[CPT-FGC] Re: [CPT-RPG] Re: Stuff off

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 17 Oct 2013 12:26:58 +0200

I havn't been concentrating on the interactibles so much.
It definitly gives Ares a massive benefit.
In a kind io "I'll just teleport over to your interactibles" kind of way.

So what do you think of the "finisher" idea?


On Thu, Oct 17, 2013 at 12:24 PM, Wynand-Ben Viljoen <
paashaasggx@xxxxxxxxxxx> wrote:

> I just feel interactables give Power and/or Zoning characters the greater
> benefit.  There are exceptions for a few stages ofcourse.
>
> Same with clashes.  No matter who initiates the clash or who wins it you
> are always back to fullscreen away from each other almost.
>
>  ------------------------------
> Date: Thu, 17 Oct 2013 12:20:19 +0200
>
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
>    If I could change anything in Injustice, It would be the supers...
>
> I would've added "super finish" animations on final blows.  Like a stomp
> from Ares, to go with his "buddha palm"
> ...or a drag away with Batman's car.
> ...or a swamp drowning after Grundy's headstone.
> ...or an opponent just left on Mars for Martian Man Hunter.
>
> Also, maybe like a 10% damage incentive if you kill with a super.
> Like say your 40% super combo is normal damage, but if you nail an
> opponent who has 50% life remaining with the super, it should kill him. If
> he had 51% life the super should still only do 40%.
>

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