to learn that’s
> completely new to me – mainly the defensive side – with air blocking and
> using faultless defence when I dash forward. All that will come eventually.
> For now I just need to figure out my combos and what to do about that
> damned pineberry bomb crap.
>
> On an unrelated note, I started playing Skrim on PC. It’s much prettier
> than the PS3 version. Getting all the mods installed in the right order is
> a mission. After the usual collection of basic improved skeleton, ragdoll
> physics, improved blood and some basic background stuff, I decided to play
> with some of the animations ones. I installed one that fixes the way women
> walk in the game. It’s a bit scary to see old ladies walking like they’re
> on a catwalk. Similarly the armour mod that, uh, gives women more space to
> breathe also makes the old ladies a bit terrifying.
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','cpt-fgc-bounce@xxxxxxxxxxxxx');> [mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','cpt-fgc-bounce@xxxxxxxxxxxxx');>] *On
> Behalf Of *Nicholas Robertson-Muir
> *Sent:* 12 January 2015 11:27 AM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','cpt-fgc@xxxxxxxxxxxxx');>
> *Subject:* RE: CTS community mail
>
> Dude, so impressed with your performance in GG.
> Listen to Paas bru, you got a future in dis game.  Not so much in SF.
>  On 12 Jan 2015 09:50, "Donaldson, Alasdair" <
> alasdair.donaldson@xxxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','alasdair.donaldson@xxxxxxxxxx');>> wrote:
>
>  I thought LB had given up on xrd.
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','cpt-fgc-bounce@xxxxxxxxxxxxx');> [mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','cpt-fgc-bounce@xxxxxxxxxxxxx');>] *On
> Behalf Of *Ilitirit Sama
> *Sent:* 12 January 2015 9:43 AM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','cpt-fgc@xxxxxxxxxxxxx');>
> *Subject:* Re: CTS community mail
>
>  Which IAD combos?  Her BnB combos aren't hard and she's not execution
> heavy, but if you're talking about combos after her air dust (jump cancel
> IAD) then you're mistaken - they're either harder or just as hard as
> everyone else's.
>
>  On Mon, Jan 12, 2015 at 7:30 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','lindseyak@xxxxxxxxxxx');>> wrote:
>
>  Morning peeps,
>
> you guys need to get on that sonic all star racing life. Game is way too
> much fun.
>
>
>    1. Decided to try out Millia and she belongs in marvel tbh. character
>    is way too fast. Her IAD combos are not hard, Once you have that down, then
>    her game revolves around getting that mixup into IAD combo. so much BS.
>
>
>  ------------------------------
>  Date: Sun, 11 Jan 2015 17:50:42 +0200
> Subject: Re: CTS community mail
> From: ryan820509@xxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','ryan820509@xxxxxxxxx');>
> To: cpt-fgc@xxxxxxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','cpt-fgc@xxxxxxxxxxxxx');>
>
> Due to popular demand, l'll be running an Xrd tournament next Sat :)
>  On 11 Jan 2015 17:42, "richard moorcroft" <greattekkenmaster@xxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','greattekkenmaster@xxxxxxxxx');>> wrote:
>
> The key is to distract your opponent by talking to him,, and when he looks
> back to his screen Miguel's kills him haha
>  On Jan 11, 2015 5:21 PM, "Manase Zote" <bmlzote@xxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','bmlzote@xxxxxxxxx');>> wrote:
>
> Now you get it, highly unlikely.
>  On 11 Jan 2015 17:19, "richard moorcroft" <greattekkenmaster@xxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','greattekkenmaster@xxxxxxxxx');>> wrote:
>
> Or Miguels F3+4. Its also instant kill,, its the one where he laughs
>  On Jan 11, 2015 5:16 PM, "Manase Zote" <bmlzote@xxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','bmlzote@xxxxxxxxx');>> wrote:
>
> It's like landing Jack 6's 1 hit kill unblock'able in tekken.
>  On 11 Jan 2015 17:14, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','ashraf.barendse@xxxxxxxxx');>> wrote:
>
>  Nah, you can only do it in training mode.
>  You can't choose what items come out during a match.
>  So this will never happen in an actual game.
>
>  On Sun, Jan 11, 2015 at 5:11 PM, richard moorcroft <
> greattekkenmaster@xxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','greattekkenmaster@xxxxxxxxx');>> wrote:
>
> Wow,, I have never seen something so powerful in a fighting game, too OP,,
> if both players use it then the match is over
>   On Jan 11, 2015 4:55 PM, "Ilitirit Sama" <ilitirit@xxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','ilitirit@xxxxxxxxx');>> wrote:
>
>  ムービー 0049 <https://www.youtube.com/watch?v=s3gTOHtdAw0>
>
>  On Sun, Jan 11, 2015 at 2:11 PM, Ashraf Barendse <
> ashraf.barendse@xxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','ashraf.barendse@xxxxxxxxx');>> wrote:
>
>  I was messing around in training mode with Faust.
>  Normally his item toss is random, but in training mode you can set it to
> throw a specific item.
>
>  And he has the regular version of his item toss super that throws 4
> items, and he also has a version where you do
>  3 quarter circles then press the button, and he throws out 10 items and
> it takes your whole meter.
>
>  So what i did, was set the item to the oil drum, do the super where he
> throws 10 of them out, then set it on fire.
>  It did over 400+ damage with a big ass explosion, killing the opponent,
> slowing the game and unlocking a trophy.
>
>  Chances of it ever happening in a game are like 1 in a billion or
> something.
>
>  On Sun, Jan 11, 2015 at 12:08 AM, Ilitirit Sama <ilitirit@xxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','ilitirit@xxxxxxxxx');>> wrote:
>
>  Master Series poverty stream:
> http://www.douyutv.com/vrkof97
>
>
>
>
>
>
>
>
>   ------------------------------
>  The information in this e-mail is confidential and may be legally
> privileged. It is intended solely for the addressee. Access to this e-mail
> by anyone else is unauthorized. If you have received this communication in
> error, please address with the subject heading "Received in error," send to
> the original sender, then delete the e-mail and destroy any copies of it.
> If you are not the intended recipient, any disclosure, copying,
> distribution or any action taken or omitted to be taken in reliance on it,
> is prohibited and may be unlawful. Any opinions or advice contained in this
> e-mail are subject to the terms and conditions expressed in the governing
> KPMG client engagement letter. Opinions, conclusions and other information
> in this e-mail and any attachments that do not relate to the official
> business of the firm are neither given nor endorsed by it.
>
> KPMG cannot guarantee that e-mail communications are secure or error-free,
> as information could be intercepted, corrupted, amended, lost, destroyed,
> arrive late or incomplete, or contain viruses.
>
> This email is being sent out by KPMG International Cooperative ("KPMG
> International") on behalf of the local KPMG member firm providing services
> to you. KPMG International Cooperative ("KPMG International") is a Swiss
> entity that serves as a coordinating entity for a network of independent
> firms operating under the KPMG name. KPMG International provides no
> services to clients. Each member firm of KPMG International is a legally
> distinct and separate entity and each describes itself as such. Information
> about the structure and jurisdiction of your local KPMG member firm can be
> obtained from your KPMG representative.
>
> This footnote also confirms that this e-mail message has been swept by
> AntiVirus software.
>
>  ------------------------------
> The information in this e-mail is confidential and may be legally
> privileged. It is intended solely for the addressee. Access to this e-mail
> by anyone else is unauthorized. If you have received this communication in
> error, please address with the subject heading "Received in error," send to
> the original sender, then delete the e-mail and destroy any copies of it.
> If you are not the intended recipient, any disclosure, copying,
> distribution or any action taken or omitted to be taken in reliance on it,
> is prohibited and may be unlawful. Any opinions or advice contained in this
> e-mail are subject to the terms and conditions expressed in the governing
> KPMG client engagement letter. Opinions, conclusions and other information
> in this e-mail and any attachments that do not relate to the official
> business of the firm are neither given nor endorsed by it.
>
> KPMG cannot guarantee that e-mail communications are secure or error-free,
> as information could be intercepted, corrupted, amended, lost, destroyed,
> arrive late or incomplete, or contain viruses.
>
> This email is being sent out by KPMG International Cooperative ("KPMG
> International") on behalf of the local KPMG member firm providing services
> to you. KPMG International Cooperative ("KPMG International") is a Swiss
> entity that serves as a coordinating entity for a network of independent
> firms operating under the KPMG name. KPMG International provides no
> services to clients. Each member firm of KPMG International is a legally
> distinct and separate entity and each describes itself as such. Information
> about the structure and jurisdiction of your local KPMG member firm can be
> obtained from your KPMG representative.
>
> This footnote also confirms that this e-mail message has been swept by
> AntiVirus software.
>
>

Other related posts: