On Wed, Mar 12, 2008 at 5:16 AM, Yasser Gonzalez Soto <yassergs@xxxxxxxxxxxxxxx> wrote: > > > My idea for a IA in a Fighting game or Shooting game is this: > > Fighting Game > > Player punches CPU. CPU Learn block or Dodge any punch move. > Player Kicks CPU. CPU lear block or Dodge any move > Player puches cpu cpu blocks > PLayer kicks CPU CPU blocks > Player try to punch CPU. CPU attack first. So after a few punches and the computer learns how does the player win? > My idea is make something for CPU keep learning every variant of Player > move. > And whit a Shoot'em up: > > 1st time: I shoot A. > 2nd time:I shoot A but A rolls left and I fail. Them I aim to left an Shoot > A. > > Do you understand what I mean??? Yes. Games that the computer always wins are boring. You need to figure out how the player will win, too. The AI needs to be part of the overall game design. A good way to do this is make a good two player game that is fun, and then program an AI to do what the players do as near as possible. Chris -- E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx> Saving the world from web programming. http://www.newio.org - AIM: nystromchris --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html