--- Azeem Zaheer <azeem_841@xxxxxxxxxxx> wrote: > Where is AI used in a game. > Secondly,which type of game uses AI the most. Any game that has any sort of computer controlled characters/items/whatever has AI. Racing games: (Pole Position, Out Run, Formula 1, Mario Cart...) AI will be needed to figure out how to control the non player cars around the race track; acceleration, braking, navigating corners, navigating around other cars. And how aggressive those cars will be when racing. Board games: (chess, checkers...) AI will be needed to figure out which move will obtain the best outcome. Scroller games: (R-Type, Metal Slug, Q-Bert, Pac-man, Bubble Bobble, etc.) AI is usually pretty simple but still, computer controls the enemy characters, even if they follow set patterns and such. It's still AI. First Person Shooters, Top Down Real Time Strategy: (War/Star Craft, Doom, Quake, yadda yadda...) Computer will need to effectively handle the enemy units with path finding and attach/retreat logic. 3D games can be more challenging depending on the environment that the enemy units live in. Or they could be as simple as scroller game logic using set patterns and such. It'll depend on the game. > I have learnt C++. Now, do I have to learn simply AI or AI in C++. Choice of programming language has nothing to do with AI. In most games AI is very tailored to what the computer will need to do to play against the player. It will all depend on the game you are trying to make. To learn AI you will need to know the problem you want to solve before figuring out the algorithms you will need to solve that problem. Robbert de Groot ____________________________________________________ Yahoo! Canada Toolbar: Search from anywhere on the web, and bookmark your favourite sites. Download it now at http://ca.toolbar.yahoo.com. --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html