Ooh I can't wait till that is in On Sat, Jun 20, 2009 at 7:27 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: > Hey Kent, > > Ok i just got the scoop on what happens when you enter this map too. > > So when you enter, you float down as the puffball onto the platform and you > have control and can walk around > > when you pass the wall, the old man talks to you (you can put in some temp > dialog) and then you get your body. > > then from there it's business as usual and you can go into the tent etc (: > > so you can pull your float down script over if you want and get this stuff > set up too > > On Sat, Jun 20, 2009 at 7:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >> Yeah kent, there is stuff for you. >> >> As soon as Eric is done tweaking the voidmap there'll be more but for now >> here's 2 things... >> >> #1 - When you fall off the map, having it float you back to the beginning >> (or some other way of handling that case) >> #2 - eric was saying he wanted to see what it looked like to have the >> puffballs rain down like snow. basically having them fall downward and when >> they hit some Z value teleport back up to the top >> >> >> On Sat, Jun 20, 2009 at 7:01 PM, Chris Riccobono <crysalim@xxxxxxxxx> >> wrote: >>> >>> Put me in line for a new building task as well :P >>> >>> On Sat, Jun 20, 2009 at 7:00 PM, Kent Petersen<kentkmp@xxxxxxxxx> wrote: >>> > I have sorta run out of stuff to code. I still have a bunch to do but >>> > most >>> > of it is dependent on other stuff like art or the temple being built. >>> > Does >>> > anyone need help with anything? >>> > >>> >> > >