oh ok :P On Mon, Apr 13, 2009 at 11:05 AM, Matthew Morgan <MMorgan@xxxxxxxxxx> wrote: > Haha sorry, shits and giggles. Small parts where you would be like oh yah > I remember them from the last game or thwey do random funny ish or give > special stuff when you fine them > > > > > > *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto: > project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe > *Sent:* Monday, April 13, 2009 11:03 AM > *To:* project1dev@xxxxxxxxxxxxx > *Subject:* [project1dev] Re: themes, etc. (repost) > > > > what's SAG? :P > > On Mon, Apr 13, 2009 at 11:01 AM, Matthew Morgan <MMorgan@xxxxxxxxxx> > wrote: > > And plus, moving forward if there was more games/expansions they can > defiantly always be through in for SAG. > > > > > > *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto: > project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe > *Sent:* Monday, April 13, 2009 11:01 AM > *To:* project1dev@xxxxxxxxxxxxx > *Subject:* [project1dev] Re: themes, etc. (repost) > > > > I think that makes sense to have re-occuring themes in the game, yeah. It > does give the game more depth and coherence. > > On Mon, Apr 13, 2009 at 10:55 AM, eric drewes <figarus@xxxxxxxxx> wrote: > > I really like it in games when there are recurring themes, villains, etc. > throughout. > > I am going to use ff3(6) as an example because its my fav and i think a lot > of you guys have played it... > > recurring stuff: > > chocobos (all ff's) > cid (all ff's) > moogles > Zigfreid (that treasure hunter who steals loot on the ghost train and > appears later at the coloseum) > ultros > > etc.etc.etc. > > I really think having things like that reinforced throughout the game gives > an iconic feel to the game, as well as giving the game "mascots" or things > that are immediately recognizable. The more you give the players to think > about, enjoy and imagine - the more the game becomes real in their minds and > i think the better the experience is overall. > > I have some ideas for some things but wanted to throw it out for public > discussion because maybe someone has some really neat ideas that we can > assimilate or adapt for the game :) > > > > > ------------------------------ > > > > > ******************************************************************************************************************************************************************* > > This e-mail is the property of Oakley Inc. It is intended only for the > person or entity to which it is addressed and may contain information that > is privileged, confidential, or otherwise protected from disclosure. > Distribution or copying of this e-mail, or the information contained herein, > to anyone other than the intended recipient is prohibited. > > >