[gameprogrammer] Speaking of cell phones (was: C# vs C++)

  • From: grant hallman <unilogic@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Fri, 13 Feb 2009 04:06:10 -0500

At 08:58 AM 2/11/2009 -0800, Alan wrote:
Well, I'm sure people thought with the advent of graphic cards that programmers would be able to relax regarding graphics processing and just let the GPU do all the work.

Or perhaps, with massive amounts of ram and faster CPU's that optimization wouldn't be such a big deal since computers went from having about 4MB RAM max and 500MB HD space max w/ 486's to now where people have like 4GB RAM and 500GB HD space.

but the truth is, games have grown in scale / complexity / necessary computing power to where these things are required minimums, not way too much like people thought.

Basically, game programming has always been about getting the most out of what you have possible, and finding new, innovative ways to go above and beyond what other people are doing, to make the latest and greatest thing.

Because of this, i personally don't think C++ is going to be replaced any time soon, deffinately not by Java or C#/. perhaps a language like D could do it, or maybe even lisp (i hear in some cases, because of how lisp works it can run faster than C++).

But, C++ is by far still the language of choice for database, operating systems, real time applications and games, both console and pc :P

cell phones are their own beast w/ j2me of course (:

and flash games are as well :P

for everything else, cpp ftw right now

Speaking of cell phones, anyone know someone writting iPod apps? I have an idea for a niche product for the App Store, there's a working Javascript prototype. I have enough learning curves in my life at the moment, but i'd collaborate with someone interested who was up to speed in the coding, and split any take.

cheers - grant

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