[gameprogrammer] Re: Carmack on Java phone games

  • From: "Stephan-Frank Henry" <Frank.Henry@xxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Tue, 29 Mar 2005 10:10:38 +0200 (MEST)

> On Tue, 29 Mar 2005 00:40:53 +0200, Frank Henry <frank.henry@xxxxxxx>
> wrote:
> > 
> > Now you can say what you want about java but it does its job and that
> > quite well.
> 
> But point of fact it does not do its job. I quote from and agree with
> John:
> 
>   "Write-once-run-anywhere. Ha. Hahahahaha."
> 
> Is this not the whole point of Java? A safer C was a secondary goal I
> think. The latter is nice, but what was really needed was the former.
>> Anyway, I think the real question is why did Java fail to meet its
> design goals? Which is bad? The concept, the design, or the
> implementation? Maybe it just needs more time to mature, but Java has
> been around for what 8-10 years now?

But that is not javas fault but that of the device comps and thier horrible
implementations.
Each comp thinks they are the next best thing since sliced bread.
Think if you had 10+ nvidias and atis on the market.
Each playes their own little feature game.
They cannot even get the core stuff down but it is not like they really
care.
We mobile game devs have to suck it up and live with it.

The problem is the device comps. About 90% of the code you write for one
device will work on the other device as well. The other 10% are the
features.

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