[gameprogrammer] Re: Speaking of cell phones (was: C# vs C++)

i live in Houston, have a very interesting game project written.  if you can 
program games and woudl like get into a project that will service an ontouched 
market please let me know.
JIM

--- On Fri, 2/13/09, grant hallman <unilogic@xxxxxxxxx> wrote:

From: grant hallman <unilogic@xxxxxxxxx>
Subject: [gameprogrammer] Speaking of cell phones (was: C# vs C++)
To: gameprogrammer@xxxxxxxxxxxxx
Date: Friday, February 13, 2009, 3:06 AM


At 08:58 AM 2/11/2009 -0800, Alan wrote:

Well, I'm sure people thought with the advent of graphic cards that programmers 
would be able to relax regarding graphics processing and just let the GPU do 
all the work.

Or perhaps, with massive amounts of ram and faster CPU's that optimization 
wouldn't be such a big deal since computers went from having about 4MB RAM max 
and 500MB HD space max w/ 486's to now where people have like 4GB RAM and 500GB 
HD space.

but the truth is, games have grown in scale / complexity / necessary computing 
power to where these things are required minimums, not way too much like people 
thought.

Basically, game programming has always been about getting the most out of what 
you have possible, and finding new, innovative ways to go above and beyond what 
other people are doing, to make the latest and greatest thing.

Because of this, i personally don't think C++ is going to be replaced any time 
soon, deffinately not by Java or C#/.  perhaps a language like D could do it, 
or maybe even lisp (i hear in some cases, because of how lisp works it can run 
faster than C++).

But, C++ is by far still the language of choice for database, operating 
systems, real time applications and games, both console and pc :P

cell phones are their own beast w/ j2me of course (:

and flash games are as well :P

for everything else, cpp ftw right now
Speaking of cell phones, anyone know someone writting iPod apps? I have an idea 
for a niche product for the App Store, there's a working Javascript prototype. 
I have enough learning curves in my life at the moment, but i'd collaborate 
with someone interested who was up to speed in the coding, and split any take.

cheers - grant



      

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