Re: [CPT-FGC] Re: Hi

  • From: Di Lhong <numotd@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 11 Feb 2014 13:38:57 +0200

Eh but then i have to start with match ups...and SF have a few
characters...will probably take some time...luckily the move list isn't as
big and useless as tekken...they really need to trim useless moves in TK
-__-"

And soon GGxrd?

Too many games!!!


On Tue, Feb 11, 2014 at 1:35 PM, Di Lhong <numotd@xxxxxxxxx> wrote:

> Practice makes perfect :)
>
> Just need to know how each move "weigh"...not sure what word i can
> use...basically how each move recovers from it's animation/self stun...
>
>
> On Tue, Feb 11, 2014 at 1:31 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>wrote:
>
>> Lol i see. I just hope it translates as easy as that for u.
>>
>> ------------------------------
>> From: numotd@xxxxxxxxx
>> Date: Tue, 11 Feb 2014 13:25:50 +0200
>>
>> Subject: Re: [CPT-FGC] Re: Hi
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> "gna be stuck at doing qcf qcb qcfx2, dp motions"
>>
>> You serious? you do know all these motions exist in tekken and you use it
>> frequently right? only thing we don't have is the charge motion (Guile,
>> Deejay, etc) wiff punishing with qcf+1 for Dragunov, ewgf for kaz for sure,
>> qcb+2 drag bait...and the list goes on. qcfx2? you mean snakedash? where
>> you do qcfx8+ss too?
>>
>>
>> On Tue, Feb 11, 2014 at 1:19 PM, lindsey kiviets 
>> <lindseyak@xxxxxxxxxxx>wrote:
>>
>> Im pretty sure you are gna be stuck at doing qcf qcb qcfx2, dp motions.
>> converting from tekken to sf is being comfortable in doing those motions.
>> Ryu has all of these motions. once you have gone passed the "how do I do
>> these motions phase" you can get on your way to playing the game and not
>> focussing on the controller.
>>
>>
>>
>> http://www.eventhubs.com/news/2014/feb/10/early-entrance-numbers-socal-regionals-2014-game-ssf4-ae-v2012-umvc3-smash-blazblue-and-more/
>>
>> All the 3d fighters are scoring low numbers, except for injustice, dunno
>> when that train is gna die. ST is still going strong. If ST was a person it
>> would be Nick , old but still as fierce as ever. BB is gna be HYPE YALL
>> WOOOOOOOOPPPP. so glad its getting the attention it deserves.
>> SoCal Regionals 2014 early registration numbers
>> *Numbers as of February 10, 2014 5:35 p.m. PST*
>>
>> Super Street Fighter 4 Arcade Edition v2012 - 173
>> Ultimate Marvel vs. Capcom 3 - 105
>> Blazblue: Chrono Phantasma - 66
>> Injustice: Gods Among Us - 59
>> Killer Instinct - 45
>> Super Smash Bros. Melee - 36
>> King of Fighters 13 - 35
>> Street Fighter X Tekken - 34
>> Super Street Fighter 2 Turbo - 31
>> Divekick - 30
>> Persona 4: Arena - 29
>> Tekken Tag Tournament 2 - 28
>> Guilty Gear Accent Core +R - 25
>> Dead or Alive 5 Ultimate - 21
>> Mortal Kombat 9 - 21
>> Skullgirls - 21
>> Soul Calibur 2 HD - 18
>> Soul Calibur 5 - 18
>> Mobile Suit Gundam Extreme: Vs Full Boost - 17
>> Virtua Fighter 5: Final Showdown - 13
>>
>>
>> ------------------------------
>> From: numotd@xxxxxxxxx
>> Date: Tue, 11 Feb 2014 13:01:48 +0200
>>
>> Subject: Re: [CPT-FGC] Re: Hi
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>>
>> Ah ok. No doubt on Ryu. But he's the cover boy for the game lolz
>>
>>
>> On Tue, Feb 11, 2014 at 12:56 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>wrote:
>>
>> Ryu's not actually a "simple" character.  He's just easy to learn the
>> game with because you're forced to learn everything to use him effectively.
>>
>> Boxer, Guile and Honda are more simple because they have movesets with
>> less risk attached (Dash Punch, Sonic Boom, Head butt) so you don't have to
>> worry so much about how and when to use these moves, and what your
>> alternatives are when your opponent can shut these moves down.
>>
>> On the other hand, Ryu's fireball is only safe in certain situations.
>> Learning to throw fireballs with Ryu is deceptively hard.
>>
>>
>>
>> On Tue, Feb 11, 2014 at 12:48 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>
>> ryu can suck it. too mainstream lolz if you notice my characters in every
>> fighting game is either characters that nobody plays, chinese or they have
>> tits...haha best would be a combination of 3 XD oh and Capos :)
>>
>> but yes i know that ryu is pretty straight forward and probably the best
>> to start out with for a new player. But meh, i'll take my chances with the
>> characters i find interesting. I mean i didn't start tekken with mishimas
>> or Asuka. I went for Capos, Julia, Nina/Anna, Raven, Yoshi and all the
>> weirdos. Still don't know how to play mishimas and do ewgf haha can do
>> "turtle ho" tho...aka slow ass f~d~df+2...fuck just frame.
>>
>> thanks for all the input. i've been reading lots but now i just need to
>> put it into execution :)
>>
>>
>>
>>
>>
>>
>> On Tue, Feb 11, 2014 at 12:37 PM, lindsey kiviets 
>> <lindseyak@xxxxxxxxxxx>wrote:
>>
>> not all shotos are eay to play.
>>
>> ryu is best to start with.
>>
>> ------------------------------
>> From: paashaasggx@xxxxxxxxxxx
>>
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: [CPT-FGC] Re: Hi
>> Date: Tue, 11 Feb 2014 10:34:04 +0000
>>
>>
>> Fuck that shit
>>
>> Was also told to start with a shoto.  Tried it and hated it.  Fuck all
>> shotos.
>>
>> Just play who you like
>>
>> ------------------------------
>> From: lindseyak@xxxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: [CPT-FGC] Re: Hi
>> Date: Tue, 11 Feb 2014 10:28:22 +0000
>>
>> Di when learning sf4 , pickup ryu. best advice I can give you.
>>
>> I didn't like the game at al , but after I played with ryu for a lengthy
>> period the game started to make sense. Chojin beat the living cwap outa me
>> with his ryu , it forced me to level and learn the game.
>>
>> ------------------------------
>> Date: Tue, 11 Feb 2014 12:22:21 +0200
>> Subject: Re: [CPT-FGC] Re: Hi
>> From: ilitirit@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> Probably Yun.  You'll need a bit of practice for his Genei Jin combos but
>> they are pretty straight forward.  No fireballs though.
>>
>> Juri is one of the best zoners in the game, but her projectile storing
>> mechanic takes a long time to get used to.  Doesn't have a DP for anti-air,
>> but has one of the best anti-air normals in the game.
>>
>> Dhalsim is quite simple to learn and very effective but his playstyle is
>> unique.  His ground game is probably the least like Ryus.  No DP, but you
>> can't really jump on him.
>>
>>
>>
>> On Tue, Feb 11, 2014 at 12:12 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>
>> Quick question, who in this list is "easy" to play (as in easy combo and
>> simple mechanic/fighting philosophy eg. ryu? fireball projectile and
>> zoning, shoryuken for anti air, etc)
>>
>> Juri, El Fuerte, Yun, Dhalsim?
>>
>> El Fuerte looks a bit complicated with his infinite combo :/ but i won't
>> know until i try it out. Yun looks pretty straight forward. While i had
>> some practice with Juri, so i kindda know her movelist.
>>
>> Gonna start SF4 :) while i wait for Elena.
>>
>>
>> On Tue, Feb 11, 2014 at 11:29 AM, lindsey kiviets 
>> <lindseyak@xxxxxxxxxxx>wrote:
>>
>> doubt it , MS is too cheap.
>>
>> they didn't even fyt for DH when they got bought out.
>>
>> ------------------------------
>> From: alasdair.donaldson@xxxxxxxxxx
>>
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: Re: [CPT-FGC] Re: Hi
>> Date: Tue, 11 Feb 2014 09:21:01 +0000
>>
>>
>> Well Tekken just isn't hype. Too few entries.
>> I wonder if MS paid for KI to be there, like Warner Bros did with MK and
>> Injustice.
>>  *From*: lindsey kiviets [mailto:lindseyak@xxxxxxxxxxx]
>> *Sent*: Tuesday, February 11, 2014 11:03 AM South Africa Standard Time
>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>> *Subject*: RE: [CPT-FGC] Re: Hi
>>
>>
>>  he just mad salty, but its not as if Tekken wont be there at all. It
>> will still be there just not on the main stage.
>>
>> I don't agree with Mr Wizards decision putting KI in though , Tekken
>> could've been in there.
>>  ------------------------------
>> Date: Tue, 11 Feb 2014 10:41:17 +0200
>> Subject: RE: [CPT-FGC] Re: Hi
>> From: bmlzote@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> I agree with SAP, MM is a douch...
>> On 10 Feb 2014 13:29, "Donaldson, Alasdair" <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>  I remember him getting into a fight on TZ with Aken.
>> It was quite funny with MM claiming that Aken didn't know how to play
>> Kaz. Right...
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Di Lhong
>> *Sent:* 10 February 2014 1:21 PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: [CPT-FGC] Re: Hi
>>
>>  Agree on MainMan...
>>
>>  On Mon, Feb 10, 2014 at 1:10 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>> wrote:
>>
>>  Ashraf, just use June against him *lol*
>>
>>  MainMan is an idiot.
>>
>>  On Mon, Feb 10, 2014 at 12:56 PM, Ashraf Barendse <
>> ashraf.barendse@xxxxxxxxx> wrote:
>>
>> FT5 salty runback? Sure thing.
>>
>> But I apologise in advance to the other guys if it's not fun to watch,
>> since it's going to be a very one sided affair in my favor.
>>
>> MainMan butthurt about no TTT2 at Evo. I get it, but why diss Marvel?
>> http://www.youtube.com/watch?v=aldEXN1gJII
>>
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>>
>>
>>
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>> KPMG cannot guarantee that e-mail communications are secure or
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>> This email is being sent out by KPMG International Cooperative ("KPMG
>> International") on behalf of the local KPMG member firm providing services
>> to you. KPMG International Cooperative ("KPMG International") is a Swiss
>> entity that serves as a coordinating entity for a network of independent
>> firms operating under the KPMG name. KPMG International provides no
>> services to clients. Each member firm of KPMG International is a legally
>> distinct and separate entity and each describes itself as such. Information
>> about the structure and jurisdiction of your local KPMG member firm can be
>> obtained from your KPMG representative.
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