[gameprogrammer] Re: Carmack on Java phone games
- From: "Stephan-Frank Henry" <Frank.Henry@xxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 29 Mar 2005 11:08:14 +0200 (MEST)
> >>Yes, it's true, and why not? A better phone has almost the same CPU, and
> >>newer phones even have graphic accelaration.
> >
> > Problem is we are still stuck with abstraction layers and horribly
> > restricted memory space.
> I agree totally ... a simple gaming api would be better (like mophun, I
> really liked that, too bad somebody cannot make a living out of it)
Again it is a matter of costs.
Such 3rd party apis cost money the mobile phone comps would have to pay even
if their customers never start the game.
No comp will do that.
> >>Well, maybe it does his job, sometimes, but not very well.
> >>Java implementation on phone sucks!! They are some very insane bugs:
> >
> >
> > Exactly it is the implementation on the devices, not java.
> Yes, but we were tlaking about java on mobile phones, so it's a really
> important issue.
Sure but you imho you cannot blame java for the failures of the device
implementations.
> >>2) Some phones (Nokia 7650, 3650) leak memory (it's quite a nice
> >>feeling, when you can do nothing about it... )
>
> If you know a better solution, let me know.
check your mail please!
>
> > Even wierder is the fact that a gc() in the main loop makes the app run
> > faster..
>
> Hmm, interesting, never saw that yet.
Beware of the 7650.
They redefined 'reverse engineering' to mean 'newer version worse then older
version'.
Another tip: DON'T use setGain()
not only will it not work (would be nice if it only did not work) it causes
the device to crash.
> >>And thus different implementation, and we just got back that we have to
> >>port the java games for each device...
> >
> > May I recommend using a precompiler?
>
> You mean a preprocessor? I already use it :-) GCC rulez :-) (since I'm
> working on linux)
hehe bingo!
What editor are you using?
> > I know the java geeks out there will probably wanna stone me for the
> > heirsay. ;)
>
> IMHO every java geek who is doing mobile game development for at least a
> year would agree with that :-)
oh don't count on it.
I've seen stuff done by other studios that would make your head spin.
> > Think you read me wrong then (or I wrote it poorly).
> > Working on mobiles is a total pain in the bum and never is easy.
> > Actually it is very frustrating!
>
> Yeah, I agree, but it has good sides also.
> A single coder (and lets say a grafician) cannot make a living writing
> PC games, but they can writing mobile games. It's getting harder an d
> harder, but it's still possible...
A single coder? Yeah that is possible but only as a more or less hobby.
The mobile games have short production times and even shorter lifespans.
> > Developing is not that problematic (as long as you can finance it).
> > The problems start arising when you want to sell them as there are no
> 'real'
> > publishers out there.
>
> Agree
>
> Hmm, I think in the end we start to agree :-) (and I'm starting to
> forget what started it at all :-)
Probably just the inherent problem with the written word.
Usually comes out worse then intended and it takes 3x as long to correct the
errors.
cya
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- From: Szasz Pal
- [gameprogrammer] Re: Carmack on Java phone games
- From: Szasz Pal