Hi > Jens Zetterström wrote: > > > I think we need a cursor when in 1st person view to. > > Oops. I didn't really read this before. A cursor in 1st person would > be a real problem to implement, and it's why we have the control scheme > we have now. But I agree: it is absolutely necessary. What I had > originally suggested for 1st person was to have a key you press to > toggle the mouse between look and cursor, but some people didn't like > that either. While this can be kind of pain I think we can't avoid it. We can see this "cursor mode" in many FP games. And nobody invented something new here. Maybe we should? ;-) The only issues to be careful with are: 1. Is combat possible in "cursor mode"? This is very important - so I issolate it from other issues. 2. What other actions possible in this mode? 3. Situations of automatically switching to/from "cursor mode". While some games have this feature I really don't like it very much (completely agree with Darryl about switching something automatically is not so good for player). Maybe only is some very special case. > And now I'm remember why I decided not to add special support for the 1P > viewpoint. It's a total pain and requires adding a special case to all > our input/control code. > > Perhaps it would be enough that when the HUD has focus (that is, a > window is active) the mouse appear automatically. > > I dunno. This is complicated. I am not so familiar with control code, but I assume it can be a pain to introduce such changes in the code. However what other options we have? Andrey.