> >>Yes, it's true, and why not? A better phone has almost the same CPU, and > >>newer phones even have graphic accelaration. > > > > Problem is we are still stuck with abstraction layers and horribly > > restricted memory space. > I agree totally ... a simple gaming api would be better (like mophun, I > really liked that, too bad somebody cannot make a living out of it) Again it is a matter of costs. Such 3rd party apis cost money the mobile phone comps would have to pay even if their customers never start the game. No comp will do that. > >>Well, maybe it does his job, sometimes, but not very well. > >>Java implementation on phone sucks!! They are some very insane bugs: > > > > > > Exactly it is the implementation on the devices, not java. > Yes, but we were tlaking about java on mobile phones, so it's a really > important issue. Sure but you imho you cannot blame java for the failures of the device implementations. > >>2) Some phones (Nokia 7650, 3650) leak memory (it's quite a nice > >>feeling, when you can do nothing about it... ) > > If you know a better solution, let me know. check your mail please! > > > Even wierder is the fact that a gc() in the main loop makes the app run > > faster.. > > Hmm, interesting, never saw that yet. Beware of the 7650. They redefined 'reverse engineering' to mean 'newer version worse then older version'. Another tip: DON'T use setGain() not only will it not work (would be nice if it only did not work) it causes the device to crash. > >>And thus different implementation, and we just got back that we have to > >>port the java games for each device... > > > > May I recommend using a precompiler? > > You mean a preprocessor? I already use it :-) GCC rulez :-) (since I'm > working on linux) hehe bingo! What editor are you using? > > I know the java geeks out there will probably wanna stone me for the > > heirsay. ;) > > IMHO every java geek who is doing mobile game development for at least a > year would agree with that :-) oh don't count on it. I've seen stuff done by other studios that would make your head spin. > > Think you read me wrong then (or I wrote it poorly). > > Working on mobiles is a total pain in the bum and never is easy. > > Actually it is very frustrating! > > Yeah, I agree, but it has good sides also. > A single coder (and lets say a grafician) cannot make a living writing > PC games, but they can writing mobile games. It's getting harder an d > harder, but it's still possible... A single coder? Yeah that is possible but only as a more or less hobby. The mobile games have short production times and even shorter lifespans. > > Developing is not that problematic (as long as you can finance it). > > The problems start arising when you want to sell them as there are no > 'real' > > publishers out there. > > Agree > > Hmm, I think in the end we start to agree :-) (and I'm starting to > forget what started it at all :-) Probably just the inherent problem with the written word. Usually comes out worse then intended and it takes 3x as long to correct the errors. cya -- Handyrechnung zu hoch? Tipp: SMS und MMS mit GMX Seien Sie so frei: Alle Infos unter http://www.gmx.net/de/go/freesms --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html