nick has diagrams for the entire temple, we can size the final art to be the same as the temp art, basically just retexture the walls/floors like we did w/ the cave map, and the tiles exist already... im just saying, if you're bored that could probably be started... On Sat, Jun 20, 2009 at 10:14 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote: > What is the inside of the temple going to look like? It might be a > waste of effort to do it with temp art, if the final art is sized > differently. > > On Sat, Jun 20, 2009 at 7:12 PM, eric drewes<figarus@xxxxxxxxx> wrote: > > hey kent... > > on the void map, i was thinking itd be cool if the puff balls sorta > floated > > down like snow, drifting etc. also i was going to do it but the bricks > > (which are done in script) need to be moved towards the brick path, i > will > > update that model in about 3 seconds so that should be good to go... > > as for everyone else... if you have nothing to do you could talk to nick > and > > start building the temple w/ temp art while me and katie finish up the > props > > for the fortune teller tent and i build the inside... > > > > > > On Sat, Jun 20, 2009 at 10:01 PM, Chris Riccobono <crysalim@xxxxxxxxx> > > wrote: > >> > >> Put me in line for a new building task as well :P > >> > >> On Sat, Jun 20, 2009 at 7:00 PM, Kent Petersen<kentkmp@xxxxxxxxx> > wrote: > >> > I have sorta run out of stuff to code. I still have a bunch to do but > >> > most > >> > of it is dependent on other stuff like art or the temple being built. > >> > Does > >> > anyone need help with anything? > >> > > >> > > > > > >