[CPT-FGC] Re: [CPT-RPG] Re: Stuff off

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 17 Oct 2013 13:53:34 +0200

Did that macro work LB?


On Thu, Oct 17, 2013 at 1:51 PM, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx
> wrote:

> I have no idea.
>
> Not even 100% sure what that other guys was trying to do last time, cause
> it clearly didnt work even when we ran with him or stayed behind
>
>  ------------------------------
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> Date: Thu, 17 Oct 2013 11:28:48 +0000
>
>
>  I dunno, Paas?
>
> I think you died before you got them across the line anyway.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *lindsey kiviets
> *Sent:* 17 October 2013 1:28 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>
>
>
> last night when i tried to pull the creeps to one side in av , they just
> went back to their original positions. how do you pull them and then they
> stay there?
>  ------------------------------
>
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> Date: Thu, 17 Oct 2013 11:00:57 +0000
>
> Anyways, enough of this stupid gaming stuff. Time for some real news:
>
>
>
> What?
>
> Snoop Lion is evolving!
>
> Congratulations! Your Snoop Lion has evolved into Snoopzilla
>
>
>
>
> http://www.theguardian.com/music/2013/oct/16/snoop-dogg-lion-snoopzilla-damfunk
>
>
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx 
> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<cpt-fgc-bounce@xxxxxxxxxxxxx>]
> *On Behalf Of *Nicholas Robertson-Muir
> *Sent:* 17 October 2013 12:46 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>
>
>
> Sure, if they know it's going to kill...
>
> ...but what if it's really close.  I think it would add a lot to the game.
>
> 1.  People would actually have an incentive to use super moves.
>
> 2. The shitty "death" animation wouldn't look so bad after a massive super
> has just landed on them 'cause it'd be swapped out for a "super finish"
> animation.
>
> 3. It'd just be more bad-ass.
>
>
>
> On Thu, Oct 17, 2013 at 12:38 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
> Yeah, but would eventually go the way of finishing moves in MK. If the
> opponent has a certain amount of life left and you’ve got a special
> animation for the death, along with the current long aimless animation of
> the win poses, then wouldn’t people just land up exiting the match and
> starting a new one?
>
>
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Wynand-Ben Viljoen
> *Sent:* 17 October 2013 12:30 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
>
>
> *Subject:* [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>
>
>
> Sounds cool.
>
> Would be trickier to judge the damage needed/done if used in a combo with
> scaling involved etc.
>
> But would definitely look nice
>
>   ------------------------------
>
> Date: Thu, 17 Oct 2013 12:26:58 +0200
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> I havn't been concentrating on the interactibles so much.
> It definitly gives Ares a massive benefit.
> In a kind io "I'll just teleport over to your interactibles" kind of way.
>
> So what do you think of the "finisher" idea?
>
>
>
> On Thu, Oct 17, 2013 at 12:24 PM, Wynand-Ben Viljoen <
> paashaasggx@xxxxxxxxxxx> wrote:
>
> I just feel interactables give Power and/or Zoning characters the greater
> benefit.  There are exceptions for a few stages ofcourse.
>
> Same with clashes.  No matter who initiates the clash or who wins it you
> are always back to fullscreen away from each other almost.
>
>   ------------------------------
>
> Date: Thu, 17 Oct 2013 12:20:19 +0200
>
>
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
>
> If I could change anything in Injustice, It would be the supers...
>
> I would've added "super finish" animations on final blows.  Like a stomp
> from Ares, to go with his "buddha palm"
>
> ...or a drag away with Batman's car.
>
> ...or a swamp drowning after Grundy's headstone.
>
> ...or an opponent just left on Mars for Martian Man Hunter.
>
>
>
> Also, maybe like a 10% damage incentive if you kill with a super.
>
> Like say your 40% super combo is normal damage, but if you nail an
> opponent who has 50% life remaining with the super, it should kill him. If
> he had 51% life the super should still only do 40%.
>
>
>
>
>
>
>
>
>
>
>
>
>
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