[gameprogrammer] Re: C# vs C++

Well it might be too big.

But if you want to use a commercial engine in Windows, or take advantage of
the Intel and AMD tools for code optimization and do some multicore
programming
with tools more advance than just pure thread handling, you better have it.

--
Paulo

On Thu, Feb 12, 2009 at 11:14 AM, Yasser Gonzalez Soto <
yassergs@xxxxxxxxxxxxxxx> wrote:

>     In that case I prefer to choose a portable and free C++ distribution,
> like Dev-Cpp. It´s short good strong and it has good gamme programming
> devpaks like: Allegro, SDL,GLUT (all them in my possession). Visual
> Studio.NET  is too big (needs two CD ROMS 700MB or a DVD 1+ GB). Another
> good tools are: BlitzBasic, DarkBasic PRO, Conitec 3D GameStudio.
>
>  And even with all that, the tools I use most for gamme programming is
> Flash PLayer 8 with ActionScript 2.0
>

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