Re: Vb.net or C#.net Tutorial Project

  • From: "Bryan Schulz" <b.schulz@xxxxxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Sat, 22 May 2010 12:41:24 -0500

hi,

we can do without people being smart asses as that will quickly turn people off.
if cupid or anyone else wants to quivel over wording of this project do it 
privately!

Bryan Schulz

  ----- Original Message ----- 
  From: RicksPlace 
  To: programmingblind@xxxxxxxxxxxxx 
  Sent: Saturday, May 22, 2010 6:11 AM
  Subject: Re: Vb.net or C#.net Tutorial Project


  That is exactly what we want. Ya, the type of pointer or reference to an 
object depends on wheher it is stored on the Stack or that other place where 
stuff can get stored. I forget all that internals stuff since I have not looked 
at it in over 5 years now. It is not relevant to the Vb.net or C# languages 
until you get into more advanced programming. We can just use the ByVal or 
ByRef keywords in a parm list if necessary. At least that is how it works in 
Vb.net. In fact, you don't even need to specify ByVal or ByRef at all and the 
language will put the appropriate type of reference into the parm list 
automatically. At least it works like that in Vb.ne. If CSharp is diferent post 
up since I have yet to even build my first CSharp program within the past 5 
years at least.
  Rick USA
    ----- Original Message ----- 
    From: qubit 
    To: programmingblind@xxxxxxxxxxxxx 
    Sent: Friday, May 21, 2010 10:10 PM
    Subject: Re: Vb.net or C#.net Tutorial Project


    well, the address of a method or function is data, which is a special 
pointer type object.
    By executable statement, I mean something like an if-then-else or a loop or 
an expression such as an assignment to a variable.
    I'm trying to think what kind of object a statement would be. If the 
language defines a value for the result of a statement -- like an expression 
has a value after it is evaluated -- then a statement could be thought of as a 
special case of an expression, which could be thought of as a super object, 
constructed from from other objects.
    Ok, there's a definition. If Python treats objects as you say then I am 
just speculating how it must view different constructs in the language.  Never 
mind me, I'm just thinking out loud.
    Happy hacking.
    --le

      ----- Original Message ----- 
      From: Donald Marang 
      To: programmingblind@xxxxxxxxxxxxx 
      Sent: Friday, May 21, 2010 7:44 PM
      Subject: Re: Vb.net or C#.net Tutorial Project


      I am not the person to respond to this question, I have not fully written 
any Python programs.  Obviously the language had to start with something.  If I 
can remember the tutorial examples, even some of the punctuation was treated as 
an object!  Perhaps I was hallucinating?  That's pretty strange.  I am not sure 
what you mean by executable statements.  statements are thought of as methods 
of objects.  and even every subroutine /  function is thought of as a method I 
think.  Even if not specified, they inherit basic properties that we used to 
think of as the basic nature of all functions.  Similarly, each data type will 
have standard methods defined, such as ToString.  They are all considered 
objects, no matter how simple.  I should stop now before I confuse everyone.  
After all, I am still trying to absorb all of this as well, and have no 
experience.  

      Don Marang


      From: qubit 
      Sent: Friday, May 21, 2010 7:56 PM
      To: programmingblind@xxxxxxxxxxxxx 
      Subject: Re: Vb.net or C#.net Tutorial Project


      ah, ok, so python uses that paradigm.  Does it consider executable 
statements to also be objects? How about types? Do you declare objects to be of 
a given type, or is everything typed on the fly?  And are the types attributes 
or are attributes objects? LOL you have to have some basic special objects that 
do certain things, or you wouldn't have a language.
      I was going to use python in a little program just to learn it. It sounds 
like an interesting little language.
      --le

        ----- Original Message ----- 
        From: Donald Marang 
        To: programmingblind@xxxxxxxxxxxxx 
        Sent: Friday, May 21, 2010 5:43 PM
        Subject: Re: Vb.net or C#.net Tutorial Project


        In Python tutorials, they go to great lengths to stress that EVERYTHING 
is an object.  I have trouble expressing or even getting my head around their   
         examples.  But they make it clear, EVERYTHING is an object!  

        Don Marang


        From: qubit 
        Sent: Friday, May 21, 2010 4:59 PM
        To: programmingblind@xxxxxxxxxxxxx 
        Subject: Re: Vb.net or C#.net Tutorial Project


        I wouldn't call everything an object -- it is true the word "object" is 
overused and has been applied to many things. But in OO programs, it is a set 
of data coupled with "methods" or functions defining operations on that data. 
In the OO languages, all built in types declare objects -- for example, 
something as simple as an int variable is an integer object with operations + 
and - and you know the rest.

        The most general object is one of a "class" type.   This in C++ is a 
glorified struct with specialized data and member functions and inheritance 
from base classes whose data and functions you want to apply. It is similar 
with other OO languages.
        An object in my learning of the term is an instance of a type -- that 
is a variable or constant declared with that type.
        Perhaps the more recent textbooks redefine the term. I'll let other 
list members correct the holes or errors in my definition in modern parlance.

        And of course there are interfaces and templates and other beasties you 
need to learn in the various languages, generalizing types yet another level.

        So happy hacking.  For the procedural programmers accustomed to COBOL 
or C or fortran or whatever, I hope this is a helpful intro.  When I first made 
the transition from procedural to OO, it was like turning a C program 
inside-out -- or rather, OO style localized and hid more details of an 
implementation so the C version was like inside-out C++ with nits all scattered 
far and wide, even if the C program was well thought out.

        Happy hacking all.
        --le

          ----- Original Message ----- 
          From: RicksPlace 
          To: programmingblind@xxxxxxxxxxxxx 
          Sent: Friday, May 21, 2010 12:04 PM
          Subject: Re: Vb.net or C#.net Tutorial Project


          Hi Jim. I was doing COBOL when you were still watching Barney - Grin! 
I started programming back in the 1970's with Cobol and all that MainFrame Jazz 
so know exactly what you mean. I will be addressing OOP which is really nothing 
more than thinking of everything as an object. A Subroutine is an object, A 
Function Is An Object, An Array is an Object everything is pretty much an 
object. And, objects have properties you can set and often they have methods 
which are themselves subroutines or functions. Anyway it is not a somplex as 
the gurus make it sound, it's pretty easy and intuitive after you play with it 
a little.
          Rick USA
            ----- Original Message ----- 
            From: Homme, James 
            To: programmingblind@xxxxxxxxxxxxx 
            Sent: Friday, May 21, 2010 8:25 AM
            Subject: RE: Vb.net or C#.net Tutorial Project


            Hi Rick,

            First of all, thank you very much for taking the time to do this. 
Secondly, please don't skim over the object stuff. Speaking for myself, I'm an 
old Cobol programmer who has trouble thinking that way, so I need to get over 
it. I'll subscribe to the list from home, which is where I'll load the tools 
and do the work.

             

            Jim

             

            Jim Homme,

            Usability Services,

            Phone: 412-544-1810. Skype: jim.homme

            Internal recipients,  Read my accessibility blog. Discuss 
accessibility here. Accessibility Wiki: Breaking news and accessibility advice

             

            From: programmingblind-bounce@xxxxxxxxxxxxx 
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of RicksPlace
            Sent: Friday, May 21, 2010 8:17 AM
            To: programmingblind@xxxxxxxxxxxxx
            Subject: Re: Vb.net or C#.net Tutorial Project

             

            Hi Guys: After the postings I think  the following project will 
hhelp get things off 

            the ground. 
            One:
            We want a modular project so folks can pick and choose what they 
want to include in 

            it and allow for skipping modules without impacting later modules. 
This way you can 

            pick and choose features and technicals to include in the project.
            Two:
            Start from the very beginning building upon our experiences.
            Three:
            Use both Vb.net and C# ( Pronounced CSharp) if possible.
            To this end I will build a series of tutorials this weekend and 
into next week 

             

            comprising Module01.
            Module01 will just build the project and set up some fundemental 
building blocks we 

             

            can expand on later.
            It will consist of 4 Tutorials:
            tutorial01:
            Step01
            Set up the IDE for Accessibility using my settings, those on 
jamal's or the Elf's 

             

            site or your own settings as you prefer.
            Step02
            Add a ShortCut to Vb.net or C#.net to our DeskTop or whatever the 
same thing would 

             

            be in Vista or Windows7. this way you can just click a DeskTop Icon 
to open your IDE 

             

            for working on the project or any other Vb.net or C# project you 
build.
            Tutorial02:
            Step01
            Create A Project named WinformBasics or one of your own choosing 
and 
            Structure the project by adding a Utilities Folder with a Globals 
file and a Logger 

             

            Utility for use throughout all the subsequent modules.
            Tutorial03:
            Step01
            Add a Windows Form called RootForm to the project and set some of 
it's properties.
            Step02
            Make rootForm the Default Project form and get rid of the 
automatically generated 

             

            Form1 Windows Form that was added when the Project was created.
            Tutorial04
            Add a MenuBar to RootForm with a Menu called HotLinks.
            Add one or more links as pull down items to the HotLinks Menu that 
will take you to 

            someplace, Websites in my current thinking.
            Once we have Module01 up and running we will discuss the next set 
of tutorials which 

            will add a second menu to the MenuBar of the RootForm.This Module 
will have features 

            that will demonstrate basic programming techniques like working 
with strings, 

            Arrays, Looping and anything else you might have questions about 
regarding the 

            fundemental Vb.net or C# statements. It might prove cool to use 
this feature later in another series to create a project to display programming 
tips and snipet code for complex issues and would fit well in with a DataBase 
tutorial series if that is how you want to go later on.
            we will also touch on creating a Class with Subroutines, Functions 
and Properties and see how to use them. This is for the Raw Beginners and 
unless otherwise indicated can be skim read by more experienced programmers 
before we continue to the Third Module where we can dig into OOP more in-depth 
or go into using Data Files and, or, a DataBase. So, look for the WinformBasics 
project with 4, or so, file attachments. They will be txt files you can copy 
and save. I think this is easier than trying to use the tutorials directly from 
inside a e-list posting and how I 

            have done it in the past. Well, unless someone yells out Stop! I 
will try and get something up this weekend and have this first Module done by 
the end of the week.
            Remember to speak up about anything because while we are on one 
topic we can all  discuss and have input into the material learned. Post up any 
tips, suggestions or

            questions while we are working on a module to help make this series 
the best it can be in a short timeframe.
            EndOfArticle

             

             

               



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