[gameprogrammer] Re: Interesting commentary for independentgame developers

  • From: "Kevin Fields" <drunkendruid@xxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Mon, 21 Mar 2005 19:46:45 -0400

These days, I find myself playing the games I got into 5 - 10 years ago.
Everything these days is pretty much the same crap in different package.
Granted, I did buy Half Life 2, but I bought it more for the experience in 
making mods and developing stuff for it. Doom 3, I will probably never even 
look at because it's the same story line as the first one I played. Once 
I've seen the screenshots, the thrill of it is gone.

Kevin

>From: Bob Pendleton <bob@xxxxxxxxxxxxx>
>Reply-To: gameprogrammer@xxxxxxxxxxxxx
>To: Gameprogrammer Mailing List <gameprogrammer@xxxxxxxxxxxxx>
>Subject: [gameprogrammer] Re: Interesting commentary for independentgame 
>developers
>Date: Mon, 21 Mar 2005 17:04:59 -0600
>
>On Mon, 2005-03-21 at 15:34 -0700, Ken Johnson wrote:
> > What an excellent read. I doubt you will see that posted on gamespy.
>
>Yeah... I think one of the most important things I took away from it was
>the somewhat hidden message that there are a lot of different kinds of
>people in the world and they aren't getting what they want from the big
>name game publisher and developers. Until I read that article I would
>have had a hard time believing there is still a market for MUD style
>games.
>
>I know a lot of people who are absolutely bored by any sort of video
>game they have ever seen. Over the last 5 or 6 years only a couple of
>games (versions of Sim City) have been interesting enough to me to spend
>more than a few minutes playing them. Seriously, I am bored with most
>games before I get through the set up page.
>
>               Bob Pendleton
>
> >
> >
> > On Mon, 21 Mar 2005 16:03:40 -0600, Bob Pendleton <bob@xxxxxxxxxxxxx> 
>wrote:
> > > http://terranova.blogs.com/terra_nova/2005/03/burn_baby_burn.html
> > >
> > > I don't know if you folks have been following the anti-industry flames
> > > that came out the GDC, it has been interesting in a "very rich person
> > > crying over a hang nail" sort of way. The above link has a lot to say
> > > about how to do *real* *successful* independent game development.
> > >
> > > Worth a read.
> > >
> > >         Bob Pendleton
> > >
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