Would it be possible to do the following? This would be a variation on Ken
Y.'s last variation:
· Keep Tracks 3 and 4 as designed.
· Tracks 5 and 6 would be powered for cars to be lit, BUT taper the ends
of the tracks so they APPEAR to connect to the active tracks, but no switches.
If memory serves, I believe I've seen such tapering of tracks that appear to
connect to active mains on the layout at the VMT in Roanoke. However, I don't
think their "sidings" are powered.
Given the above, could the station section be constructed to allow some access
from above in case the cars on Tracks 5 and 6 could be moved to active tracks?
Just a thought.
Bill M.
From: rc3r-bounce@xxxxxxxxxxxxx [mailto:rc3r-bounce@xxxxxxxxxxxxx] On Behalf Of ;
John Crockett (Redacted sender "jctrainman" for DMARC)
Sent: Saturday, April 22, 2017 2:32 PM
To: rc3r@xxxxxxxxxxxxx
Subject: [rc3r] Re: Train Station Modules
I'm inclined to say flush that idea, but it could work with the station on a
pedestal in the middle and escalators down to both tracks. You could only have
one train in at a time, and the RR's would holler about the wasted fuel getting
in and out, but , , ,
John
-----Original Message-----
From: kevopelli <kevopelli@xxxxxxxxx>
To: rc3r <rc3r@xxxxxxxxxxxxx>
Sent: Sat, Apr 22, 2017 1:51 pm
Subject: [rc3r] Re: Train Station Modules
How about something simpler, like this?
Tom & Kevin
image1.JPG
Sent from my iPhone
On Apr 22, 2017, at 8:58 AM, Ken Young <kanawha72@xxxxxxxxxxx> wrote:
I came up with a few problems/things to be considered with this design:
* I only left 5" for the between modules jumper track at the first
switches off the inner main. There needs to be another 5.5" straight before the
switch so the jumper track doesn't connect directly to the more fragile switch.
Adding that 5.5" straight to both ends of the longer modules will shorten the
yard about a foot. This may also have to make the outer modules 7' long with
the inner module at 4' so the furthest to the rear switches don't land on the
module joints.
* There are 12 switches = $.
* I don't know what the ideas are for the raised station/city, but it
shouldn't cover any switches or we will not be able to see to do switching.
* Probably will need remote uncouplers on all the sidings = more $.
* Lots of wiring. Will need some kind of control panel for switch
controls, uncoupler buttons, and siding on/off switches. Also = more $.
Ken
On 4/22/2017 7:32 AM, Bill Michie wrote:
Good morning! Based on all of the diagrams I've seen thus far (and I like all
of them), I think Ken's second variation may be the one to consider, contingent
on cost.
I wonder if we'll need to recruit a stationmaster…
Bill M.
From: rc3r-bounce@xxxxxxxxxxxxx [mailto:rc3r-bounce@xxxxxxxxxxxxx] On Behalf Of ;
Ken Young
Sent: Friday, April 21, 2017 5:50 PM
To: rc3r@xxxxxxxxxxxxx
Subject: [rc3r] Re: Train Station Modules
I'm just throwing some ideas out here, but here's another variation on a pull
through yard under the station. Still 18' of modules but reduced the width to
36". In order for the switches not to land on the module joints the outer
modules are 6'-6 and the center module is 5'. Reading from bottom to top:
* Tracks 1 & 2 are the mains
* Track 3 has about 11' of storage (6- 21" scale length cars)
* Track 4 has about 9' of storage (Maybe 5-21" scale length cars)
* Track 5 has about 7' of storage ( 3 1/2 - 21" scale length cars)
* Track 6 is a runaround track. I figure to get the most cars under the
station you would pull in, decouple the engine, back it up to the runaround
track and park it in one of the stub end sidings. When you want to pull the
train out you simply take the engine out and couple back up to the train. You
could also use the stub tracks for express or RPO cars.
Of course you can get more 15" or 18" cars into the yard. I was just looking at
worst case. Again I'm using Atlas switches. I think Ross switches will cut down
the distance between tracks about 1/2".
Ken