I think we need a cursor when in 1st person view to. But one thing that i think we need to to is fix is a system with areas that cant only alow 1st person view. So entering a area lite that automatly swiches to 1stP and leaving swiching back to 3rd. I thought of this when creating the towers in the fort level. can be usfull in tight areas. //yule <-----Original Message-----> From: Darryl Long Sent: 5/26/2003 8:56:40 PM To: pythian@xxxxxxxxxxxxx Subject: Re: [pythian] Camera Controls A quote from a GamaSutra article on game design: "Dave Wilson brought it to my attention that there are some third-person 3D games that give the player no control over the camera at all. Bad game designer! That's what 3D environments are for: it costs you nothing, zip, nada, to provide freedom of perspective. Look: the ordinary human field of view is about 120 degrees wide. The width of the field of view varies considerably in games, and will get larger as HDTV becomes commonplace, but it's nowhere near 120 degrees in any case. In order to compensate for the fact that the player is effectively trying to play while wearing a box over her head, she needs decent camera controls. It can be done well. Look at Spyro the Dragon or Toy Story 2 for the original Playstation, and you'll see excellent examples of smooth, intuitive, player-controlled cameras." The full article is here: http://www.gamasutra.com/features/20030523/adams_01.shtml (it's a good article. I suggest reading it). We've discussing camera controls at length already, and I'm fairly happy with the compromise we've come up with, but maybe some other people aren't. I've been considering (after having it suggested to me multiple times) making the control-config identical to an FPS (e.g. Quake III) when in first-person camera, and then the way we have it now for 3rd person cameras. That is, in FP mode, the mouse would control the heading and look-direction of the player, and A and D would strafe. You select things by looking right at them (we'd need a target cross in the middle) and pressing the button. In 3P mode, the mouse is just the cursor. What do you think? Darryl .