[gameprogrammer] Speaking of cell phones (was: C# vs C++)
- From: grant hallman <unilogic@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 13 Feb 2009 04:06:10 -0500
At 08:58 AM 2/11/2009 -0800, Alan wrote:
Well, I'm sure people thought with the advent of graphic cards that
programmers would be able to relax regarding graphics processing and just
let the GPU do all the work.
Or perhaps, with massive amounts of ram and faster CPU's that optimization
wouldn't be such a big deal since computers went from having about 4MB RAM
max and 500MB HD space max w/ 486's to now where people have like 4GB RAM
and 500GB HD space.
but the truth is, games have grown in scale / complexity / necessary
computing power to where these things are required minimums, not way too
much like people thought.
Basically, game programming has always been about getting the most out of
what you have possible, and finding new, innovative ways to go above and
beyond what other people are doing, to make the latest and greatest thing.
Because of this, i personally don't think C++ is going to be replaced any
time soon, deffinately not by Java or C#/. perhaps a language like D
could do it, or maybe even lisp (i hear in some cases, because of how lisp
works it can run faster than C++).
But, C++ is by far still the language of choice for database, operating
systems, real time applications and games, both console and pc :P
cell phones are their own beast w/ j2me of course (:
and flash games are as well :P
for everything else, cpp ftw right now
Speaking of cell phones, anyone know someone writting iPod apps? I have an
idea for a niche product for the App Store, there's a working Javascript
prototype. I have enough learning curves in my life at the moment, but i'd
collaborate with someone interested who was up to speed in the coding, and
split any take.
cheers - grant
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