[gameprogrammer] RES: Re: C# vs C++

I?m also big fan of Visual Studio ? I use it for almost 10 years now.  I
always had a good support ? I mean from tools and addons and the IDE itself,
and why not the developers? community (like CodeProject). I made most of my
code using VS and when I need to compile it under unix, I just share the
folder ? I just had to avoid plataform specific code.

 

De: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Paulo Pinto
Enviada em: sexta-feira, 13 de fevereiro de 2009 06:27
Para: gameprogrammer@xxxxxxxxxxxxx
Assunto: [gameprogrammer] Re: C# vs C++

 

Well it might be too big.

But if you want to use a commercial engine in Windows, or take advantage of
the Intel and AMD tools for code optimization and do some multicore
programming
with tools more advance than just pure thread handling, you better have it.

--
Paulo

On Thu, Feb 12, 2009 at 11:14 AM, Yasser Gonzalez Soto
<yassergs@xxxxxxxxxxxxxxx> wrote:

   In that case I prefer to choose a portable and free C++ distribution,
like Dev-Cpp. It´s short good strong and it has good gamme programming
devpaks like: Allegro, SDL,GLUT (all them in my possession). Visual
Studio.NET  is too big (needs two CD ROMS 700MB or a DVD 1+ GB). Another
good tools are: BlitzBasic, DarkBasic PRO, Conitec 3D GameStudio.

 

 And even with all that, the tools I use most for gamme programming is Flash
PLayer 8 with ActionScript 2.0

 

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