I guess we could make it so you teleport back to the start if you hit -300 z or so.. I probably should have done that earlier. That is, until the float up effect is working On Sat, Jun 20, 2009 at 7:16 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: > Yeah kent, there is stuff for you. > > As soon as Eric is done tweaking the voidmap there'll be more but for now > here's 2 things... > > #1 - When you fall off the map, having it float you back to the beginning > (or some other way of handling that case) > #2 - eric was saying he wanted to see what it looked like to have the > puffballs rain down like snow. basically having them fall downward and when > they hit some Z value teleport back up to the top > > > On Sat, Jun 20, 2009 at 7:01 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: >> >> Put me in line for a new building task as well :P >> >> On Sat, Jun 20, 2009 at 7:00 PM, Kent Petersen<kentkmp@xxxxxxxxx> wrote: >> > I have sorta run out of stuff to code. I still have a bunch to do but >> > most >> > of it is dependent on other stuff like art or the temple being built. >> > Does >> > anyone need help with anything? >> > >> > >