The skeletal animation renderer DOES work, the thing that has the messed up textures is the keyframe renderer On Wed, Jul 17, 2002 at 07:38:56PM +0200, kk wrote: > > > Or would people rather I worked on converting some of Andrews models > > so we can see them in the game first? > > how would we see them if the rendering system wouldn't work? I think you > should work on the rendering first... > > Yo.. about mirrors, they work well. There is a problem in some cases if the > mirror depth is more than 1, thus rendering mirrors in mirror. It works well > for mirros which are perpendicular in any axis. There are some cases which > don't render good, and there are some cases which don't clip well. Ok... > single mirrors work very well and so do mirros which are perpendicular, so > if I don't solve the problem (I am working on it), I will just leave it for > a while because I will go crazy of this high-maths... > i will soon ask Darryl to add a mirror map to a release and see how you > folks run it. > > -kk > >