I think we have some misunderstanding here. Do we need cursor simply to set a rotation, etc? I think we need it for other purposes - like interacting with environment, choosing options, getting info, etc? > yes. And then you dont need to implant a cursor in the 1P view.. > > > > So basically you're talking about a system to make it easier for the = > player > to figure out what the 1P viewpoint is looking at?