[project1dev] Re: what next

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 20 Jun 2009 19:29:11 -0700

Ooh I can't wait till that is in

On Sat, Jun 20, 2009 at 7:27 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote:
> Hey Kent,
>
> Ok i just got the scoop on what happens when you enter this map too.
>
> So when you enter, you float down as the puffball onto the platform and you
> have control and can walk around
>
> when you pass the wall, the old man talks to you (you can put in some temp
> dialog) and then you get your body.
>
> then from there it's business as usual and you can go into the tent etc (:
>
> so you can pull your float down script over if you want and get this stuff
> set up too
>
> On Sat, Jun 20, 2009 at 7:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>> Yeah kent, there is stuff for you.
>>
>> As soon as Eric is done tweaking the voidmap there'll be more but for now
>> here's 2 things...
>>
>> #1 - When you fall off the map, having it float you back to the beginning
>> (or some other way of handling that case)
>> #2 - eric was saying he wanted to see what it looked like to have the
>> puffballs rain down like snow.  basically having them fall downward and when
>> they hit some Z value teleport back up to the top
>>
>>
>> On Sat, Jun 20, 2009 at 7:01 PM, Chris Riccobono <crysalim@xxxxxxxxx>
>> wrote:
>>>
>>> Put me in line for a new building task as well :P
>>>
>>> On Sat, Jun 20, 2009 at 7:00 PM, Kent Petersen<kentkmp@xxxxxxxxx> wrote:
>>> > I have sorta run out of stuff to code. I still have a bunch to do but
>>> > most
>>> > of it is dependent on other stuff like art or the temple being built.
>>> > Does
>>> > anyone need help with anything?
>>> >
>>>
>>
>
>

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