[project1dev] Re: themes, etc. (repost)

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 13 Apr 2009 11:53:31 -0700

I agree. Polish and detail is what sets the tone of the game

On Mon, Apr 13, 2009 at 11:39 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> yeah totally :) i really think the thing that separates amateur from
> professional is the little details and touches that go in to give whatever
> you're working on depth and polish (not just game wise but in general)
>
>
> On Mon, Apr 13, 2009 at 2:20 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> That bird idea would be neat. I bet a lot of people wouldn't pick up on it
>> but it'd be like after the fact if you told em "did you notice the blue bird
>> before every huge battle?" itd be kinda neat to look back on and notice or
>> something.
>>
>>
>>
>> On Mon, Apr 13, 2009 at 11:15 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> one thing i dont think that has come accross in the design docs is that
>>> this game will have its share of comedy and funny scenes/dialogues.  i think
>>> that will come through in the execution but definitely want to keep in mind
>>> that if you have good/funny ideas send em in :)
>>>
>>> speaking of which, matthew, do you like fish sticks?
>>>
>>>
>>> SIDE NOTE:
>>>
>>> here are some of my ideas about themes:
>>>
>>> i want the number "14" to show up often in random places - if you're
>>> curious, 14 is the number the minotaur in "the house of asterion" by jorge
>>> luis borges uses in reference to the infinite or infinity.  its kind of like
>>> how the tao te ching uses "10,000" to represent infinity
>>>
>>> odd little men (from the cyrocade) i was thinking those guys and maybe
>>> even the cyrocade himself could make a cameo in this game
>>>
>>> i have a drawing of a little blue bird that i have been drawing for years
>>> w/ the ridiculous name of "battlebird" - basically its just a cute normal
>>> bird that seems to show up or be seen (subtly, like in the background)
>>> before an epic battle.
>>>
>>>
>>>
>>> On Mon, Apr 13, 2009 at 2:05 PM, Matthew Morgan <MMorgan@xxxxxxxxxx>wrote:
>>>
>>>>  Haha sorry, shits and giggles. Small parts where you would be like oh
>>>> yah I remember them from the last game or thwey do random funny ish or give
>>>> special stuff when you fine them
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
>>>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe
>>>> *Sent:* Monday, April 13, 2009 11:03 AM
>>>> *To:* project1dev@xxxxxxxxxxxxx
>>>> *Subject:* [project1dev] Re: themes, etc. (repost)
>>>>
>>>>
>>>>
>>>> what's SAG? :P
>>>>
>>>> On Mon, Apr 13, 2009 at 11:01 AM, Matthew Morgan <MMorgan@xxxxxxxxxx>
>>>> wrote:
>>>>
>>>> And plus, moving forward if there was more games/expansions they can
>>>> defiantly always be through in for SAG.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
>>>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe
>>>> *Sent:* Monday, April 13, 2009 11:01 AM
>>>> *To:* project1dev@xxxxxxxxxxxxx
>>>> *Subject:* [project1dev] Re: themes, etc. (repost)
>>>>
>>>>
>>>>
>>>> I think that makes sense to have re-occuring themes in the game, yeah.
>>>> It does give the game more depth and coherence.
>>>>
>>>> On Mon, Apr 13, 2009 at 10:55 AM, eric drewes <figarus@xxxxxxxxx>
>>>> wrote:
>>>>
>>>> I really like it in games when there are recurring themes, villains,
>>>> etc. throughout.
>>>>
>>>> I am going to use ff3(6) as an example because its my fav and i think a
>>>> lot of you guys have played it...
>>>>
>>>> recurring stuff:
>>>>
>>>> chocobos (all ff's)
>>>> cid (all ff's)
>>>> moogles
>>>> Zigfreid (that treasure hunter who steals loot on the ghost train and
>>>> appears later at the coloseum)
>>>> ultros
>>>>
>>>> etc.etc.etc.
>>>>
>>>> I really think having things like that reinforced throughout the game
>>>> gives an iconic feel to the game, as well as giving the game "mascots" or
>>>> things that are immediately recognizable.  The more you give the players to
>>>> think about, enjoy and imagine - the more the game becomes real in their
>>>> minds and i think the better the experience is overall.
>>>>
>>>> I have some ideas for some things but wanted to throw it out for public
>>>> discussion because maybe someone has some really neat ideas that we can
>>>> assimilate or adapt for the game :)
>>>>
>>>>
>>>>
>>>>
>>>>  ------------------------------
>>>>
>>>>
>>>>
>>>>
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>>>>
>>>>
>>>
>>>
>>
>

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