[project1dev] Re: what next

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 20 Jun 2009 19:20:45 -0700

Well seeing as kent is looking for something to script, i dont think we have
a reason to put a "quick fix" in hehe


On Sat, Jun 20, 2009 at 7:20 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> I guess we could make it so you teleport back to the start if you hit
> -300 z or so.. I probably should have done that earlier.  That is,
> until the float up effect is working
>
> On Sat, Jun 20, 2009 at 7:16 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote:
> > Yeah kent, there is stuff for you.
> >
> > As soon as Eric is done tweaking the voidmap there'll be more but for now
> > here's 2 things...
> >
> > #1 - When you fall off the map, having it float you back to the beginning
> > (or some other way of handling that case)
> > #2 - eric was saying he wanted to see what it looked like to have the
> > puffballs rain down like snow.  basically having them fall downward and
> when
> > they hit some Z value teleport back up to the top
> >
> >
> > On Sat, Jun 20, 2009 at 7:01 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> wrote:
> >>
> >> Put me in line for a new building task as well :P
> >>
> >> On Sat, Jun 20, 2009 at 7:00 PM, Kent Petersen<kentkmp@xxxxxxxxx>
> wrote:
> >> > I have sorta run out of stuff to code. I still have a bunch to do but
> >> > most
> >> > of it is dependent on other stuff like art or the temple being built.
> >> > Does
> >> > anyone need help with anything?
> >> >
> >>
> >
> >
>
>

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