[pythian] Re: Camera Controls

  • From: "Andrey Plisko" <andrey.plisko@xxxxxxxxxxxxx>
  • To: <pythian@xxxxxxxxxxxxx>
  • Date: Tue, 27 May 2003 10:13:16 +0300

Hi

> Jens Zetterström wrote:
>
> > I think we need a cursor when in 1st person view to.
>
> Oops.  I didn't really read this before.  A cursor in 1st person would
> be a real problem to implement, and it's why we have the control scheme
> we have now.  But I agree: it is absolutely necessary.  What I had
> originally suggested for 1st person was to have a key you press to
> toggle the mouse between look and cursor, but some people didn't like
> that either.

While this can be kind of pain I think we can't avoid it. We can see this
"cursor mode" in many FP games.
And nobody invented something new here. Maybe we should? ;-)
The only issues to be careful with are:
1. Is combat possible in "cursor mode"? This is very important - so I
issolate it from other issues.
2. What other actions possible in this mode?
3. Situations of automatically switching to/from "cursor mode". While some
games have this feature I really don't like it very much
(completely agree with Darryl about switching something automatically is not
so good for player). Maybe only is some very special case.

> And now I'm remember why I decided not to add special support for the 1P
> viewpoint.  It's a total pain and requires adding a special case to all
> our input/control code.
>
> Perhaps it would be enough that when the HUD has focus (that is, a
> window is active) the mouse appear automatically.
>
> I dunno.  This is complicated.

I am not so familiar with control code, but I assume it can be a pain to
introduce such changes in the code.
However what other options we have?

Andrey.


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