>>I agree totally ... a simple gaming api would be better (like mophun, I >>really liked that, too bad somebody cannot make a living out of it) > > Again it is a matter of costs. > Such 3rd party apis cost money the mobile phone comps would have to pay even > if their customers never start the game. > No comp will do that. Hmm, I don't think SE paid any money to Synergenix just to include the mophun engine... >>Yes, but we were tlaking about java on mobile phones, so it's a really >>important issue. > > Sure but you imho you cannot blame java for the failures of the device > implementations. Yes, but with java it's easier to make a bad implementation :-) Anyway, once I was thinking to write a new Java VM for the symbian phones. By implementing all the nice API's one could use MIDP2 or BT api on a 3650... that would be cool imho. Do you know if anybody started such project? >>You mean a preprocessor? I already use it :-) GCC rulez :-) (since I'm >>working on linux) > > > hehe bingo! > What editor are you using? setedit, I use a bash script (which has a lot of options), setedit executes the script, shows the error outut, jumps to the correct line (I also made a very bugy, but mostly working script to recalculate the correct line numbers from the java error output). -- Best regards, Szasz Pal ---------------- Space Software Studio http://www.spacesoftwarestudio.com -- Binary/unsupported file stripped by Ecartis -- -- Type: text/x-vcard -- File: space.vcf --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html