[gameprogrammer] Re: C# vs C++

Alan Wolfe wrote:

C# is deffinately fast enough to make some games (chess for instance hah!)

Yep, C# and Java have entered the realm of "fast enough for a lot of things" at this point. As someone pointed out to me recently, 3D games with things like dynamic shadows run fine in Java (and, I would assume, C#). On the other hand, I find C# and Java to be a little to stringent about syntax, and lacking power in their generics (over C++ templates).

My druthers is C++, but I know plenty of people who look at me like a crazed crazy thing for not recognizing the beauty and awesomeness of JIT languages like C# and Java. To each their own.

i think XNA is C#? i could be wrong tho.

Yes, it is.

anyhow, if you program in C++ it's easier to port your game to other platforms - such as iphone, DS, Wii, 360, etc.

Well, the iPhone requires Cocoa, which is Objective-C... nothing is as portable as we might like. :-)
--
 Matthew Weigel
 hacker
 unique & idempot . ent

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