Yeah pretty much :) On Sat, Jun 20, 2009 at 7:33 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: > i think i get what Chris means, just that since the map doesnt like on 90 > degree angles that it feels more natural. > > On Sat, Jun 20, 2009 at 7:30 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >> so are you suggesting a change? i am confused >> >> On Sat, Jun 20, 2009 at 10:29 PM, Chris Riccobono <crysalim@xxxxxxxxx> >> wrote: >>> >>> Yeah, I just did a real quick walkthrough and there aren't any issues >>> that I have found for now other than the tent tele >>> >>> On Sat, Jun 20, 2009 at 7:29 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: >>> > good find on the tent teleporter Chris, I'll fix real quick! >>> > >>> > hey is the problem with being able to walk through the walls gone? >>> > >>> > have you noticed any other weirdness at all? >>> > >>> > On Sat, Jun 20, 2009 at 7:21 PM, Chris Riccobono <crysalim@xxxxxxxxx> >>> > wrote: >>> >> >>> >> Speaking of that, the tent teleport isn't working atm. I really like >>> >> the new asteroid textures though, they're much prettier. >>> >> >>> >> On Sat, Jun 20, 2009 at 7:20 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> >>> >> wrote: >>> >> > Well seeing as kent is looking for something to script, i dont think >>> >> > we >>> >> > have >>> >> > a reason to put a "quick fix" in hehe >>> >> > >>> >> > >>> >> > On Sat, Jun 20, 2009 at 7:20 PM, Chris Riccobono >>> >> > <crysalim@xxxxxxxxx> >>> >> > wrote: >>> >> >> >>> >> >> I guess we could make it so you teleport back to the start if you >>> >> >> hit >>> >> >> -300 z or so.. I probably should have done that earlier. That is, >>> >> >> until the float up effect is working >>> >> >> >>> >> >> On Sat, Jun 20, 2009 at 7:16 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> >>> >> >> wrote: >>> >> >> > Yeah kent, there is stuff for you. >>> >> >> > >>> >> >> > As soon as Eric is done tweaking the voidmap there'll be more but >>> >> >> > for >>> >> >> > now >>> >> >> > here's 2 things... >>> >> >> > >>> >> >> > #1 - When you fall off the map, having it float you back to the >>> >> >> > beginning >>> >> >> > (or some other way of handling that case) >>> >> >> > #2 - eric was saying he wanted to see what it looked like to have >>> >> >> > the >>> >> >> > puffballs rain down like snow. basically having them fall >>> >> >> > downward >>> >> >> > and >>> >> >> > when >>> >> >> > they hit some Z value teleport back up to the top >>> >> >> > >>> >> >> > >>> >> >> > On Sat, Jun 20, 2009 at 7:01 PM, Chris Riccobono >>> >> >> > <crysalim@xxxxxxxxx> >>> >> >> > wrote: >>> >> >> >> >>> >> >> >> Put me in line for a new building task as well :P >>> >> >> >> >>> >> >> >> On Sat, Jun 20, 2009 at 7:00 PM, Kent >>> >> >> >> Petersen<kentkmp@xxxxxxxxx> >>> >> >> >> wrote: >>> >> >> >> > I have sorta run out of stuff to code. I still have a bunch to >>> >> >> >> > do >>> >> >> >> > but >>> >> >> >> > most >>> >> >> >> > of it is dependent on other stuff like art or the temple being >>> >> >> >> > built. >>> >> >> >> > Does >>> >> >> >> > anyone need help with anything? >>> >> >> >> > >>> >> >> >> >>> >> >> > >>> >> >> > >>> >> >> >>> >> > >>> >> > >>> >> >>> > >>> > >>> >> > >