[CPT-FGC] Re: [CPT-RPG] Re: Stuff off

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 17 Oct 2013 12:46:10 +0200

Sure, if they know it's going to kill...
...but what if it's really close.  I think it would add a lot to the game.
1.  People would actually have an incentive to use super moves.
2. The shitty "death" animation wouldn't look so bad after a massive super
has just landed on them 'cause it'd be swapped out for a "super finish"
animation.
3. It'd just be more bad-ass.


On Thu, Oct 17, 2013 at 12:38 PM, Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx> wrote:

>  Yeah, but would eventually go the way of finishing moves in MK. If the
> opponent has a certain amount of life left and you’ve got a special
> animation for the death, along with the current long aimless animation of
> the win poses, then wouldn’t people just land up exiting the match and
> starting a new one?****
>
> ** **
>
> ** **
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Wynand-Ben Viljoen
> *Sent:* 17 October 2013 12:30 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
>
> *Subject:* [CPT-FGC] Re: [CPT-RPG] Re: Stuff off****
>
>  ** **
>
> Sounds cool.
>
> Would be trickier to judge the damage needed/done if used in a combo with
> scaling involved etc.
>
> But would definitely look nice
>  ****
>   ------------------------------
>
> Date: Thu, 17 Oct 2013 12:26:58 +0200
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx****
>
> I havn't been concentrating on the interactibles so much.
> It definitly gives Ares a massive benefit.
> In a kind io "I'll just teleport over to your interactibles" kind of way.
>
> So what do you think of the "finisher" idea?****
>
> ** **
>
> On Thu, Oct 17, 2013 at 12:24 PM, Wynand-Ben Viljoen <
> paashaasggx@xxxxxxxxxxx> wrote:****
>
> I just feel interactables give Power and/or Zoning characters the greater
> benefit.  There are exceptions for a few stages ofcourse.
>
> Same with clashes.  No matter who initiates the clash or who wins it you
> are always back to fullscreen away from each other almost.
>  ****
>   ------------------------------
>
> Date: Thu, 17 Oct 2013 12:20:19 +0200 ****
>
>
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off****
>
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx ****
>
> ** **
>
> If I could change anything in Injustice, It would be the supers...****
>
> I would've added "super finish" animations on final blows.  Like a stomp
> from Ares, to go with his "buddha palm"****
>
> ...or a drag away with Batman's car.****
>
> ...or a swamp drowning after Grundy's headstone.****
>
> ...or an opponent just left on Mars for Martian Man Hunter.****
>
> ** **
>
> Also, maybe like a 10% damage incentive if you kill with a super.****
>
> Like say your 40% super combo is normal damage, but if you nail an
> opponent who has 50% life remaining with the super, it should kill him. If
> he had 51% life the super should still only do 40%.****
>
> ** **
>
>
>
>
>
>
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