Sure thing Kent - do you have any ideas for things we should check that I haven't mentioned? Does anyone? I will do a wiki page for now. Adding it to documentation is a good idea though, I will probably do that too.. along with the guidelines on what others should check as well.. And yeah Alan, I am glad you think I'm on the right track since you would know :P hehe On Sat, Jun 20, 2009 at 7:41 PM, Kent Petersen<kentkmp@xxxxxxxxx> wrote: > Thats a great idea. Can you start making your list? You can even put it on > the wiki or upload it to the documentation folder in the game. > > On Sat, Jun 20, 2009 at 7:36 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: >> >> I was glad you realized that was the issue though, I only got so far >> as knowing you could walk through. >> >> Maybe as time goes on, we can make a checklist for bug testing, and >> run a quick pass of it every major revision of a map. >> >> for ex. - no gaps to walk through >> - teleporters all working correctly so that a player can't >> accidentally avoid them >> - making sure enemies are placed so the player either can't avoid them >> all, or can't avoid any at all >> >> Atm the list isn't that big but as more stuff gets added, like skills >> for combat, it's going to be a lot more effort, so we'll have to keep >> it organized so people don't have to do the same thing twice, right? >> >> On Sat, Jun 20, 2009 at 7:33 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: >> > yeah that was a good find you found being able to walk through the wall >> > when >> > there was a little gap in the floor >> > >> > On Sat, Jun 20, 2009 at 7:32 PM, Chris Riccobono <crysalim@xxxxxxxxx> >> > wrote: >> >> >> >> I do want to mention though Alan, as the map progresses, I will test a >> >> bit more exhaustively. My goal is to set up a few guidelines for >> >> doing that as well, like I mentioned way back. >> >> >> >> At this point, the biggest thing is to watch out for walkable models >> >> being synced up right, and everyone has been doing great looking out >> >> for that :) >> >> >> >> On Sat, Jun 20, 2009 at 7:29 PM, Chris Riccobono<crysalim@xxxxxxxxx> >> >> wrote: >> >> > Yeah, I just did a real quick walkthrough and there aren't any issues >> >> > that I have found for now other than the tent tele >> >> > >> >> > On Sat, Jun 20, 2009 at 7:29 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> >> >> > wrote: >> >> >> good find on the tent teleporter Chris, I'll fix real quick! >> >> >> >> >> >> hey is the problem with being able to walk through the walls gone? >> >> >> >> >> >> have you noticed any other weirdness at all? >> >> >> >> >> >> On Sat, Jun 20, 2009 at 7:21 PM, Chris Riccobono >> >> >> <crysalim@xxxxxxxxx> >> >> >> wrote: >> >> >>> >> >> >>> Speaking of that, the tent teleport isn't working atm. I really >> >> >>> like >> >> >>> the new asteroid textures though, they're much prettier. >> >> >>> >> >> >>> On Sat, Jun 20, 2009 at 7:20 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> >> >> >>> wrote: >> >> >>> > Well seeing as kent is looking for something to script, i dont >> >> >>> > think >> >> >>> > we >> >> >>> > have >> >> >>> > a reason to put a "quick fix" in hehe >> >> >>> > >> >> >>> > >> >> >>> > On Sat, Jun 20, 2009 at 7:20 PM, Chris Riccobono >> >> >>> > <crysalim@xxxxxxxxx> >> >> >>> > wrote: >> >> >>> >> >> >> >>> >> I guess we could make it so you teleport back to the start if >> >> >>> >> you >> >> >>> >> hit >> >> >>> >> -300 z or so.. I probably should have done that earlier. That >> >> >>> >> is, >> >> >>> >> until the float up effect is working >> >> >>> >> >> >> >>> >> On Sat, Jun 20, 2009 at 7:16 PM, Alan >> >> >>> >> Wolfe<alan.wolfe@xxxxxxxxx> >> >> >>> >> wrote: >> >> >>> >> > Yeah kent, there is stuff for you. >> >> >>> >> > >> >> >>> >> > As soon as Eric is done tweaking the voidmap there'll be more >> >> >>> >> > but >> >> >>> >> > for >> >> >>> >> > now >> >> >>> >> > here's 2 things... >> >> >>> >> > >> >> >>> >> > #1 - When you fall off the map, having it float you back to >> >> >>> >> > the >> >> >>> >> > beginning >> >> >>> >> > (or some other way of handling that case) >> >> >>> >> > #2 - eric was saying he wanted to see what it looked like to >> >> >>> >> > have >> >> >>> >> > the >> >> >>> >> > puffballs rain down like snow. basically having them fall >> >> >>> >> > downward >> >> >>> >> > and >> >> >>> >> > when >> >> >>> >> > they hit some Z value teleport back up to the top >> >> >>> >> > >> >> >>> >> > >> >> >>> >> > On Sat, Jun 20, 2009 at 7:01 PM, Chris Riccobono >> >> >>> >> > <crysalim@xxxxxxxxx> >> >> >>> >> > wrote: >> >> >>> >> >> >> >> >>> >> >> Put me in line for a new building task as well :P >> >> >>> >> >> >> >> >>> >> >> On Sat, Jun 20, 2009 at 7:00 PM, Kent >> >> >>> >> >> Petersen<kentkmp@xxxxxxxxx> >> >> >>> >> >> wrote: >> >> >>> >> >> > I have sorta run out of stuff to code. I still have a bunch >> >> >>> >> >> > to >> >> >>> >> >> > do >> >> >>> >> >> > but >> >> >>> >> >> > most >> >> >>> >> >> > of it is dependent on other stuff like art or the temple >> >> >>> >> >> > being >> >> >>> >> >> > built. >> >> >>> >> >> > Does >> >> >>> >> >> > anyone need help with anything? >> >> >>> >> >> > >> >> >>> >> >> >> >> >>> >> > >> >> >>> >> > >> >> >>> >> >> >> >>> > >> >> >>> > >> >> >>> >> >> >> >> >> >> >> >> > >> >> >> > >> > >> > >