[gameprogrammer] Re: Carmack on Java phone games

  • From: Jake Briggs <jacob_briggs@xxxxxxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Wed, 30 Mar 2005 08:58:12 +1200

>Marketing was there. He asked, "So... what you are saying is that with
>this language you can write code that will run anywhere?" and Gosling
>said something like "Well, yeah... theoretically...". And the rest is a
>marketing blunder like the world hasn't seen for a very long time.
>
>               Bob Pendleton
>
>
>  
>
I have only been software engineering for 2 years (after varsity) so my 
opinions are, of course, based on limited experiance. However, the 
company I work for produces an app, with java 1.3 and sisc. It makes 
heavy use of xsl to produce html, scheme, sql etc.... Anyway, to the 
point. We have targetted the engine at IBM's JVM, version 1.3, on 
solaris (thats what our biggest client uses). We have never had any 
trouble running the same engine on various other JVM's from Sun and IBM, 
on both x86 and whatever Suns solaris runs on, on both windows and 
various Linux's. Well there was one problem with IBM's JVM where a class 
had a public variable, which on Sun's JVM was private. It seems to me 
that java bytecode is pretty damn portable, between major JVM's and 
popular operating systems on normal hardware. I see what your saying 
though, this app could never run on a mobile phone :)

Jake


-- 
Named after its country of origin 'England', English is a little known dialect 
used by up to 1.5 billion non-Americans worldwide. Some interesting but 
obviously incorrect features of the language include:

- queues of people
- wonderful coloUrs
- the useful metal aluminIum
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