[gameprogrammer] C# vs C++

Hi,

 

I worked with C# last year and I just loved it!! I worked with C/C++ since
98 and I was a huge fan (still do), but C# because of mone and .net
framework looks like a pretty good solution for cross plataform programming.
How slower a C# Game Engine could be than a C++ one? I worked developing a
Google Earth alike commercial software and it works still pretty fast, but I
heard too much noise about C# getting too slow for those kind of
applications. Would it be just slower at loading time or the execution also
sucks? Does anyone had any similar experiences?

 

Thanks,

Dirso.

 

P.S.: If anyone knows a paper about the performance discussion, I would be
glad to read.

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