Re: CTS community mail

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Mon, 12 Jan 2015 13:24:58 +0200

I'll come with Paas and stu next time

On Monday, January 12, 2015, Ashraf Barendse <ashraf.barendse@xxxxxxxxx>
wrote:

> Come to sessions Steve.
> Stop being a Mantis.
>
> On Mon, Jan 12, 2015 at 1:19 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','gieroadsteve@xxxxxxxxx');>> wrote:
>
>> I'm the best at GG.
>> They saw my combos !
>>
>>
>> On Monday, January 12, 2015, Stephen Scheidel <gieroadsteve@xxxxxxxxx
>> <javascript:_e(%7B%7D,'cvml','gieroadsteve@xxxxxxxxx');>> wrote:
>>
>>> I'd offer help with some mods but they make it so easy to do there obv
>>> is no need.
>>>
>>> Do you have all the patches including the high res patch ?
>>> Load order on those is important for stability.
>>>
>>> Get the easy lock picking mod - very vey handy after picking so many the
>>> legit way.
>>>
>>> On Monday, January 12, 2015, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
>>> wrote:
>>>
>>>> Yes stu.
>>>> Skyrim !
>>>>
>>>> Load order is very important once you have lots of mods running.
>>>>
>>>>
>>>> On Monday, January 12, 2015, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>> wrote:
>>>>
>>>>> Those moves I described are only in shotgun stance.  I mostly just
>>>>> spammed 2 of them( Shotgun till almost out of range and then forward punch
>>>>> to get close again)
>>>>> I didnt use the command grab allot but I should use it more.
>>>>>
>>>>> Command grab is just D when in shotgun stance.  Can get decent combos
>>>>> off it for no meter in the corner.
>>>>>
>>>>> Then bomb throw that I spam is her normal throw.
>>>>>
>>>>> ------------------------------
>>>>> Date: Mon, 12 Jan 2015 12:42:07 +0200
>>>>> Subject: RE: CTS community mail
>>>>> From: nicmuir@xxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>
>>>>> Yah, noticed you whiffing on that dust attack when I blocked
>>>>> correctly... meaning you lose the pressure because of the pushback.
>>>>> Tempkin's dust is short, but Axl's extends further than it looks.
>>>>>
>>>>> ... woah...
>>>>> Did you just say command grab?
>>>>> What's her command grab? That bomb plant thing?  If it is, then I'm
>>>>> going to have a serious faceplam moment.
>>>>> What's the command for her command grab?
>>>>> On 12 Jan 2015 12:35, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:
>>>>>
>>>>> You cant break throws.  If we both throw on the same frame we both get
>>>>> HS(+ direction, or something else depending on os).
>>>>>
>>>>> When you are on blockstun afaik you are suppose to be immune to throws
>>>>> for 5-6 frames after the blockstun ends.  So depending on how close I are
>>>>> to you or when the blockstun occurred you should be able to throw me 
>>>>> first.
>>>>>
>>>>> Wish I could help with the pressure stuff.
>>>>>
>>>>> For shotgun stance
>>>>> The gun spam I think depends on what available normals you have.  The
>>>>> reload animation is apparently 17 frames between shots...  but it doesnt
>>>>> feel that long to me.  The shotgun shots are 3f and 1f(charged version).
>>>>> From what I understand I am interruptible between spamming shotgun
>>>>> shots on block.
>>>>>
>>>>> The big forward moving punch is +3 on block.  But 11frames slow so can
>>>>> be interrupted.
>>>>>
>>>>> Jab is 3f and +1 on block.
>>>>>
>>>>> Command grab is 16frames
>>>>>
>>>>> Combat roll has some invul, seems to go through stuff but loses to
>>>>> mashing.
>>>>>
>>>>> Not sure if that really helps :/
>>>>>
>>>>>
>>>>> Also her standing dust has incredibly short range.  Im fairly sure
>>>>> that if you FD any hit before it in a string it will wiff.  I am already
>>>>> forced to always use it as 1st or 2nd hit cause pushback makes it wiff
>>>>> further into blockstrings.
>>>>> Its also -9 on block but can sometimes make it "safe" with a
>>>>> pineberry.  (And im right in your face).
>>>>>
>>>>>
>>>>> ------------------------------
>>>>> Date: Mon, 12 Jan 2015 12:01:53 +0200
>>>>> Subject: RE: CTS community mail
>>>>> From: nicmuir@xxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>
>>>>> Lol.
>>>>>
>>>>> Yah. Dealing with Paas' bomb isn't the problem for me any more.  It's
>>>>> that annoying low kick and that wall pressure with the gun.
>>>>> Other than that, he's(she's) just got a really reliable punish, which
>>>>> is that standing HSx5
>>>>>
>>>>> @Paas
>>>>> It looks like when I'm in block animation I have a disadvantage for
>>>>> your throw with Axl, 9 outta 10 times you beat me. Not so with Tempkin.  I
>>>>> suppose I'll just have to learn throw break timing. Unless throw break
>>>>> requires using forward in the command, then it ain't going fo happen.
>>>>> Mashing isn't the answer.
>>>>> Still looking into how to beat that incredible corner pressure stuff.
>>>>> I have an idea, going to test it tonight.
>>>>> On 12 Jan 2015 11:39, "Donaldson, Alasdair" <
>>>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>>
>>>>>  Saturday was nice. I actually got to do some combos. It’s hard to
>>>>> judge my performance at home when Paas is killing me 30-0, and I’m dealing
>>>>> him random chip damage.
>>>>> I’ll keep at the game. It makes more sense to me than some of the
>>>>> other 2d fighters that I’ve played, **cough** Mahvel **cough**…
>>>>>
>>>>> One of the problems that I have is that there so much to learn that’s
>>>>> completely new to me – mainly the defensive side – with air blocking and
>>>>> using faultless defence when I dash forward. All that will come 
>>>>> eventually.
>>>>> For now I just need to figure out my combos and what to do about that
>>>>> damned pineberry bomb crap.
>>>>>
>>>>> On an unrelated note, I started playing Skrim on PC. It’s much
>>>>> prettier than the PS3 version. Getting all the mods installed in the right
>>>>> order is a mission. After the usual collection of basic improved skeleton,
>>>>> ragdoll physics, improved blood and some basic background stuff, I decided
>>>>> to play with some of the animations ones. I installed one that fixes the
>>>>> way women walk in the game. It’s a bit scary to see old ladies walking 
>>>>> like
>>>>> they’re on a catwalk. Similarly the armour mod that, uh, gives women more
>>>>> space to breathe also makes the old ladies a bit terrifying.
>>>>>
>>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Nicholas Robertson-Muir
>>>>> *Sent:* 12 January 2015 11:27 AM
>>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>>> *Subject:* RE: CTS community mail
>>>>>
>>>>> Dude, so impressed with your performance in GG.
>>>>> Listen to Paas bru, you got a future in dis game.  Not so much in SF.
>>>>>  On 12 Jan 2015 09:50, "Donaldson, Alasdair" <
>>>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>>
>>>>>  I thought LB had given up on xrd.
>>>>>
>>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Ilitirit Sama
>>>>> *Sent:* 12 January 2015 9:43 AM
>>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>>> *Subject:* Re: CTS community mail
>>>>>
>>>>>  Which IAD combos?  Her BnB combos aren't hard and she's not execution
>>>>> heavy, but if you're talking about combos after her air dust (jump cancel
>>>>> IAD) then you're mistaken - they're either harder or just as hard as
>>>>> everyone else's.
>>>>>
>>>>>  On Mon, Jan 12, 2015 at 7:30 AM, lindsey kiviets <
>>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>>
>>>>>  Morning peeps,
>>>>>
>>>>> you guys need to get on that sonic all star racing life. Game is way
>>>>> too much fun.
>>>>>
>>>>>
>>>>>    1. Decided to try out Millia and she belongs in marvel tbh.
>>>>>    character is way too fast. Her IAD combos are not hard, Once you have 
>>>>> that
>>>>>    down, then her game revolves around getting that mixup into IAD combo. 
>>>>> so
>>>>>    much BS.
>>>>>
>>>>>
>>>>>  ------------------------------
>>>>>  Date: Sun, 11 Jan 2015 17:50:42 +0200
>>>>> Subject: Re: CTS community mail
>>>>> From: ryan820509@xxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>
>>>>> Due to popular demand, l'll be running an Xrd tournament next Sat :)
>>>>>  On 11 Jan 2015 17:42, "richard moorcroft" <
>>>>> greattekkenmaster@xxxxxxxxx> wrote:
>>>>>
>>>>> The key is to distract your opponent by talking to him,, and when he
>>>>> looks back to his screen Miguel's kills him haha
>>>>>  On Jan 11, 2015 5:21 PM, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:
>>>>>
>>>>> Now you get it, highly unlikely.
>>>>>  On 11 Jan 2015 17:19, "richard moorcroft" <
>>>>> greattekkenmaster@xxxxxxxxx> wrote:
>>>>>
>>>>> Or Miguels F3+4. Its also instant kill,, its the one where he laughs
>>>>>  On Jan 11, 2015 5:16 PM, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:
>>>>>
>>>>> It's like landing Jack 6's 1 hit kill unblock'able in tekken.
>>>>>  On 11 Jan 2015 17:14, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx>
>>>>> wrote:
>>>>>
>>>>>  Nah, you can only do it in training mode.
>>>>>  You can't choose what items come out during a match.
>>>>>  So this will never happen in an actual game.
>>>>>
>>>>>  On Sun, Jan 11, 2015 at 5:11 PM, richard moorcroft <
>>>>> greattekkenmaster@xxxxxxxxx> wrote:
>>>>>
>>>>> Wow,, I have never seen something so powerful in a fighting game, too
>>>>> OP,, if both players use it then the match is over
>>>>>   On Jan 11, 2015 4:55 PM, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
>>>>>
>>>>>  ムービー 0049 <https://www.youtube.com/watch?v=s3gTOHtdAw0>
>>>>>
>>>>>  On Sun, Jan 11, 2015 at 2:11 PM, Ashraf Barendse <
>>>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>>>
>>>>>  I was messing around in training mode with Faust.
>>>>>  Normally his item toss is random, but in training mode you can set it
>>>>> to throw a specific item.
>>>>>
>>>>>  And he has the regular version of his item toss super that throws 4
>>>>> items, and he also has a version where you do
>>>>>  3 quarter circles then press the button, and he throws out 10 items
>>>>> and it takes your whole meter.
>>>>>
>>>>>  So what i did, was set the item to the oil drum, do the super where
>>>>> he throws 10 of them out, then set it on fire.
>>>>>  It did over 400+ damage with a big ass explosion, killing the
>>>>> opponent, slowing the game and unlocking a trophy.
>>>>>
>>>>>  Chances of it ever happening in a game are like 1 in a billion or
>>>>> something.
>>>>>
>>>>>  On Sun, Jan 11, 2015 at 12:08 AM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>>>> wrote:
>>>>>
>>>>>  Master Series poverty stream:
>>>>> http://www.douyutv.com/vrkof97
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
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>>>>> International") on behalf of the local KPMG member firm providing services
>>>>> to you. KPMG International Cooperative ("KPMG International") is a Swiss
>>>>> entity that serves as a coordinating entity for a network of independent
>>>>> firms operating under the KPMG name. KPMG International provides no
>>>>> services to clients. Each member firm of KPMG International is a legally
>>>>> distinct and separate entity and each describes itself as such. 
>>>>> Information
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>

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