[rollei_list] Re: Tell the tales of Triotars

  • From: Don Williams <dwilli10@xxxxxxx>
  • To: rollei_list@xxxxxxxxxxxxx
  • Date: Mon, 06 May 2013 19:08:44 -0500

At 06:51 PM 5/6/2013, Richard wrote:

If lens resolution were limited _only_ by diffraction the faster the lens the better. However, practical lenses have many limiting factors and many get much harder to correct as the lens becomes faster. Its not just a matter of math because computers have taken care of the calculation and modeling but a computer can design a lens which can't be made. Modern computer optimization programs have places to insert all sorts of limits to avoid this problem. The program must also calculate the sensitivity of the elements and mounting to slight variations and avoid glass types that may be very expensive or unstable. Its interesting to study some basic optical design. Most lenses are made from spherical surfaces for the simple reason that they are the easiest to calculate and generate. But, a spherical surface can not produce a sharp image. Take an ordinary biconvex magnifying glass and look at the image that comes from it. In order to use spherical surfaces a combination of positive and negative surfaces must be used to approximate a surface of curvature that _will_ produce an image. Its very much making a silk purse from a sow's ear. While aspherical surfaces can simplify some lens designs its not magic and until rather recently aspherical surfaces had to be hand figured and were extremely expensive. Computer controlled machines have eliminated that but asphers are still expensive to make and mount.

Somewhere I have some charts for at least one Planar and I would expect some folks on this list have charts for several lenses. I'm reasonably sure they are based on measurements.

It would be interesting to see how these "factory tests" compare.

One thing that has always confused me is that the company that makes Questar telescopes used to, perhaps still does, claim their systems beat the theoretical resolution for their apertures.

DAW

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