I'll come with Paas and stu next time On Monday, January 12, 2015, Ashraf Barendse <ashraf.barendse@xxxxxxxxx> wrote: > Come to sessions Steve. > Stop being a Mantis. > > On Mon, Jan 12, 2015 at 1:19 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx > <javascript:_e(%7B%7D,'cvml','gieroadsteve@xxxxxxxxx');>> wrote: > >> I'm the best at GG. >> They saw my combos ! >> >> >> On Monday, January 12, 2015, Stephen Scheidel <gieroadsteve@xxxxxxxxx >> <javascript:_e(%7B%7D,'cvml','gieroadsteve@xxxxxxxxx');>> wrote: >> >>> I'd offer help with some mods but they make it so easy to do there obv >>> is no need. >>> >>> Do you have all the patches including the high res patch ? >>> Load order on those is important for stability. >>> >>> Get the easy lock picking mod - very vey handy after picking so many the >>> legit way. >>> >>> On Monday, January 12, 2015, Stephen Scheidel <gieroadsteve@xxxxxxxxx> >>> wrote: >>> >>>> Yes stu. >>>> Skyrim ! >>>> >>>> Load order is very important once you have lots of mods running. >>>> >>>> >>>> On Monday, January 12, 2015, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>> wrote: >>>> >>>>> Those moves I described are only in shotgun stance. I mostly just >>>>> spammed 2 of them( Shotgun till almost out of range and then forward punch >>>>> to get close again) >>>>> I didnt use the command grab allot but I should use it more. >>>>> >>>>> Command grab is just D when in shotgun stance. Can get decent combos >>>>> off it for no meter in the corner. >>>>> >>>>> Then bomb throw that I spam is her normal throw. >>>>> >>>>> ------------------------------ >>>>> Date: Mon, 12 Jan 2015 12:42:07 +0200 >>>>> Subject: RE: CTS community mail >>>>> From: nicmuir@xxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> >>>>> Yah, noticed you whiffing on that dust attack when I blocked >>>>> correctly... meaning you lose the pressure because of the pushback. >>>>> Tempkin's dust is short, but Axl's extends further than it looks. >>>>> >>>>> ... woah... >>>>> Did you just say command grab? >>>>> What's her command grab? That bomb plant thing? If it is, then I'm >>>>> going to have a serious faceplam moment. >>>>> What's the command for her command grab? >>>>> On 12 Jan 2015 12:35, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote: >>>>> >>>>> You cant break throws. If we both throw on the same frame we both get >>>>> HS(+ direction, or something else depending on os). >>>>> >>>>> When you are on blockstun afaik you are suppose to be immune to throws >>>>> for 5-6 frames after the blockstun ends. So depending on how close I are >>>>> to you or when the blockstun occurred you should be able to throw me >>>>> first. >>>>> >>>>> Wish I could help with the pressure stuff. >>>>> >>>>> For shotgun stance >>>>> The gun spam I think depends on what available normals you have. The >>>>> reload animation is apparently 17 frames between shots... but it doesnt >>>>> feel that long to me. The shotgun shots are 3f and 1f(charged version). >>>>> From what I understand I am interruptible between spamming shotgun >>>>> shots on block. >>>>> >>>>> The big forward moving punch is +3 on block. But 11frames slow so can >>>>> be interrupted. >>>>> >>>>> Jab is 3f and +1 on block. >>>>> >>>>> Command grab is 16frames >>>>> >>>>> Combat roll has some invul, seems to go through stuff but loses to >>>>> mashing. >>>>> >>>>> Not sure if that really helps :/ >>>>> >>>>> >>>>> Also her standing dust has incredibly short range. Im fairly sure >>>>> that if you FD any hit before it in a string it will wiff. I am already >>>>> forced to always use it as 1st or 2nd hit cause pushback makes it wiff >>>>> further into blockstrings. >>>>> Its also -9 on block but can sometimes make it "safe" with a >>>>> pineberry. (And im right in your face). >>>>> >>>>> >>>>> ------------------------------ >>>>> Date: Mon, 12 Jan 2015 12:01:53 +0200 >>>>> Subject: RE: CTS community mail >>>>> From: nicmuir@xxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> >>>>> Lol. >>>>> >>>>> Yah. Dealing with Paas' bomb isn't the problem for me any more. It's >>>>> that annoying low kick and that wall pressure with the gun. >>>>> Other than that, he's(she's) just got a really reliable punish, which >>>>> is that standing HSx5 >>>>> >>>>> @Paas >>>>> It looks like when I'm in block animation I have a disadvantage for >>>>> your throw with Axl, 9 outta 10 times you beat me. Not so with Tempkin. I >>>>> suppose I'll just have to learn throw break timing. Unless throw break >>>>> requires using forward in the command, then it ain't going fo happen. >>>>> Mashing isn't the answer. >>>>> Still looking into how to beat that incredible corner pressure stuff. >>>>> I have an idea, going to test it tonight. >>>>> On 12 Jan 2015 11:39, "Donaldson, Alasdair" < >>>>> alasdair.donaldson@xxxxxxxxxx> wrote: >>>>> >>>>> Saturday was nice. I actually got to do some combos. It’s hard to >>>>> judge my performance at home when Paas is killing me 30-0, and I’m dealing >>>>> him random chip damage. >>>>> I’ll keep at the game. It makes more sense to me than some of the >>>>> other 2d fighters that I’ve played, **cough** Mahvel **cough**… >>>>> >>>>> One of the problems that I have is that there so much to learn that’s >>>>> completely new to me – mainly the defensive side – with air blocking and >>>>> using faultless defence when I dash forward. All that will come >>>>> eventually. >>>>> For now I just need to figure out my combos and what to do about that >>>>> damned pineberry bomb crap. >>>>> >>>>> On an unrelated note, I started playing Skrim on PC. It’s much >>>>> prettier than the PS3 version. Getting all the mods installed in the right >>>>> order is a mission. After the usual collection of basic improved skeleton, >>>>> ragdoll physics, improved blood and some basic background stuff, I decided >>>>> to play with some of the animations ones. I installed one that fixes the >>>>> way women walk in the game. It’s a bit scary to see old ladies walking >>>>> like >>>>> they’re on a catwalk. Similarly the armour mod that, uh, gives women more >>>>> space to breathe also makes the old ladies a bit terrifying. >>>>> >>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Nicholas Robertson-Muir >>>>> *Sent:* 12 January 2015 11:27 AM >>>>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>>> *Subject:* RE: CTS community mail >>>>> >>>>> Dude, so impressed with your performance in GG. >>>>> Listen to Paas bru, you got a future in dis game. Not so much in SF. >>>>> On 12 Jan 2015 09:50, "Donaldson, Alasdair" < >>>>> alasdair.donaldson@xxxxxxxxxx> wrote: >>>>> >>>>> I thought LB had given up on xrd. >>>>> >>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Ilitirit Sama >>>>> *Sent:* 12 January 2015 9:43 AM >>>>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>>> *Subject:* Re: CTS community mail >>>>> >>>>> Which IAD combos? Her BnB combos aren't hard and she's not execution >>>>> heavy, but if you're talking about combos after her air dust (jump cancel >>>>> IAD) then you're mistaken - they're either harder or just as hard as >>>>> everyone else's. >>>>> >>>>> On Mon, Jan 12, 2015 at 7:30 AM, lindsey kiviets < >>>>> lindseyak@xxxxxxxxxxx> wrote: >>>>> >>>>> Morning peeps, >>>>> >>>>> you guys need to get on that sonic all star racing life. Game is way >>>>> too much fun. >>>>> >>>>> >>>>> 1. Decided to try out Millia and she belongs in marvel tbh. >>>>> character is way too fast. Her IAD combos are not hard, Once you have >>>>> that >>>>> down, then her game revolves around getting that mixup into IAD combo. >>>>> so >>>>> much BS. >>>>> >>>>> >>>>> ------------------------------ >>>>> Date: Sun, 11 Jan 2015 17:50:42 +0200 >>>>> Subject: Re: CTS community mail >>>>> From: ryan820509@xxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> >>>>> Due to popular demand, l'll be running an Xrd tournament next Sat :) >>>>> On 11 Jan 2015 17:42, "richard moorcroft" < >>>>> greattekkenmaster@xxxxxxxxx> wrote: >>>>> >>>>> The key is to distract your opponent by talking to him,, and when he >>>>> looks back to his screen Miguel's kills him haha >>>>> On Jan 11, 2015 5:21 PM, "Manase Zote" <bmlzote@xxxxxxxxx> wrote: >>>>> >>>>> Now you get it, highly unlikely. >>>>> On 11 Jan 2015 17:19, "richard moorcroft" < >>>>> greattekkenmaster@xxxxxxxxx> wrote: >>>>> >>>>> Or Miguels F3+4. Its also instant kill,, its the one where he laughs >>>>> On Jan 11, 2015 5:16 PM, "Manase Zote" <bmlzote@xxxxxxxxx> wrote: >>>>> >>>>> It's like landing Jack 6's 1 hit kill unblock'able in tekken. >>>>> On 11 Jan 2015 17:14, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx> >>>>> wrote: >>>>> >>>>> Nah, you can only do it in training mode. >>>>> You can't choose what items come out during a match. >>>>> So this will never happen in an actual game. >>>>> >>>>> On Sun, Jan 11, 2015 at 5:11 PM, richard moorcroft < >>>>> greattekkenmaster@xxxxxxxxx> wrote: >>>>> >>>>> Wow,, I have never seen something so powerful in a fighting game, too >>>>> OP,, if both players use it then the match is over >>>>> On Jan 11, 2015 4:55 PM, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote: >>>>> >>>>> ムービー 0049 <https://www.youtube.com/watch?v=s3gTOHtdAw0> >>>>> >>>>> On Sun, Jan 11, 2015 at 2:11 PM, Ashraf Barendse < >>>>> ashraf.barendse@xxxxxxxxx> wrote: >>>>> >>>>> I was messing around in training mode with Faust. >>>>> Normally his item toss is random, but in training mode you can set it >>>>> to throw a specific item. >>>>> >>>>> And he has the regular version of his item toss super that throws 4 >>>>> items, and he also has a version where you do >>>>> 3 quarter circles then press the button, and he throws out 10 items >>>>> and it takes your whole meter. >>>>> >>>>> So what i did, was set the item to the oil drum, do the super where >>>>> he throws 10 of them out, then set it on fire. >>>>> It did over 400+ damage with a big ass explosion, killing the >>>>> opponent, slowing the game and unlocking a trophy. >>>>> >>>>> Chances of it ever happening in a game are like 1 in a billion or >>>>> something. >>>>> >>>>> On Sun, Jan 11, 2015 at 12:08 AM, Ilitirit Sama <ilitirit@xxxxxxxxx> >>>>> wrote: >>>>> >>>>> Master Series poverty stream: >>>>> http://www.douyutv.com/vrkof97 >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> ------------------------------ >>>>> The information in this e-mail is confidential and may be legally >>>>> privileged. 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