Truly you have excellent taste in pixel art, Mr. Alan. Please tell me again how wonderful I am, I love hearing it :D On Wed, May 6, 2009 at 3:05 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Matt is seriously the best pixel artist i have ever seen. > > I have never seen his equal, he is really amazing :P > > He's also making art for a game a buddy of mine is working which is a 2d > overhead multiplayer online RPG and has made some really cool stuff for that > game, but i dunno if they are in development still right now. > On Wed, May 6, 2009 at 1:52 PM, katie cook <ktmcook@xxxxxxxxx> wrote: > >> Sounds good, I like to avoid it if I can. I know how to do it etc, but >> it's not really something I am as good at, and it is very tedious for me. =) >> >> Thanks >> Katie >> >> --- On *Wed, 5/6/09, mattthefiend@xxxxxxxxx <mattthefiend@xxxxxxxxx>*wrote: >> >> >> From: mattthefiend@xxxxxxxxx <mattthefiend@xxxxxxxxx> >> Subject: [project1dev] Re: umm wow! >> To: project1dev@xxxxxxxxxxxxx >> Date: Wednesday, May 6, 2009, 12:19 PM >> >> >> Rawr I love making textures so I can make them if you want. Sent via >> BlackBerry from T-Mobile >> ------------------------------ >> *From*: katie cook >> *Date*: Wed, 6 May 2009 12:17:12 -0700 (PDT) >> *To*: <project1dev@xxxxxxxxxxxxx> >> *Subject*: [project1dev] Re: umm wow! >> Hey Guys I modeled a pickaxe just as a test model to see about getting >> it into Milkshape. >> >> It is real basic...wasn't sure about details, no textures. But if you want >> to use it I got it. And if you want it spiced up a bit or want textures I >> can do that. >> >> Just let me know. >> >> Katie >> >> --- On *Tue, 5/5/09, Chris Sherman <cshermandesign@xxxxxxxxx>* wrote: >> >> >> From: Chris Sherman <cshermandesign@xxxxxxxxx> >> Subject: [project1dev] Re: umm wow! >> To: project1dev@xxxxxxxxxxxxx >> Date: Tuesday, May 5, 2009, 5:44 AM >> >> I'm in, just gimme something to do and I'll get it done Sent from my >> BlackBerry >> ------------------------------ >> *From*: eric drewes >> *Date*: Tue, 5 May 2009 00:44:15 -0400 >> *To*: <project1dev@xxxxxxxxxxxxx> >> *Subject*: [project1dev] Re: umm wow! >> hey, all members of the art team, please post checking in tomorrow - we >> will try to get our part of the cave knocked out this week. Just seeing who >> has time so we can assign tasks for stuff we need. If ya want to contribute >> to the art for the first cave, let me know! :) >> >> hey kent/alan/etc. other than the enemies, machine, boss, and some props >> like mine carts and pick axes and lanterns, is there anything else we need? >> >> oh maybe a better player model? >> >> also, was a decision made, re: the scale of the map? we just gonna stick >> w/ what we have? >> >> there's probably not a reason for sketches for mine carts/tools but did we >> decide on what to do re: enemies? i will draw up some sketches tomorrow and >> post em so we can make a decision on that if not... >> >> it totally is starting to feel like a game... :) >> >> nice work!!!!!! >> >> >> >> On Tue, May 5, 2009 at 12:30 AM, Alan Wolfe >> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx> >> > wrote: >> >>> and you know what, looking at it from above it looks really rad too >>> watching all those guys wander around like they are actually working :P >>> >>> >>> On Mon, May 4, 2009 at 9:28 PM, Alan Wolfe >>> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx> >>> > wrote: >>> >>>> Kent, wow... >>>> >>>> the enemies facing the direction they walk looks awesome. >>>> >>>> also, how you have the enemies pathing reminds me of megaman haha! >>>> >>>> it was actually really fun trying to get past the guys in that last >>>> hallway where they walk in pairs with a dude who runs down the middle. >>>> >>>> that really shows me that man, this game is going to be great when we >>>> start to get into the groove and get past the starting up phase (: >>>> >>>> really coo Kent!! >>>> >>> >>> >> >> >> >