Re: CTS community mail

  • From: Ashraf Barendse <ashraf.barendse@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 12 Jan 2015 13:22:20 +0200

Come to sessions Steve.
Stop being a Mantis.

On Mon, Jan 12, 2015 at 1:19 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
wrote:

> I'm the best at GG.
> They saw my combos !
>
>
> On Monday, January 12, 2015, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
> wrote:
>
>> I'd offer help with some mods but they make it so easy to do there obv is
>> no need.
>>
>> Do you have all the patches including the high res patch ?
>> Load order on those is important for stability.
>>
>> Get the easy lock picking mod - very vey handy after picking so many the
>> legit way.
>>
>> On Monday, January 12, 2015, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
>> wrote:
>>
>>> Yes stu.
>>> Skyrim !
>>>
>>> Load order is very important once you have lots of mods running.
>>>
>>>
>>> On Monday, January 12, 2015, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:
>>>
>>>> Those moves I described are only in shotgun stance.  I mostly just
>>>> spammed 2 of them( Shotgun till almost out of range and then forward punch
>>>> to get close again)
>>>> I didnt use the command grab allot but I should use it more.
>>>>
>>>> Command grab is just D when in shotgun stance.  Can get decent combos
>>>> off it for no meter in the corner.
>>>>
>>>> Then bomb throw that I spam is her normal throw.
>>>>
>>>> ------------------------------
>>>> Date: Mon, 12 Jan 2015 12:42:07 +0200
>>>> Subject: RE: CTS community mail
>>>> From: nicmuir@xxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>> Yah, noticed you whiffing on that dust attack when I blocked
>>>> correctly... meaning you lose the pressure because of the pushback.
>>>> Tempkin's dust is short, but Axl's extends further than it looks.
>>>>
>>>> ... woah...
>>>> Did you just say command grab?
>>>> What's her command grab? That bomb plant thing?  If it is, then I'm
>>>> going to have a serious faceplam moment.
>>>> What's the command for her command grab?
>>>> On 12 Jan 2015 12:35, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:
>>>>
>>>> You cant break throws.  If we both throw on the same frame we both get
>>>> HS(+ direction, or something else depending on os).
>>>>
>>>> When you are on blockstun afaik you are suppose to be immune to throws
>>>> for 5-6 frames after the blockstun ends.  So depending on how close I are
>>>> to you or when the blockstun occurred you should be able to throw me first.
>>>>
>>>> Wish I could help with the pressure stuff.
>>>>
>>>> For shotgun stance
>>>> The gun spam I think depends on what available normals you have.  The
>>>> reload animation is apparently 17 frames between shots...  but it doesnt
>>>> feel that long to me.  The shotgun shots are 3f and 1f(charged version).
>>>> From what I understand I am interruptible between spamming shotgun
>>>> shots on block.
>>>>
>>>> The big forward moving punch is +3 on block.  But 11frames slow so can
>>>> be interrupted.
>>>>
>>>> Jab is 3f and +1 on block.
>>>>
>>>> Command grab is 16frames
>>>>
>>>> Combat roll has some invul, seems to go through stuff but loses to
>>>> mashing.
>>>>
>>>> Not sure if that really helps :/
>>>>
>>>>
>>>> Also her standing dust has incredibly short range.  Im fairly sure that
>>>> if you FD any hit before it in a string it will wiff.  I am already forced
>>>> to always use it as 1st or 2nd hit cause pushback makes it wiff further
>>>> into blockstrings.
>>>> Its also -9 on block but can sometimes make it "safe" with a
>>>> pineberry.  (And im right in your face).
>>>>
>>>>
>>>> ------------------------------
>>>> Date: Mon, 12 Jan 2015 12:01:53 +0200
>>>> Subject: RE: CTS community mail
>>>> From: nicmuir@xxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>> Lol.
>>>>
>>>> Yah. Dealing with Paas' bomb isn't the problem for me any more.  It's
>>>> that annoying low kick and that wall pressure with the gun.
>>>> Other than that, he's(she's) just got a really reliable punish, which
>>>> is that standing HSx5
>>>>
>>>> @Paas
>>>> It looks like when I'm in block animation I have a disadvantage for
>>>> your throw with Axl, 9 outta 10 times you beat me. Not so with Tempkin.  I
>>>> suppose I'll just have to learn throw break timing. Unless throw break
>>>> requires using forward in the command, then it ain't going fo happen.
>>>> Mashing isn't the answer.
>>>> Still looking into how to beat that incredible corner pressure stuff.
>>>> I have an idea, going to test it tonight.
>>>> On 12 Jan 2015 11:39, "Donaldson, Alasdair" <
>>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>
>>>>  Saturday was nice. I actually got to do some combos. It’s hard to
>>>> judge my performance at home when Paas is killing me 30-0, and I’m dealing
>>>> him random chip damage.
>>>> I’ll keep at the game. It makes more sense to me than some of the other
>>>> 2d fighters that I’ve played, **cough** Mahvel **cough**…
>>>>
>>>> One of the problems that I have is that there so much to learn that’s
>>>> completely new to me – mainly the defensive side – with air blocking and
>>>> using faultless defence when I dash forward. All that will come eventually.
>>>> For now I just need to figure out my combos and what to do about that
>>>> damned pineberry bomb crap.
>>>>
>>>> On an unrelated note, I started playing Skrim on PC. It’s much prettier
>>>> than the PS3 version. Getting all the mods installed in the right order is
>>>> a mission. After the usual collection of basic improved skeleton, ragdoll
>>>> physics, improved blood and some basic background stuff, I decided to play
>>>> with some of the animations ones. I installed one that fixes the way women
>>>> walk in the game. It’s a bit scary to see old ladies walking like they’re
>>>> on a catwalk. Similarly the armour mod that, uh, gives women more space to
>>>> breathe also makes the old ladies a bit terrifying.
>>>>
>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Nicholas Robertson-Muir
>>>> *Sent:* 12 January 2015 11:27 AM
>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>> *Subject:* RE: CTS community mail
>>>>
>>>> Dude, so impressed with your performance in GG.
>>>> Listen to Paas bru, you got a future in dis game.  Not so much in SF.
>>>>  On 12 Jan 2015 09:50, "Donaldson, Alasdair" <
>>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>
>>>>  I thought LB had given up on xrd.
>>>>
>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Ilitirit Sama
>>>> *Sent:* 12 January 2015 9:43 AM
>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>> *Subject:* Re: CTS community mail
>>>>
>>>>  Which IAD combos?  Her BnB combos aren't hard and she's not execution
>>>> heavy, but if you're talking about combos after her air dust (jump cancel
>>>> IAD) then you're mistaken - they're either harder or just as hard as
>>>> everyone else's.
>>>>
>>>>  On Mon, Jan 12, 2015 at 7:30 AM, lindsey kiviets <
>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>
>>>>  Morning peeps,
>>>>
>>>> you guys need to get on that sonic all star racing life. Game is way
>>>> too much fun.
>>>>
>>>>
>>>>    1. Decided to try out Millia and she belongs in marvel tbh.
>>>>    character is way too fast. Her IAD combos are not hard, Once you have 
>>>> that
>>>>    down, then her game revolves around getting that mixup into IAD combo. 
>>>> so
>>>>    much BS.
>>>>
>>>>
>>>>  ------------------------------
>>>>  Date: Sun, 11 Jan 2015 17:50:42 +0200
>>>> Subject: Re: CTS community mail
>>>> From: ryan820509@xxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>> Due to popular demand, l'll be running an Xrd tournament next Sat :)
>>>>  On 11 Jan 2015 17:42, "richard moorcroft" <greattekkenmaster@xxxxxxxxx>
>>>> wrote:
>>>>
>>>> The key is to distract your opponent by talking to him,, and when he
>>>> looks back to his screen Miguel's kills him haha
>>>>  On Jan 11, 2015 5:21 PM, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:
>>>>
>>>> Now you get it, highly unlikely.
>>>>  On 11 Jan 2015 17:19, "richard moorcroft" <greattekkenmaster@xxxxxxxxx>
>>>> wrote:
>>>>
>>>> Or Miguels F3+4. Its also instant kill,, its the one where he laughs
>>>>  On Jan 11, 2015 5:16 PM, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:
>>>>
>>>> It's like landing Jack 6's 1 hit kill unblock'able in tekken.
>>>>  On 11 Jan 2015 17:14, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx>
>>>> wrote:
>>>>
>>>>  Nah, you can only do it in training mode.
>>>>  You can't choose what items come out during a match.
>>>>  So this will never happen in an actual game.
>>>>
>>>>  On Sun, Jan 11, 2015 at 5:11 PM, richard moorcroft <
>>>> greattekkenmaster@xxxxxxxxx> wrote:
>>>>
>>>> Wow,, I have never seen something so powerful in a fighting game, too
>>>> OP,, if both players use it then the match is over
>>>>   On Jan 11, 2015 4:55 PM, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
>>>>
>>>>  ムービー 0049 <https://www.youtube.com/watch?v=s3gTOHtdAw0>
>>>>
>>>>  On Sun, Jan 11, 2015 at 2:11 PM, Ashraf Barendse <
>>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>>
>>>>  I was messing around in training mode with Faust.
>>>>  Normally his item toss is random, but in training mode you can set it
>>>> to throw a specific item.
>>>>
>>>>  And he has the regular version of his item toss super that throws 4
>>>> items, and he also has a version where you do
>>>>  3 quarter circles then press the button, and he throws out 10 items
>>>> and it takes your whole meter.
>>>>
>>>>  So what i did, was set the item to the oil drum, do the super where
>>>> he throws 10 of them out, then set it on fire.
>>>>  It did over 400+ damage with a big ass explosion, killing the
>>>> opponent, slowing the game and unlocking a trophy.
>>>>
>>>>  Chances of it ever happening in a game are like 1 in a billion or
>>>> something.
>>>>
>>>>  On Sun, Jan 11, 2015 at 12:08 AM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>>> wrote:
>>>>
>>>>  Master Series poverty stream:
>>>> http://www.douyutv.com/vrkof97
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
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>>>> KPMG client engagement letter. Opinions, conclusions and other information
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>>>> KPMG cannot guarantee that e-mail communications are secure or
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>>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>>> International") on behalf of the local KPMG member firm providing services
>>>> to you. KPMG International Cooperative ("KPMG International") is a Swiss
>>>> entity that serves as a coordinating entity for a network of independent
>>>> firms operating under the KPMG name. KPMG International provides no
>>>> services to clients. Each member firm of KPMG International is a legally
>>>> distinct and separate entity and each describes itself as such. Information
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