[project1dev] Re: themes, etc. (repost)

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 13 Apr 2009 11:20:02 -0700

That bird idea would be neat. I bet a lot of people wouldn't pick up on it
but it'd be like after the fact if you told em "did you notice the blue bird
before every huge battle?" itd be kinda neat to look back on and notice or
something.


On Mon, Apr 13, 2009 at 11:15 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> one thing i dont think that has come accross in the design docs is that
> this game will have its share of comedy and funny scenes/dialogues.  i think
> that will come through in the execution but definitely want to keep in mind
> that if you have good/funny ideas send em in :)
>
> speaking of which, matthew, do you like fish sticks?
>
>
> SIDE NOTE:
>
> here are some of my ideas about themes:
>
> i want the number "14" to show up often in random places - if you're
> curious, 14 is the number the minotaur in "the house of asterion" by jorge
> luis borges uses in reference to the infinite or infinity.  its kind of like
> how the tao te ching uses "10,000" to represent infinity
>
> odd little men (from the cyrocade) i was thinking those guys and maybe even
> the cyrocade himself could make a cameo in this game
>
> i have a drawing of a little blue bird that i have been drawing for years
> w/ the ridiculous name of "battlebird" - basically its just a cute normal
> bird that seems to show up or be seen (subtly, like in the background)
> before an epic battle.
>
>
>
> On Mon, Apr 13, 2009 at 2:05 PM, Matthew Morgan <MMorgan@xxxxxxxxxx>wrote:
>
>>  Haha sorry, shits and giggles. Small parts where you would be like oh
>> yah I remember them from the last game or thwey do random funny ish or give
>> special stuff when you fine them
>>
>>
>>
>>
>>
>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe
>> *Sent:* Monday, April 13, 2009 11:03 AM
>> *To:* project1dev@xxxxxxxxxxxxx
>> *Subject:* [project1dev] Re: themes, etc. (repost)
>>
>>
>>
>> what's SAG? :P
>>
>> On Mon, Apr 13, 2009 at 11:01 AM, Matthew Morgan <MMorgan@xxxxxxxxxx>
>> wrote:
>>
>> And plus, moving forward if there was more games/expansions they can
>> defiantly always be through in for SAG.
>>
>>
>>
>>
>>
>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe
>> *Sent:* Monday, April 13, 2009 11:01 AM
>> *To:* project1dev@xxxxxxxxxxxxx
>> *Subject:* [project1dev] Re: themes, etc. (repost)
>>
>>
>>
>> I think that makes sense to have re-occuring themes in the game, yeah.  It
>> does give the game more depth and coherence.
>>
>> On Mon, Apr 13, 2009 at 10:55 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>> I really like it in games when there are recurring themes, villains, etc.
>> throughout.
>>
>> I am going to use ff3(6) as an example because its my fav and i think a
>> lot of you guys have played it...
>>
>> recurring stuff:
>>
>> chocobos (all ff's)
>> cid (all ff's)
>> moogles
>> Zigfreid (that treasure hunter who steals loot on the ghost train and
>> appears later at the coloseum)
>> ultros
>>
>> etc.etc.etc.
>>
>> I really think having things like that reinforced throughout the game
>> gives an iconic feel to the game, as well as giving the game "mascots" or
>> things that are immediately recognizable.  The more you give the players to
>> think about, enjoy and imagine - the more the game becomes real in their
>> minds and i think the better the experience is overall.
>>
>> I have some ideas for some things but wanted to throw it out for public
>> discussion because maybe someone has some really neat ideas that we can
>> assimilate or adapt for the game :)
>>
>>
>>
>>
>>  ------------------------------
>>
>>
>>
>>
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>
>

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