[project1dev] Re: umm wow!

  • From: katie cook <ktmcook@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 6 May 2009 13:52:36 -0700 (PDT)

Sounds good, I like to avoid it if I can. I know how to do it etc, but it's not 
really something I am as good at, and it is very tedious for me. =)
 
Thanks
Katie

--- On Wed, 5/6/09, mattthefiend@xxxxxxxxx <mattthefiend@xxxxxxxxx> wrote:


From: mattthefiend@xxxxxxxxx <mattthefiend@xxxxxxxxx>
Subject: [project1dev] Re: umm wow!
To: project1dev@xxxxxxxxxxxxx
Date: Wednesday, May 6, 2009, 12:19 PM


Rawr I love making textures so I can make them if you want. 
Sent via BlackBerry from T-Mobile


From: katie cook 
Date: Wed, 6 May 2009 12:17:12 -0700 (PDT)
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: umm wow!






Hey Guys I modeled a pickaxe just as a test model to see about getting it into 
Milkshape.
 
It is real basic...wasn't sure about details, no textures. But if you want to 
use it I got it. And if you want it spiced up a bit or want textures I can do 
that.
 
Just let me know.
 
Katie

--- On Tue, 5/5/09, Chris Sherman <cshermandesign@xxxxxxxxx> wrote:


From: Chris Sherman <cshermandesign@xxxxxxxxx>
Subject: [project1dev] Re: umm wow!
To: project1dev@xxxxxxxxxxxxx
Date: Tuesday, May 5, 2009, 5:44 AM


I'm in, just gimme something to do and I'll get it done
Sent from my BlackBerry


From: eric drewes 
Date: Tue, 5 May 2009 00:44:15 -0400
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: umm wow!

hey, all members of the art team, please post checking in tomorrow - we will 
try to get our part of the cave knocked out this week.  Just seeing who has 
time so we can assign tasks for stuff we need.  If ya want to contribute to the 
art for the first cave, let me know! :)  

hey kent/alan/etc.  other than the enemies, machine, boss, and some props like 
mine carts and pick axes and lanterns, is there anything else we need?

oh maybe a better player model?  

also, was a decision made, re: the scale of the map? we just gonna stick w/ 
what we have?

there's probably not a reason for sketches for mine carts/tools but did we 
decide on what to do re: enemies?  i will draw up some sketches tomorrow and 
post em so we can make a decision on that if not... 

it totally is starting to feel like a game... :)

nice work!!!!!!




On Tue, May 5, 2009 at 12:30 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

and you know what, looking at it from above it looks really rad too watching 
all those guys wander around like they are actually working :P





On Mon, May 4, 2009 at 9:28 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

Kent, wow...

the enemies facing the direction they walk looks awesome.

also, how you have the enemies pathing reminds me of megaman haha!

it was actually really fun trying to get past the guys in that last hallway 
where they walk in pairs with a dude who runs down the middle.

that really shows me that man, this game is going to be great when we start to 
get into the groove and get past the starting up phase (:

really coo Kent!!






      

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