[project1dev] Re: themes, etc. (repost)

  • From: Matthew Morgan <MMorgan@xxxxxxxxxx>
  • To: "project1dev@xxxxxxxxxxxxx" <project1dev@xxxxxxxxxxxxx>
  • Date: Mon, 13 Apr 2009 11:01:41 -0700

And plus, moving forward if there was more games/expansions they can defiantly 
always be through in for SAG.


From: project1dev-bounce@xxxxxxxxxxxxx 
[mailto:project1dev-bounce@xxxxxxxxxxxxx] On Behalf Of Alan Wolfe
Sent: Monday, April 13, 2009 11:01 AM
To: project1dev@xxxxxxxxxxxxx
Subject: [project1dev] Re: themes, etc. (repost)

I think that makes sense to have re-occuring themes in the game, yeah.  It does 
give the game more depth and coherence.

On Mon, Apr 13, 2009 at 10:55 AM, eric drewes 
<figarus@xxxxxxxxx<mailto:figarus@xxxxxxxxx>> wrote:
I really like it in games when there are recurring themes, villains, etc. 
throughout.

I am going to use ff3(6) as an example because its my fav and i think a lot of 
you guys have played it...

recurring stuff:

chocobos (all ff's)
cid (all ff's)
moogles
Zigfreid (that treasure hunter who steals loot on the ghost train and appears 
later at the coloseum)
ultros

etc.etc.etc.

I really think having things like that reinforced throughout the game gives an 
iconic feel to the game, as well as giving the game "mascots" or things that 
are immediately recognizable.  The more you give the players to think about, 
enjoy and imagine - the more the game becomes real in their minds and i think 
the better the experience is overall.

I have some ideas for some things but wanted to throw it out for public 
discussion because maybe someone has some really neat ideas that we can 
assimilate or adapt for the game :)


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