[gameprogrammer] C# vs C++
- From: "Edilson Vasconcelos de Melo Junior" <dirso@xxxxxxxxxxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Tue, 10 Feb 2009 20:08:45 -0200
Hi, I worked with C# last year and I just loved it!! I worked with C/C++ since 98 and I was a huge fan (still do), but C# because of mone and .net framework looks like a pretty good solution for cross plataform programming. How slower a C# Game Engine could be than a C++ one? I worked developing a Google Earth alike commercial software and it works still pretty fast, but I heard too much noise about C# getting too slow for those kind of applications. Would it be just slower at loading time or the execution also sucks? Does anyone had any similar experiences? Thanks, Dirso. P.S.: If anyone knows a paper about the performance discussion, I would be glad to read.
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