You missed the final bit... ....a compiler then its worth having, essentially a RAD, language of choice, plus a compiler is *all* we are asking for :P Its got to make a Be-executable at the end, and there's no reason why it can't be as good as a hand written C++ one. >[snip] >>I would suggest something more in the lines of PROMOTING the use of Python > >Great. Easy to learn, OOP-Style, and the possibility to code close to the actual OS API, if needed. > >>1) We can bind the native C++ libraries right into the system. Thats >>right, you can access and use the C++ libs in the OOP style that they where >>designed to be used in. That means that you get the performance of those >>base libraries as well. The BeOS API is relatively simple and very clean to >>impliment for a understanding level. This will give give hobbiest and >>non-C++ programmers a chance to easily learn the Be API without having to >>mess with the details or relative complications of C++. > >As far as I know there exists a bunch of Python modules called "Bethon", that provide wrappers for most of the >Be API, especially the GUI-Stuff. > >>2) IDE's for python already exist and can easily be ported. > >An IDE should not be the problem. What could be a bit harder (ok more than just a bit) would be a point and click >RAD-Tool for Python. > >>3) Python itself is VERY portable and can easily be ported to Be. > >I am runnig Python 2.1 here an I am quite sure there already is later version. > >>4) This project is in scope of the capability of the group (IMHO), a visual >>basic solution is not. > >Tell you what after R1, we will sit down together again and talk it through. Having even more Python support on >BeOS/OBOS sounds that great to me, I'd even be willing to do something for it. > > -Olli > >-- >You can't out-sarcasm reality. >