[gameprogrammer] Re: C# vs C++

well, i dont have any specific numbers but...

C# is deffinately fast enough to make some games (chess for instance hah!)

but the more complicated the game, the more an issue speed will become
obviously :P

I wouldn't use C# to make a game personally but people do it! (check out
http://einfall.blogspot.com/)

i think XNA is C#? i could be wrong tho.

anyhow, if you program in C++ it's easier to port your game to other
platforms - such as iphone, DS, Wii, 360, etc.

And well, mono makes C# possible but do they have directx support?

I would argue that in the grand scheme of things, C++ programming is far
better for multiplatform development since every system / operating system
basically has a C++ compiler, but .net support is much more limited.

my 2 cents anyhow! (:
On Tue, Feb 10, 2009 at 2:08 PM, Edilson Vasconcelos de Melo Junior <
dirso@xxxxxxxxxxxxxxxxxx> wrote:

>  Hi,
>
>
>
> I worked with C# last year and I just loved it!! I worked with C/C++ since
> 98 and I was a huge fan (still do), but C# because of mone and .net
> framework looks like a pretty good solution for cross plataform programming.
> How slower a C# Game Engine could be than a C++ one? I worked developing a
> Google Earth alike commercial software and it works still pretty fast, but I
> heard too much noise about C# getting too slow for those kind of
> applications… Would it be just slower at loading time or the execution also
> sucks? Does anyone had any similar experiences?
>
>
>
> Thanks,
>
> Dirso.
>
>
>
> P.S.: If anyone knows a paper about the performance discussion, I would be
> glad to read.
>

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