Come to sessions Steve. Stop being a Mantis. On Mon, Jan 12, 2015 at 1:19 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote: > I'm the best at GG. > They saw my combos ! > > > On Monday, January 12, 2015, Stephen Scheidel <gieroadsteve@xxxxxxxxx> > wrote: > >> I'd offer help with some mods but they make it so easy to do there obv is >> no need. >> >> Do you have all the patches including the high res patch ? >> Load order on those is important for stability. >> >> Get the easy lock picking mod - very vey handy after picking so many the >> legit way. >> >> On Monday, January 12, 2015, Stephen Scheidel <gieroadsteve@xxxxxxxxx> >> wrote: >> >>> Yes stu. >>> Skyrim ! >>> >>> Load order is very important once you have lots of mods running. >>> >>> >>> On Monday, January 12, 2015, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: >>> >>>> Those moves I described are only in shotgun stance. I mostly just >>>> spammed 2 of them( Shotgun till almost out of range and then forward punch >>>> to get close again) >>>> I didnt use the command grab allot but I should use it more. >>>> >>>> Command grab is just D when in shotgun stance. Can get decent combos >>>> off it for no meter in the corner. >>>> >>>> Then bomb throw that I spam is her normal throw. >>>> >>>> ------------------------------ >>>> Date: Mon, 12 Jan 2015 12:42:07 +0200 >>>> Subject: RE: CTS community mail >>>> From: nicmuir@xxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>> Yah, noticed you whiffing on that dust attack when I blocked >>>> correctly... meaning you lose the pressure because of the pushback. >>>> Tempkin's dust is short, but Axl's extends further than it looks. >>>> >>>> ... woah... >>>> Did you just say command grab? >>>> What's her command grab? That bomb plant thing? If it is, then I'm >>>> going to have a serious faceplam moment. >>>> What's the command for her command grab? >>>> On 12 Jan 2015 12:35, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote: >>>> >>>> You cant break throws. If we both throw on the same frame we both get >>>> HS(+ direction, or something else depending on os). >>>> >>>> When you are on blockstun afaik you are suppose to be immune to throws >>>> for 5-6 frames after the blockstun ends. So depending on how close I are >>>> to you or when the blockstun occurred you should be able to throw me first. >>>> >>>> Wish I could help with the pressure stuff. >>>> >>>> For shotgun stance >>>> The gun spam I think depends on what available normals you have. The >>>> reload animation is apparently 17 frames between shots... but it doesnt >>>> feel that long to me. The shotgun shots are 3f and 1f(charged version). >>>> From what I understand I am interruptible between spamming shotgun >>>> shots on block. >>>> >>>> The big forward moving punch is +3 on block. But 11frames slow so can >>>> be interrupted. >>>> >>>> Jab is 3f and +1 on block. >>>> >>>> Command grab is 16frames >>>> >>>> Combat roll has some invul, seems to go through stuff but loses to >>>> mashing. >>>> >>>> Not sure if that really helps :/ >>>> >>>> >>>> Also her standing dust has incredibly short range. Im fairly sure that >>>> if you FD any hit before it in a string it will wiff. I am already forced >>>> to always use it as 1st or 2nd hit cause pushback makes it wiff further >>>> into blockstrings. >>>> Its also -9 on block but can sometimes make it "safe" with a >>>> pineberry. (And im right in your face). >>>> >>>> >>>> ------------------------------ >>>> Date: Mon, 12 Jan 2015 12:01:53 +0200 >>>> Subject: RE: CTS community mail >>>> From: nicmuir@xxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>> Lol. >>>> >>>> Yah. Dealing with Paas' bomb isn't the problem for me any more. It's >>>> that annoying low kick and that wall pressure with the gun. >>>> Other than that, he's(she's) just got a really reliable punish, which >>>> is that standing HSx5 >>>> >>>> @Paas >>>> It looks like when I'm in block animation I have a disadvantage for >>>> your throw with Axl, 9 outta 10 times you beat me. Not so with Tempkin. I >>>> suppose I'll just have to learn throw break timing. Unless throw break >>>> requires using forward in the command, then it ain't going fo happen. >>>> Mashing isn't the answer. >>>> Still looking into how to beat that incredible corner pressure stuff. >>>> I have an idea, going to test it tonight. >>>> On 12 Jan 2015 11:39, "Donaldson, Alasdair" < >>>> alasdair.donaldson@xxxxxxxxxx> wrote: >>>> >>>> Saturday was nice. I actually got to do some combos. It’s hard to >>>> judge my performance at home when Paas is killing me 30-0, and I’m dealing >>>> him random chip damage. >>>> I’ll keep at the game. It makes more sense to me than some of the other >>>> 2d fighters that I’ve played, **cough** Mahvel **cough**… >>>> >>>> One of the problems that I have is that there so much to learn that’s >>>> completely new to me – mainly the defensive side – with air blocking and >>>> using faultless defence when I dash forward. All that will come eventually. >>>> For now I just need to figure out my combos and what to do about that >>>> damned pineberry bomb crap. >>>> >>>> On an unrelated note, I started playing Skrim on PC. It’s much prettier >>>> than the PS3 version. Getting all the mods installed in the right order is >>>> a mission. After the usual collection of basic improved skeleton, ragdoll >>>> physics, improved blood and some basic background stuff, I decided to play >>>> with some of the animations ones. I installed one that fixes the way women >>>> walk in the game. It’s a bit scary to see old ladies walking like they’re >>>> on a catwalk. Similarly the armour mod that, uh, gives women more space to >>>> breathe also makes the old ladies a bit terrifying. >>>> >>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Nicholas Robertson-Muir >>>> *Sent:* 12 January 2015 11:27 AM >>>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>> *Subject:* RE: CTS community mail >>>> >>>> Dude, so impressed with your performance in GG. >>>> Listen to Paas bru, you got a future in dis game. Not so much in SF. >>>> On 12 Jan 2015 09:50, "Donaldson, Alasdair" < >>>> alasdair.donaldson@xxxxxxxxxx> wrote: >>>> >>>> I thought LB had given up on xrd. >>>> >>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Ilitirit Sama >>>> *Sent:* 12 January 2015 9:43 AM >>>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>> *Subject:* Re: CTS community mail >>>> >>>> Which IAD combos? Her BnB combos aren't hard and she's not execution >>>> heavy, but if you're talking about combos after her air dust (jump cancel >>>> IAD) then you're mistaken - they're either harder or just as hard as >>>> everyone else's. >>>> >>>> On Mon, Jan 12, 2015 at 7:30 AM, lindsey kiviets < >>>> lindseyak@xxxxxxxxxxx> wrote: >>>> >>>> Morning peeps, >>>> >>>> you guys need to get on that sonic all star racing life. Game is way >>>> too much fun. >>>> >>>> >>>> 1. Decided to try out Millia and she belongs in marvel tbh. >>>> character is way too fast. Her IAD combos are not hard, Once you have >>>> that >>>> down, then her game revolves around getting that mixup into IAD combo. >>>> so >>>> much BS. >>>> >>>> >>>> ------------------------------ >>>> Date: Sun, 11 Jan 2015 17:50:42 +0200 >>>> Subject: Re: CTS community mail >>>> From: ryan820509@xxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>> Due to popular demand, l'll be running an Xrd tournament next Sat :) >>>> On 11 Jan 2015 17:42, "richard moorcroft" <greattekkenmaster@xxxxxxxxx> >>>> wrote: >>>> >>>> The key is to distract your opponent by talking to him,, and when he >>>> looks back to his screen Miguel's kills him haha >>>> On Jan 11, 2015 5:21 PM, "Manase Zote" <bmlzote@xxxxxxxxx> wrote: >>>> >>>> Now you get it, highly unlikely. >>>> On 11 Jan 2015 17:19, "richard moorcroft" <greattekkenmaster@xxxxxxxxx> >>>> wrote: >>>> >>>> Or Miguels F3+4. Its also instant kill,, its the one where he laughs >>>> On Jan 11, 2015 5:16 PM, "Manase Zote" <bmlzote@xxxxxxxxx> wrote: >>>> >>>> It's like landing Jack 6's 1 hit kill unblock'able in tekken. >>>> On 11 Jan 2015 17:14, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx> >>>> wrote: >>>> >>>> Nah, you can only do it in training mode. >>>> You can't choose what items come out during a match. >>>> So this will never happen in an actual game. >>>> >>>> On Sun, Jan 11, 2015 at 5:11 PM, richard moorcroft < >>>> greattekkenmaster@xxxxxxxxx> wrote: >>>> >>>> Wow,, I have never seen something so powerful in a fighting game, too >>>> OP,, if both players use it then the match is over >>>> On Jan 11, 2015 4:55 PM, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote: >>>> >>>> ムービー 0049 <https://www.youtube.com/watch?v=s3gTOHtdAw0> >>>> >>>> On Sun, Jan 11, 2015 at 2:11 PM, Ashraf Barendse < >>>> ashraf.barendse@xxxxxxxxx> wrote: >>>> >>>> I was messing around in training mode with Faust. >>>> Normally his item toss is random, but in training mode you can set it >>>> to throw a specific item. >>>> >>>> And he has the regular version of his item toss super that throws 4 >>>> items, and he also has a version where you do >>>> 3 quarter circles then press the button, and he throws out 10 items >>>> and it takes your whole meter. >>>> >>>> So what i did, was set the item to the oil drum, do the super where >>>> he throws 10 of them out, then set it on fire. >>>> It did over 400+ damage with a big ass explosion, killing the >>>> opponent, slowing the game and unlocking a trophy. >>>> >>>> Chances of it ever happening in a game are like 1 in a billion or >>>> something. >>>> >>>> On Sun, Jan 11, 2015 at 12:08 AM, Ilitirit Sama <ilitirit@xxxxxxxxx> >>>> wrote: >>>> >>>> Master Series poverty stream: >>>> http://www.douyutv.com/vrkof97 >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> ------------------------------ >>>> The information in this e-mail is confidential and may be legally >>>> privileged. 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