[gameprogrammer] Re: AI in games
- From: Robbert de Groot <zekaric@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 12 Mar 2008 14:36:29 -0400 (EDT)
--- Chris Nystrom <cnystrom@xxxxxxxxx> wrote:
> I know it is quite common for the AI to cheat in an attempt to make
> the game more challenging for the players. I had a friend quit
> playing
> Civilization when he figured out that the AI was cheating. It was
> quite easy to see. For example, triremes have to stay near the
> coast
> or they sink, but every once in a while you would catch the AI
> triremes plowing across the ocean.
>
> So the next best thing is if your AI is going to cheat, try to make
> it
> cheat in a way that the human player does not notice!
Yeah, that royally annoyed me as well when I finally heard about
that. It made me wonder if it really was that hard to make the game
challenging enough with the computer following the same rules. I
couldn't get anywhere with that game on anything reasonably difficult.
Robbert de Groot
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- References:
- [gameprogrammer] Re: AI in games
- From: Chris Nystrom
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- » [gameprogrammer] Re: AI in games
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- » [gameprogrammer] Re: AI in games
- » [gameprogrammer] Re: AI in games
- » [gameprogrammer] Re: AI in games
- [gameprogrammer] Re: AI in games
- From: Chris Nystrom