Yes stu. Skyrim ! Load order is very important once you have lots of mods running. On Monday, January 12, 2015, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: > Those moves I described are only in shotgun stance. I mostly just spammed > 2 of them( Shotgun till almost out of range and then forward punch to get > close again) > I didnt use the command grab allot but I should use it more. > > Command grab is just D when in shotgun stance. Can get decent combos off > it for no meter in the corner. > > Then bomb throw that I spam is her normal throw. > > ------------------------------ > Date: Mon, 12 Jan 2015 12:42:07 +0200 > Subject: RE: CTS community mail > From: nicmuir@xxxxxxxxx > <javascript:_e(%7B%7D,'cvml','nicmuir@xxxxxxxxx');> > To: cpt-fgc@xxxxxxxxxxxxx > <javascript:_e(%7B%7D,'cvml','cpt-fgc@xxxxxxxxxxxxx');> > > Yah, noticed you whiffing on that dust attack when I blocked correctly... > meaning you lose the pressure because of the pushback. > Tempkin's dust is short, but Axl's extends further than it looks. > > ... woah... > Did you just say command grab? > What's her command grab? That bomb plant thing? If it is, then I'm going > to have a serious faceplam moment. > What's the command for her command grab? > On 12 Jan 2015 12:35, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx > <javascript:_e(%7B%7D,'cvml','paashaasggx@xxxxxxxxxxx');>> wrote: > > You cant break throws. If we both throw on the same frame we both get > HS(+ direction, or something else depending on os). > > When you are on blockstun afaik you are suppose to be immune to throws for > 5-6 frames after the blockstun ends. So depending on how close I are to > you or when the blockstun occurred you should be able to throw me first. > > Wish I could help with the pressure stuff. > > For shotgun stance > The gun spam I think depends on what available normals you have. The > reload animation is apparently 17 frames between shots... but it doesnt > feel that long to me. The shotgun shots are 3f and 1f(charged version). > From what I understand I am interruptible between spamming shotgun shots > on block. > > The big forward moving punch is +3 on block. But 11frames slow so can be > interrupted. > > Jab is 3f and +1 on block. > > Command grab is 16frames > > Combat roll has some invul, seems to go through stuff but loses to mashing. > > Not sure if that really helps :/ > > > Also her standing dust has incredibly short range. Im fairly sure that if > you FD any hit before it in a string it will wiff. I am already forced to > always use it as 1st or 2nd hit cause pushback makes it wiff further into > blockstrings. > Its also -9 on block but can sometimes make it "safe" with a pineberry. > (And im right in your face). > > > ------------------------------ > Date: Mon, 12 Jan 2015 12:01:53 +0200 > Subject: RE: CTS community mail > From: nicmuir@xxxxxxxxx > <javascript:_e(%7B%7D,'cvml','nicmuir@xxxxxxxxx');> > To: cpt-fgc@xxxxxxxxxxxxx > <javascript:_e(%7B%7D,'cvml','cpt-fgc@xxxxxxxxxxxxx');> > > Lol. > > Yah. Dealing with Paas' bomb isn't the problem for me any more. It's that > annoying low kick and that wall pressure with the gun. > Other than that, he's(she's) just got a really reliable punish, which is > that standing HSx5 > > @Paas > It looks like when I'm in block animation I have a disadvantage for your > throw with Axl, 9 outta 10 times you beat me. Not so with Tempkin. I > suppose I'll just have to learn throw break timing. Unless throw break > requires using forward in the command, then it ain't going fo happen. > Mashing isn't the answer. > Still looking into how to beat that incredible corner pressure stuff. > I have an idea, going to test it tonight. > On 12 Jan 2015 11:39, "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx > <javascript:_e(%7B%7D,'cvml','alasdair.donaldson@xxxxxxxxxx');>> wrote: > > Saturday was nice. I actually got to do some combos. It’s hard to judge > my performance at home when Paas is killing me 30-0, and I’m dealing him > random chip damage. > I’ll keep at the game. It makes more sense to me than some of the other 2d > fighters that I’ve played, **cough** Mahvel **cough**… > > One of the problems that I have is that there so much to learn that’s > completely new to me – mainly the defensive side – with air blocking and > using faultless defence when I dash forward. All that will come eventually. > For now I just need to figure out my combos and what to do about that > damned pineberry bomb crap. > > On an unrelated note, I started playing Skrim on PC. It’s much prettier > than the PS3 version. Getting all the mods installed in the right order is > a mission. After the usual collection of basic improved skeleton, ragdoll > physics, improved blood and some basic background stuff, I decided to play > with some of the animations ones. I installed one that fixes the way women > walk in the game. It’s a bit scary to see old ladies walking like they’re > on a catwalk. Similarly the armour mod that, uh, gives women more space to > breathe also makes the old ladies a bit terrifying. > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx > <javascript:_e(%7B%7D,'cvml','cpt-fgc-bounce@xxxxxxxxxxxxx');> [mailto: > cpt-fgc-bounce@xxxxxxxxxxxxx > <javascript:_e(%7B%7D,'cvml','cpt-fgc-bounce@xxxxxxxxxxxxx');>] *On > Behalf Of *Nicholas Robertson-Muir > *Sent:* 12 January 2015 11:27 AM > *To:* cpt-fgc@xxxxxxxxxxxxx > <javascript:_e(%7B%7D,'cvml','cpt-fgc@xxxxxxxxxxxxx');> > *Subject:* RE: CTS community mail > > Dude, so impressed with your performance in GG. > Listen to Paas bru, you got a future in dis game. Not so much in SF. > On 12 Jan 2015 09:50, "Donaldson, Alasdair" < > alasdair.donaldson@xxxxxxxxxx > <javascript:_e(%7B%7D,'cvml','alasdair.donaldson@xxxxxxxxxx');>> wrote: > > I thought LB had given up on xrd. > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx > <javascript:_e(%7B%7D,'cvml','cpt-fgc-bounce@xxxxxxxxxxxxx');> [mailto: > cpt-fgc-bounce@xxxxxxxxxxxxx > <javascript:_e(%7B%7D,'cvml','cpt-fgc-bounce@xxxxxxxxxxxxx');>] *On > Behalf Of *Ilitirit Sama > *Sent:* 12 January 2015 9:43 AM > *To:* cpt-fgc@xxxxxxxxxxxxx > <javascript:_e(%7B%7D,'cvml','cpt-fgc@xxxxxxxxxxxxx');> > *Subject:* Re: CTS community mail > > Which IAD combos? Her BnB combos aren't hard and she's not execution > heavy, but if you're talking about combos after her air dust (jump cancel > IAD) then you're mistaken - they're either harder or just as hard as > everyone else's. > > On Mon, Jan 12, 2015 at 7:30 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx > <javascript:_e(%7B%7D,'cvml','lindseyak@xxxxxxxxxxx');>> wrote: > > Morning peeps, > > you guys need to get on that sonic all star racing life. Game is way too > much fun. > > > 1. Decided to try out Millia and she belongs in marvel tbh. character > is way too fast. Her IAD combos are not hard, Once you have that down, then > her game revolves around getting that mixup into IAD combo. so much BS. > > > ------------------------------ > Date: Sun, 11 Jan 2015 17:50:42 +0200 > Subject: Re: CTS community mail > From: ryan820509@xxxxxxxxx > <javascript:_e(%7B%7D,'cvml','ryan820509@xxxxxxxxx');> > To: cpt-fgc@xxxxxxxxxxxxx > <javascript:_e(%7B%7D,'cvml','cpt-fgc@xxxxxxxxxxxxx');> > > Due to popular demand, l'll be running an Xrd tournament next Sat :) > On 11 Jan 2015 17:42, "richard moorcroft" <greattekkenmaster@xxxxxxxxx > <javascript:_e(%7B%7D,'cvml','greattekkenmaster@xxxxxxxxx');>> wrote: > > The key is to distract your opponent by talking to him,, and when he looks > back to his screen Miguel's kills him haha > On Jan 11, 2015 5:21 PM, "Manase Zote" <bmlzote@xxxxxxxxx > <javascript:_e(%7B%7D,'cvml','bmlzote@xxxxxxxxx');>> wrote: > > Now you get it, highly unlikely. > On 11 Jan 2015 17:19, "richard moorcroft" <greattekkenmaster@xxxxxxxxx > <javascript:_e(%7B%7D,'cvml','greattekkenmaster@xxxxxxxxx');>> wrote: > > Or Miguels F3+4. Its also instant kill,, its the one where he laughs > On Jan 11, 2015 5:16 PM, "Manase Zote" <bmlzote@xxxxxxxxx > <javascript:_e(%7B%7D,'cvml','bmlzote@xxxxxxxxx');>> wrote: > > It's like landing Jack 6's 1 hit kill unblock'able in tekken. > On 11 Jan 2015 17:14, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx > <javascript:_e(%7B%7D,'cvml','ashraf.barendse@xxxxxxxxx');>> wrote: > > Nah, you can only do it in training mode. > You can't choose what items come out during a match. > So this will never happen in an actual game. > > On Sun, Jan 11, 2015 at 5:11 PM, richard moorcroft < > greattekkenmaster@xxxxxxxxx > <javascript:_e(%7B%7D,'cvml','greattekkenmaster@xxxxxxxxx');>> wrote: > > Wow,, I have never seen something so powerful in a fighting game, too OP,, > if both players use it then the match is over > On Jan 11, 2015 4:55 PM, "Ilitirit Sama" <ilitirit@xxxxxxxxx > <javascript:_e(%7B%7D,'cvml','ilitirit@xxxxxxxxx');>> wrote: > > ムービー 0049 <https://www.youtube.com/watch?v=s3gTOHtdAw0> > > On Sun, Jan 11, 2015 at 2:11 PM, Ashraf Barendse < > ashraf.barendse@xxxxxxxxx > <javascript:_e(%7B%7D,'cvml','ashraf.barendse@xxxxxxxxx');>> wrote: > > I was messing around in training mode with Faust. > Normally his item toss is random, but in training mode you can set it to > throw a specific item. > > And he has the regular version of his item toss super that throws 4 > items, and he also has a version where you do > 3 quarter circles then press the button, and he throws out 10 items and > it takes your whole meter. > > So what i did, was set the item to the oil drum, do the super where he > throws 10 of them out, then set it on fire. > It did over 400+ damage with a big ass explosion, killing the opponent, > slowing the game and unlocking a trophy. > > Chances of it ever happening in a game are like 1 in a billion or > something. > > On Sun, Jan 11, 2015 at 12:08 AM, Ilitirit Sama <ilitirit@xxxxxxxxx > <javascript:_e(%7B%7D,'cvml','ilitirit@xxxxxxxxx');>> wrote: > > Master Series poverty stream: > http://www.douyutv.com/vrkof97 > > > > > > > > > ------------------------------ > The information in this e-mail is confidential and may be legally > privileged. 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