[project1dev] Re: what next

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 20 Jun 2009 19:33:36 -0700

Yeah pretty much :)

On Sat, Jun 20, 2009 at 7:33 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote:
> i think i get what Chris means, just that since the map doesnt like on 90
> degree angles that it feels more natural.
>
> On Sat, Jun 20, 2009 at 7:30 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>> so are you suggesting a change? i am confused
>>
>> On Sat, Jun 20, 2009 at 10:29 PM, Chris Riccobono <crysalim@xxxxxxxxx>
>> wrote:
>>>
>>> Yeah, I just did a real quick walkthrough and there aren't any issues
>>> that I have found for now other than the tent tele
>>>
>>> On Sat, Jun 20, 2009 at 7:29 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote:
>>> > good find on the tent teleporter Chris, I'll fix real quick!
>>> >
>>> > hey is the problem with being able to walk through the walls gone?
>>> >
>>> > have you noticed any other weirdness at all?
>>> >
>>> > On Sat, Jun 20, 2009 at 7:21 PM, Chris Riccobono <crysalim@xxxxxxxxx>
>>> > wrote:
>>> >>
>>> >> Speaking of that, the tent teleport isn't working atm.  I really like
>>> >> the new asteroid textures though, they're much prettier.
>>> >>
>>> >> On Sat, Jun 20, 2009 at 7:20 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx>
>>> >> wrote:
>>> >> > Well seeing as kent is looking for something to script, i dont think
>>> >> > we
>>> >> > have
>>> >> > a reason to put a "quick fix" in hehe
>>> >> >
>>> >> >
>>> >> > On Sat, Jun 20, 2009 at 7:20 PM, Chris Riccobono
>>> >> > <crysalim@xxxxxxxxx>
>>> >> > wrote:
>>> >> >>
>>> >> >> I guess we could make it so you teleport back to the start if you
>>> >> >> hit
>>> >> >> -300 z or so.. I probably should have done that earlier.  That is,
>>> >> >> until the float up effect is working
>>> >> >>
>>> >> >> On Sat, Jun 20, 2009 at 7:16 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx>
>>> >> >> wrote:
>>> >> >> > Yeah kent, there is stuff for you.
>>> >> >> >
>>> >> >> > As soon as Eric is done tweaking the voidmap there'll be more but
>>> >> >> > for
>>> >> >> > now
>>> >> >> > here's 2 things...
>>> >> >> >
>>> >> >> > #1 - When you fall off the map, having it float you back to the
>>> >> >> > beginning
>>> >> >> > (or some other way of handling that case)
>>> >> >> > #2 - eric was saying he wanted to see what it looked like to have
>>> >> >> > the
>>> >> >> > puffballs rain down like snow.  basically having them fall
>>> >> >> > downward
>>> >> >> > and
>>> >> >> > when
>>> >> >> > they hit some Z value teleport back up to the top
>>> >> >> >
>>> >> >> >
>>> >> >> > On Sat, Jun 20, 2009 at 7:01 PM, Chris Riccobono
>>> >> >> > <crysalim@xxxxxxxxx>
>>> >> >> > wrote:
>>> >> >> >>
>>> >> >> >> Put me in line for a new building task as well :P
>>> >> >> >>
>>> >> >> >> On Sat, Jun 20, 2009 at 7:00 PM, Kent
>>> >> >> >> Petersen<kentkmp@xxxxxxxxx>
>>> >> >> >> wrote:
>>> >> >> >> > I have sorta run out of stuff to code. I still have a bunch to
>>> >> >> >> > do
>>> >> >> >> > but
>>> >> >> >> > most
>>> >> >> >> > of it is dependent on other stuff like art or the temple being
>>> >> >> >> > built.
>>> >> >> >> > Does
>>> >> >> >> > anyone need help with anything?
>>> >> >> >> >
>>> >> >> >>
>>> >> >> >
>>> >> >> >
>>> >> >>
>>> >> >
>>> >> >
>>> >>
>>> >
>>> >
>>>
>>
>
>

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