I think that makes sense to have re-occuring themes in the game, yeah. It does give the game more depth and coherence. On Mon, Apr 13, 2009 at 10:55 AM, eric drewes <figarus@xxxxxxxxx> wrote: > I really like it in games when there are recurring themes, villains, etc. > throughout. > > I am going to use ff3(6) as an example because its my fav and i think a lot > of you guys have played it... > > recurring stuff: > > chocobos (all ff's) > cid (all ff's) > moogles > Zigfreid (that treasure hunter who steals loot on the ghost train and > appears later at the coloseum) > ultros > > etc.etc.etc. > > I really think having things like that reinforced throughout the game gives > an iconic feel to the game, as well as giving the game "mascots" or things > that are immediately recognizable. The more you give the players to think > about, enjoy and imagine - the more the game becomes real in their minds and > i think the better the experience is overall. > > I have some ideas for some things but wanted to throw it out for public > discussion because maybe someone has some really neat ideas that we can > assimilate or adapt for the game :)