[gameprogrammer] Re: AI in games

  • From: Robbert de Groot <zekaric@xxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Wed, 12 Mar 2008 14:36:29 -0400 (EDT)

--- Chris Nystrom <cnystrom@xxxxxxxxx> wrote:
> I know it is quite common for the AI to cheat in an attempt to make
> the game more challenging for the players. I had a friend quit
> playing
> Civilization when he figured out that the AI was cheating. It was
> quite easy to see. For example, triremes have to stay near the
> coast
> or they sink, but every once in a while you would catch the AI
> triremes plowing across the ocean.
> 
> So the next best thing is if your AI is going to cheat, try to make
> it
> cheat in a way that the human player does not notice!

Yeah, that royally annoyed me as well when I finally heard about
that.  It made me wonder if it really was that hard to make the game
challenging enough with the computer following the same rules.  I
couldn't get anywhere with that game on anything reasonably difficult.

Robbert de Groot


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