[project1dev] Re: umm wow!

  • From: Matthew Freeland <mattthefiend@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 6 May 2009 15:17:17 -0700

Truly you have excellent taste in pixel art, Mr. Alan.

Please tell me again how wonderful I am, I love hearing it :D

On Wed, May 6, 2009 at 3:05 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Matt is seriously the best pixel artist i have ever seen.
>
> I have never seen his equal, he is really amazing :P
>
> He's also making art for a game a buddy of mine is working which is a 2d
> overhead multiplayer online RPG and has made some really cool stuff for that
> game, but i dunno if they are in development still right now.
>  On Wed, May 6, 2009 at 1:52 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>
>>   Sounds good, I like to avoid it if I can. I know how to do it etc, but
>> it's not really something I am as good at, and it is very tedious for me. =)
>>
>> Thanks
>> Katie
>>
>> --- On *Wed, 5/6/09, mattthefiend@xxxxxxxxx <mattthefiend@xxxxxxxxx>*wrote:
>>
>>
>> From: mattthefiend@xxxxxxxxx <mattthefiend@xxxxxxxxx>
>> Subject: [project1dev] Re: umm wow!
>> To: project1dev@xxxxxxxxxxxxx
>> Date: Wednesday, May 6, 2009, 12:19 PM
>>
>>
>> Rawr I love making textures so I can make them if you want. Sent via
>> BlackBerry from T-Mobile
>>  ------------------------------
>> *From*: katie cook
>> *Date*: Wed, 6 May 2009 12:17:12 -0700 (PDT)
>> *To*: <project1dev@xxxxxxxxxxxxx>
>> *Subject*: [project1dev] Re: umm wow!
>>    Hey Guys I modeled a pickaxe just as a test model to see about getting
>> it into Milkshape.
>>
>> It is real basic...wasn't sure about details, no textures. But if you want
>> to use it I got it. And if you want it spiced up a bit or want textures I
>> can do that.
>>
>> Just let me know.
>>
>> Katie
>>
>> --- On *Tue, 5/5/09, Chris Sherman <cshermandesign@xxxxxxxxx>* wrote:
>>
>>
>> From: Chris Sherman <cshermandesign@xxxxxxxxx>
>> Subject: [project1dev] Re: umm wow!
>> To: project1dev@xxxxxxxxxxxxx
>> Date: Tuesday, May 5, 2009, 5:44 AM
>>
>> I'm in, just gimme something to do and I'll get it done Sent from my
>> BlackBerry
>>  ------------------------------
>> *From*: eric drewes
>> *Date*: Tue, 5 May 2009 00:44:15 -0400
>> *To*: <project1dev@xxxxxxxxxxxxx>
>> *Subject*: [project1dev] Re: umm wow!
>> hey, all members of the art team, please post checking in tomorrow - we
>> will try to get our part of the cave knocked out this week.  Just seeing who
>> has time so we can assign tasks for stuff we need.  If ya want to contribute
>> to the art for the first cave, let me know! :)
>>
>> hey kent/alan/etc.  other than the enemies, machine, boss, and some props
>> like mine carts and pick axes and lanterns, is there anything else we need?
>>
>> oh maybe a better player model?
>>
>> also, was a decision made, re: the scale of the map? we just gonna stick
>> w/ what we have?
>>
>> there's probably not a reason for sketches for mine carts/tools but did we
>> decide on what to do re: enemies?  i will draw up some sketches tomorrow and
>> post em so we can make a decision on that if not...
>>
>> it totally is starting to feel like a game... :)
>>
>> nice work!!!!!!
>>
>>
>>
>> On Tue, May 5, 2009 at 12:30 AM, Alan Wolfe 
>> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx>
>> > wrote:
>>
>>> and you know what, looking at it from above it looks really rad too
>>> watching all those guys wander around like they are actually working :P
>>>
>>>
>>> On Mon, May 4, 2009 at 9:28 PM, Alan Wolfe 
>>> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx>
>>> > wrote:
>>>
>>>> Kent, wow...
>>>>
>>>> the enemies facing the direction they walk looks awesome.
>>>>
>>>> also, how you have the enemies pathing reminds me of megaman haha!
>>>>
>>>> it was actually really fun trying to get past the guys in that last
>>>> hallway where they walk in pairs with a dude who runs down the middle.
>>>>
>>>> that really shows me that man, this game is going to be great when we
>>>> start to get into the groove and get past the starting up phase (:
>>>>
>>>> really coo Kent!!
>>>>
>>>
>>>
>>
>>
>>
>

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