[project1dev] Re: what next

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 20 Jun 2009 22:16:14 -0400

nick has diagrams for the entire temple, we can size the final art to be the
same as the temp art, basically just retexture the walls/floors like we did
w/ the cave map, and the tiles exist already... im just saying, if you're
bored that could probably be started...

On Sat, Jun 20, 2009 at 10:14 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:

> What is the inside of the temple going to look like?  It might be a
> waste of effort to do it with temp art, if the final art is sized
> differently.
>
> On Sat, Jun 20, 2009 at 7:12 PM, eric drewes<figarus@xxxxxxxxx> wrote:
> > hey kent...
> > on the void map, i was thinking itd be cool if the puff balls sorta
> floated
> > down like snow, drifting etc.  also i was going to do it but the bricks
> > (which are done in script)  need to be moved towards the brick path, i
> will
> > update that model in about 3 seconds so that should be good to go...
> > as for everyone else... if you have nothing to do you could talk to nick
> and
> > start building the temple w/ temp art while me and katie finish up the
> props
> > for the fortune teller tent and i build the inside...
> >
> >
> > On Sat, Jun 20, 2009 at 10:01 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> > wrote:
> >>
> >> Put me in line for a new building task as well :P
> >>
> >> On Sat, Jun 20, 2009 at 7:00 PM, Kent Petersen<kentkmp@xxxxxxxxx>
> wrote:
> >> > I have sorta run out of stuff to code. I still have a bunch to do but
> >> > most
> >> > of it is dependent on other stuff like art or the temple being built.
> >> > Does
> >> > anyone need help with anything?
> >> >
> >>
> >
> >
>
>

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