On Thu, Apr 17, 2008 at 12:50 AM, Luposian <luposian@xxxxxxx> wrote: > > On Apr 17, 2008, at 12:01 AM, Truls Becken wrote: > > > > On Wed, Apr 16, 2008 at 9:04 PM, Luposian <luposian@xxxxxxx> wrote: > > > > > I can't seem to find any other examples of full screen games/demos, > etc. > > > that will run in Haiku, to test this capability. Do you know of any? > > > > > > > The screensavers are (obviously) fullscreen, did you look into how > > they achieve that? > > > > I hadn't considered that. The one example I just discovered was Chart's > "Demo" mode, which makes the starfield and all whatnot, totally fullscreen. > So, it's definitely possible. Now, the question is, what kind of CPU usage > would an actual 2D game, in that configuration, take up? In Fullscreen Demo > mode, there is no FPS/CPU % display for Chart, to even get a rough > guesstimate. I'd like it if there were, tho. > > Luposian > > > You might try using the new ActivityMonitor: http://www.bedrivers.com/screen3.png Although it doesn't have FPS in it (yet?) I would assume it continues to run even a game or screensaver goes full screen? Maybe something to add to the ActivityMonitor would be a recorder which could log the data to a file for later playback... Just tossing out an idea. -scottmc