[pythian] Re: CODE, PHASE2 - GUI

  • From: mike@xxxxxxxxxxxxx
  • To: pythian@xxxxxxxxxxxxx
  • Date: Thu, 18 Jul 2002 06:44:33 -0500

The skeletal animation renderer DOES work, the thing that has the messed up 
textures
is the keyframe renderer

On Wed, Jul 17, 2002 at 07:38:56PM +0200, kk wrote:
> 
> > Or would people rather I worked on converting some of Andrews models
> > so we can see them in the game first?
> 
> how would we see them if the rendering system wouldn't work? I think you
> should work on the rendering first...
> 
> Yo.. about mirrors, they work well. There is a problem in some cases if the
> mirror depth is more than 1, thus rendering mirrors in mirror. It works well
> for mirros which are perpendicular in any axis. There are some cases which
> don't render good, and there are some cases which don't clip well. Ok...
> single mirrors work very well and so do mirros which are perpendicular, so
> if I don't solve the problem (I am working on it), I will just leave it for
> a while because I will go crazy of this high-maths...
> i will soon ask Darryl to add a mirror map to a release and see how you
> folks run it.
> 
> -kk
> 
> 

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