The cursor will be there and you can interact the world with faceing the thing you will interact. but having a viseble cursor all the time?? Maby you can get it viseble as an option. It would be a key to unlock the movment cursor and make it a inventory and UI tool. <-----Original Message-----> From: Andrey Plisko Sent: 5/27/2003 2:50:18 PM To: pythian@xxxxxxxxxxxxx Subject: Re: [pythian] Re: Camera Controls I think we have some misunderstanding here. Do we need cursor simply to set a rotation, etc? I think we need it for other purposes - like interacting with environment, choosing options, getting info, etc? > yes. And then you dont need to implant a cursor in the 1P view.. > > > > So basically you're talking about a system to make it easier for the = > player > to figure out what the 1P viewpoint is looking at? .