[chaoscope] Re: new guy - James

  • From: James Kimball <jamesstudiogallery@xxxxxxxxx>
  • To: chaoscope@xxxxxxxxxxxxx
  • Date: Tue, 29 Mar 2005 18:39:41 -0600

Hi Nicolas, and everyone...

Thanks for answering my email.  I certainly look forward to future
releases.  :-)  Mean while I'll be doing some experiments and learning
how to really take advantage of this cool new tool.

Thanks for the feed back from everyone.  Everyone has such nice
artwork posted!  I just moved to Minnesota and my family and stuff
arrives next week and week after so you probably won't hear much from
me in the next couple months as I get adjusted to the new job, move
into new home, etc.

James
www.JamesStudioGallery.com 


On Tue, 29 Mar 2005 17:55:01 +0100, Chaoscope <chaoscope@xxxxxxxxxxxxxx> wrote:
> Hi James, hello all,
> 
> > I just joined the mailing list because I stumbled onto a link for
> > Chaosope and its just the program I've wanted for so many years dating
> > back to the old Amiga computer days when I was learning 3D.  Wow, I'm
> > having so much fun and seeing so many applications for it in my own
> > art.
> >
> > Some questions or feature requests if they can't be answered...
> >
> > 1.  How can I make my own gradients?  Documentation makes a note that
> > its compatible with some older fractal program... I don't have this
> > program.  In the future could it make/save gradients similar to
> > photoshop?  As an artist I would like to work with specific palettes.
> 
> Currently, gradients files are of the .MAP standard introduced by
> FractINT. They are text files. Colors are stored as follow:
> 
> - One color per line
> - Red, green and blue components coded in base 10, going from 0 to 255,
> separated by one or more spaces. Example:
> 
> 255   0   0      ; Pure red
> 128   0 255      ; Purple
> 134  83  26      ; Brown
> 
> Chaoscope doesn't need 256 colors in color maps, you can have as little
> as two, they will be interpolated during the render.
> 
> A proper gradient editor (and custom gradient file format) will be
> introduced in a later version.
> 
> > 2.  Can it do depth shading?  (the lines further back being darker)
> 
> No, but it should. :-)
> 
> > 3.  Can it output an alpha channel?  (It seems I can render a gas pass
> > (quite unlike pass gas), and use that as a way to cut an alpha but its
> > a PITA.
> 
> Using a gas render is what I usually advise, saving the alpha buffer is
> on my todo list.
> 
> > 4.  Is there any hope for animation?  a.  key frame the camera (or
> > object) to fly through/around/etc.  b. change the attractor variables
> > over time.  c.  cycle the palette through the object (while also doing
> > animations a and b of course. :-) )  I was an interface designer for a
> > number of years (Play Inc) and might be able to offer some help.
> 
> The next version will introduce a batch rendering feature, so it will be
> a file based animation. There won't be a full animation module until
> version 1.0. (having said that, my development schedule is quite
> flexible) Thanks for offering your help!
> 
> > These days I'm the surfacing and lighting guy at a 3D animation
> > company, and I do my own art and photography on the side.  My use for
> > Chaoscope will be blending 3D and photography with these very cool 3D
> > swooshes and "volumes" of Chaoscope.
> 
> Attractor data export is also on my todo list. You will be able to
> quantize the data to limit the number of points without losing too much
> detail.
> 
> > I look forward to spending more time with this software and trying out
> > these ideas I'm brewing... I look forward to your responses too as
> > they will help me to manifest these ideas into reality.
> >
> > Hats off to the programmers for creating something so fun and useful.
> > Thank you.
> 
> You're welcome!
> 
> Nicolas Desprez
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