[pythian] Re: PROJECT - Symbols design

  • From: "Enrico Rizzato" <arbegas5@xxxxxxxxx>
  • To: <pythian@xxxxxxxxxxxxx>
  • Date: Tue, 27 May 2003 23:30:35 +0200

THIS IS THE RULE NUMBER 6 ON THE GOLURUTISH GRAMMAR:

6) Proper nouns of gods.
As we can read from the history-document written by Mike, the goluruts was
taught about magic and mystical powers by the valuns. So, also if goluruts
have their own language, when they write magic spells or formulas, they use
the valuns' language (in the same way the other races do). In particular,
the gods' proper nouns must be written in linavalunius (the language of
valuns, as it was designed by Hayz): I propose this as a standard for all
the races. this means that every race has got its own myths about the gods,
but they all write the gods' names in the same way (and maybe also texts of
magic spells or formulas should be all written in linavalunius).

I DIDN'T FORGET THE LINAVALUNIUS ;-)

Enrico

----- Original Message ----- 
From: "Steven Soroka" <ssoroka@xxxxxxxxxx>
To: <pythian@xxxxxxxxxxxxx>
Sent: Tuesday, May 27, 2003 5:46 PM
Subject: [pythian] Re: PROJECT - Symbols design


> Don't forget the Valuns have a language too. :)
>
> > -----Original Message-----
> > From: pythian-bounce@xxxxxxxxxxxxx
> > [mailto:pythian-bounce@xxxxxxxxxxxxx]On Behalf Of Jens Zetterström
> > Sent: Tuesday, May 27, 2003 10:37 AM
> > To: pythian@xxxxxxxxxxxxx
> > Subject: [pythian] Re: PROJECT - Symbols design
> >
> >
> > I must say that this is so GREAT... Perfect. I read trught the doc
> > *quick* i wondering if its so bad TV where you live *smile*
> >
> > well I must start to learn latin =)
> >
> > great job! will use it =)
> >
> > can you translate this to me: The history of the sentinel.
> >
> > I will test add it to a texture on a book i have created. =)
> >
> > ...yule! =)
> > <-----Original Message----->
> >
> >    From: Enrico Rizzato
> > Sent: 5/27/2003 3:51:24 PM
> > To: pythian@xxxxxxxxxxxxx
> > Subject: Re: [pythian] Re: PROJECT - Symbols design
> >
> > For those ones that was wondering about golurutish language, you can
> > dowload
> > on this page on our website the font and the first release of the
> > golurutish
> > grammar and a short thesaurus.
> > This is only the first release and there are many things to
> > be added...
> > but
> > u can consider it as like as a framework... I will update it
> > in the next
> > few
> > weeks... also with your help, I hope.
> >
> > Enrico
> >
> > ----- Original Message -----
> > From: "Jens Zetterström"
> > To:
> > Sent: Wednesday, May 14, 2003 10:50 AM
> > Subject: [pythian] PROJECT - Symbols design
> >
> >
> > > Hi Darryl and all other!
> > >
> > > I want to have a litle design help. I think we need
> > symbols. Symbols
> > > that will be shown in our levels so the player easy can se
> > what area
> > > he/she is in. Etc. If in Golurut area/city, flags with
> > symbols showing
> > > where to find a In, shop, blacksmith, and so on.
> > >
> > > Check this exampel:
> > http://www.hemlinfoto.se/Arkivbilder/Medeltid1.html
> > >
> > > look at the pic named Clematis 3
> > >
> > >
> > >
> > >
> > >
> > > links to check out if you will design houses and so on:
> > >
> > > http://www.gutebild.com/start.htm
> > >
> > > http://www.medeltidsveckan.com/fotogalleri/bilder_2001_3.htm
> > >
> > > http://www.hemlinfoto.se/Arkivbilder/Medeltid1.html
> > >
> > > http://www.hemlinfoto.se/Arkivbilder/Medeltid2.html
> > >
> > > http://www.hemlinfoto.se/Arkivbilder/Medeltid3.html
> > >
> > > http://www.hemlinfoto.se/Arkivbilder/Medeltid4.html
> > >
> > > Have a nice day!
> > >
> > > Yule
> > >
> > >
> > >
> > >
> > >
> >
> >
> > .
> >
> >
> >
> >
>
>


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